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reybrujo

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  1. Yeeees, it works perfectly!!!!!!! I only needed those lines to leave it as i wanted. I have also listened to you in your recommendation of 0001 to 1. Thank you very much for your help!!!
  2. Hello meganoth and thank you for your reply. I have managed to add the buffs when entering and leaving the PVP or PVE zone whit this script: <ReY_BRuJo> <append xpath="/buffs/buff[@name='buffStatusCheck01']/effect_group"> <triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffPVP"> <requirement name="NotHasBuff" buff="god"/> <requirement name="CVarCompare" cvar="_biomeradiation" operation="Equals" value="1"/> </triggered_effect> <triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffPVE"> <requirement name="NotHasBuff" buff="god"/> <requirement name="CVarCompare" cvar="_biomeradiation" operation="Equals" value="0"/> </triggered_effect> </append> <append xpath="/buffs"> <buff name="BuffPVP" name_key="buffNearDeathTraumaName" description_key="buffNearDeathTraumaDesc" icon="ui_game_symbol_near_death_trauma" icon_color="255,0,0" icon_blink="true" remove_on_death="false" hidden="false"> <stack_type value="ignore"/> <duration value="10"/> <update_rate value=".0001"/> <effect_group> <triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="BuffPVE"> <requirement name="CVarCompare" cvar="_biomeradiation" operation="Equals" value="0"/> </triggered_effect> </effect_group> </buff> <buff name="BuffPVE" name_key="buffNearDeathTraumaName" description_key="buffNearDeathTraumaDesc" icon="ui_game_symbol_near_death_trauma" icon_color="0,255,0" icon_blink="false" remove_on_death="false" hidden="false"> <stack_type value="ignore"/> <duration value="10"/> <update_rate value=".0001"/> <effect_group> <triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="BuffPVE"> <requirement name="CVarCompare" cvar="_biomeradiation" operation="Equals" value="1"/> </triggered_effect> </effect_group> </buff> </append> </ReY_BRuJo> It works fine but i have a problem and i don't know how to solve it. In the line <duration value="10"/> i have set 10 seconds, but i have been testing and i have put 100, the question is that when i change the PVE zone to PVP and conversely, the buff icon does not disappear until that time passes, even after adding the following line: <requirement name="CVarCompare" cvar="_biomeradiation" operation="Equals" value="1"/> Can you tell me where the problem is? Thank you.
  3. I don't know how the messages can be edited so I put it as an answer and if I'm doing something wrong, please correct me. I've been thinking and I think there may be a way to do it. Just as when you enter an area with radiation, the radiation buff is applied to you, so you could paint in the radiation.png the areas where I want that buff to appear (not damage) to warn that we are in a pvp area and reset ?? If so, how and where should I put the command line? I'm sorry but I am a very novice programmer and I wouldn't know what command line to put in order for this to work.
  4. Hello everybody. I need help with something and i don't know how to do it, there it goes. How can i apply a buff (That does not hurt, you only see the icon at the bottom left) when you enter specific regions. I am doing reset zones, in cities and towns and i would like an icon to appear at the bottom left when they enter those regions. I have already configured the message of when you enter, it warns that you are in reset zones, but i would like put an icon or permanent buff while you are in those areas. Thank you !
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