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DUST2DEATH

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Posts posted by DUST2DEATH

  1. Not intentional per se.

     

    That is caused by the mipmapping, which I believe is fixed in A17.

    You can also see the same effect with the vanilla wasteland texture (large orange bricks).

     

    That effect happens with any terrain texture that has reasonably large details in it.

    In the case of the wasteland texture, the bigger rocks.

     

    I plan on changing the Radiation texture (still currently vanilla 1K) to something else so you wont have that confusion.

  2. V0.3

     

    V0.3 Available Now

    [table=width: 600, align: center]

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    New:

     

    Turrets

    Spotlight

    Cement Mixer

    Rocket Launcher

    Blunderbuss

    --------------------------------------------

    Changed/Tweaked:

     

    Pistol

    AK47

    Pump Shotgun

    Sawed off Shotgun

    MP5

     

    Fixes:

    --------------------------------------------

     

    Terrain-

    --------------------------------------------

    Asphalt

    Burnt Forest

     

    Blocks-

    --------------------------------------------

    Asphalt fill

    orange corrugated metal

    terracotta tile

    woodbase

    woodbase reinforced

    rusty corrugated

    rusty walkway iron

    green corrugated metal

    flagstone

    rusty green panel

    marble walls

    stone/dirt wall

    red metal panel

    tarpaper

    metal grate

    steel block

    burnt wood

    blue corrugated metal


     

    A lot of quality fixes in this one fixing various problems from roughness to seam issues. New items round out the guns and start on other base items.

    Going forward should be relatively straight forward in adding only new things. I think I got all the items that needed fixes, finally!

     

    If you cant post on the forum for whatever reason and need to reach me you can find me in discord, or the nexus posts.

     

    Right click image - open new tab for full size

    UQRTfpV.jpg

    zJB5arQ.jpg

    D4KBEW3.jpg

  3. New Screens of 0.2


    3440x1440 in the album. Click image to jump.

     

    Steel, Scrap, Reinforced Scrap in the first image
    New Cotton.
    Blue House.
    
    

     

    gTAt2US.jpg

     

    Coming in 0.3 (no eta)


    Completed gun pass, including turrets. (0.2 has a dirty pass to bring into line)
    These are PBR ready. A16, is, but isnt.
    --
    All images below subject to change. Not currently consider final.
    

     

    sc6dhTt.jpg

    wMfB7xG.jpg

     

    What the turret *should* look in A17*. Ive only done the base so far.

    452y3un.jpg

     

    If you would like to help guide the project, or have suggestions etc. I have created a discord channel. Feel free to join.

     

    e2eMaIC.png

     

    *Optimistically looking at this to still be a thing in A17 unless nuked by TFP.

  4. V0.2 is now available.

    In Game Recommended Settings
    
    Reflections: High
    Water: High
    

     

    Notes:

    Fixed Block Reflections
    Adjusted Steel Block
    Water Adjusted - More Uniform.
    Other item passes.
    

     

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    A0Crkj4.jpg

    p2Tmjii.jpg

  5. HDHQ is now available on the Mod Launcher.

     

     

    Just tried this today and... wow. The game looks so much better. Thank you for creating this. The only comment I have is regarding the new steel texture. Here's a screenshot:

     

    [ATTACH=CONFIG]24947[/ATTACH]

     

    To me the "grooves" on the spikes look like they have a green tint. I think it would look a little bit better if the grooves were desaturated and grey/black. Everything else looks amazing.

     

    Thanks. Im pleased you like :)

    I have added that feedback to my list to adjust as well as a couple other minor things on that texture.

     

    What kind of performance hit you guys taking when trying this?

     

    Going to depend on res+cpu+settings

     

    Total hit is between 10 - 15fps @ 3440x1440 on my system

     

    4790K stock + GTX 1080, 16GB, SSD, Gsync.

     

    BlockBundle has about a 5fps hit depending on area due to the grass changes. (more alpha, increased res from 512px to 1K).

    TerrainBundle hit is really dependant on cpu seeing as its all 4K but in my testing was between 5 - 10fps.

     

    these settings:

    geXfwz1.jpg

     

    A lot of my testing was on uncompressed bundles, however I compressed for release to cut the download down.

    Terrain Bundle is 1GB uncompressed compared to the ~450MB compressed.

    I havent tested differences between compressed and uncompresssed at this end point. Earlier testing showed no noticeable difference to loading or framerates.

     

    That may be different now I have it fully loaded up.

  6. OK. Here is where Im at. Remember, this is a work in progress. I look forward to your feedback.

     

    V0.1

    Download size is 847.1MB Compressed.

     

    Copy the 2 Data folders from the Parent HDHQ folder into your Game directory where the .exe is. Yes to Overwrite the 3 files. Profit.

    EAC OFF.

     

    CUx8p4f.png

     

    vUoGVgP.jpg

    4LKUagu.jpg

  7. Excellent Dust2Death!!! I was wondering - is this client side only or available on servers? I'd love to pop this onto our group lol

     

    Its all client side. The server doesnt need these files for the core HDHQ mod to work in MP.

     

    So if one of your group for example couldnt/didnt want to run the mod, you still could and both can play together.

  8. Thank you and good morning!

     

    The core of the mod is just texture changes in the main asset files so it should "just drop in" to most other mods unless you have edited the resources/block/terrain bundles yourself.

     

    Extended only needs the SDX hook to load the unity bundles. No other Dll edits or scripts at this stage.

     

    The Assets in Extended are heavily optimized, maybe Ive been a bit heavy handed at the moment. ( I really wanted forest(s) ;) ).

    Depending on how extensive a mod is (number of blocks added), there may or may not be enough id's currently for both together. Dont know yet.

     

    Shouldnt be an issue in A17 however.

    If what Im hearing on the grapevine about A17 is also correct then I will also have more room for increased resolution in places that I cant currently, but I wont know until I get my hands on it.

     

    I dont think there will be any problems with other mod creators building on top/incorporating the textures/assets into their mods..

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