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DrTod

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About DrTod

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  1. Summary: at some places you cant place any block and after some tests i get this bug. in biome.xml there is the juniper4m tree in forest who get spawned. but the treeJuniper4m is invisible/has no blocktexture after you placed it or is spawned. *************************************** (edit added comment by QA Tester-unholyjoe) already reported and being addressed thanks ***************************************
  2. - - - Updated - - - i think this is the reason, that some people cant place blocks on some position, where invisible juniper spawned in the forest.( juniper tree is in biome.xml)
  3. Summary: at some places you cant place any block and after some tests i get this bug. in biome.xml there is the juniper4m tree in forest who get spawned. but the treeJuniper4m is invisible/has no blocktexture after you placed it or is spawned. *************************************** (edit added comment by QA Tester-unholyjoe) already reported and being addressed thanks ***************************************
  4. @madmole just a little question. when im picking the juniper tree (treejuniper4m) from creative menu and want to place it, no tree get placed...just an invisible block(i cant place another block on that same postion after placing. is this a bug with missing texture or did you guys just deleted this treeblock? have a nice day
  5. @madmole hi madmole, i created with every test a new world with navisgane and worldgenerator and got every time the same results.( i deleted all decorations from main-biome except sub-biomes). no trees or prefabs(like rock_form02 or deco_nitrate_vein) spawned.when im changing treeblock to another block(for example concrete-pillar), these blocks get spawned.(i tried with diffent blocks).only normal blocks like plantedGoldenrod3Harvest, treeTallGrassDiagonal, rockResource) get spawned. <subbiome prob="0.4"> <layers> <layer depth="1" blockname="terrForestGround"/> <layer depth="3" blockname="terrDirt"/> <layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="*" blockname="terrStone"> <resource blockname="terrOrePotassiumNitrate" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="1" blockname="terrStone"/> <layer depth="3" blockname="terrBedrock"/> </layers> <decorations> <decoration type="prefab" name="deco_nitrate_vein" checkresource="-7" onslopes="true" prob=".00657"rotatemax="3"/> <decoration type="block" blockname="rockResource" prob=".00033" rotatemax="3"/> <decoration type="block" blockname="rockResource02" prob=".00033" rotatemax="3"/> <decoration type="block" blockname="cntForestRandomLootHelper" prob="0.00025"/> <decoration type="prefab" name="rock_form02" prob=".001" rotatemax="7"/> <decoration type="prefab" name="rock_form01" prob=".001" rotatemax="7"/> <decoration type="block" blockname="plantedCotton3Harvest" prob="0.001"/> <decoration type="block" blockname="rock01" prob=".001"/> <decoration type="block" blockname="rock02" prob=".001"/> <decoration type="block" blockname="rock04" prob=".001"/> <decoration type="block" blockname="cntBirdnest" prob="0.001"/> <decoration type="block" blockname="treeDeadPineLeaf" prob="0.01" rotatemax="7"/> <decoration type="block" blockname="treeJuniper4m" prob="0.001" rotatemax="7"/> <decoration type="block" blockname="treeMountainPine12m" prob="0.001" rotatemax="7"/> <decoration type="block" blockname="treeMountainPine19m" prob="0.0015" rotatemax="7"/> <decoration type="block" blockname="treeMountainPine27m" prob="0.002" rotatemax="7"/> <decoration type="block" blockname="treeMountainPine31m" prob="0.002" rotatemax="7"/> <decoration type="block" blockname="treeMountainPineDry21m" prob="0.002" rotatemax="7"/> <decoration type="block" blockname="treeMountainPine41m" prob="0.004" rotatemax="7"/> <decoration type="block" blockname="plantedSnowberry3Harvest" prob=".001"/> <decoration type="block" blockname="plantedChrysanthemum3Harvest" prob="0.001"/> <decoration type="block" blockname="treeTallGrassDiagonal" prob=".4"/> <decoration type="block" blockname="treeOakLrg01" prob="0.001" rotatemax="7"/> <decoration type="block" blockname="treeOakMed01" prob="0.001" rotatemax="7"/> <decoration type="block" blockname="treeOakMed02" prob="0.001" rotatemax="7"/> <decoration type="block" blockname="treeOakSml01" prob="0.001" rotatemax="7"/> <decoration type="block" blockname="treeFirLrg01" prob="0.0005" rotatemax="7"/> <decoration type="block" blockname="treeMountainPine48m" prob="0.0005" rotatemax="7"/> <decoration type="block" blockname="treeStump" prob=".0002" rotatemax="7"/> </decorations> </subbiome> have a nice day
  6. i created ewith every test a new world and i tested it again today. i deleted all decorations from main-biome and in sub-biomes(except oaktrees). no tree is spawning.when im changing treeblock to another block(for example concrete-pillar), these blocks get spawned.(i tried with diffent blocks). i can show you an example ( i shortened it because of the survey with only one sub-biome). <biome name="pine_forest" topsoil_block="terrForestGround" biomemapcolor="#004000"> <weather> <Temperature min="-35" max="15" prob="1"/> <!--<Fog min="0" max="0" prob=".9"/>--> <!--<Fog min="100" max="100" prob=".1"/>--> <CloudThickness min="0" max="0" prob=".3"/> <CloudThickness min="10" max="70" prob=".6"/> <CloudThickness min="100" max="100" prob=".1"/> <Precipitation min="0" max="0" prob=".0"/> <Precipitation min="50" max="100" prob=".75"/> <Wind min="10" max="20" prob="0.9"/> <Wind min="20" max="100" prob="0.1"/> </weather> <subbiome prob="0.4551"> <!-- Ore Sub Biome: * leadOre --> <layers> <layer depth="1" blockname="terrForestGround"/> <layer depth="3" blockname="terrDirt"/> <layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="*" blockname="terrStone"> <resource blockname="terrOreLead" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="1" blockname="terrStone"/> <layer depth="3" blockname="terrBedrock"/> </layers> <decorations> <decoration type="block" blockname="treeOakLrg01" prob="0.1" rotatemax="7"/> <decoration type="block" blockname="treeOakMed01" prob="0.1" rotatemax="7"/> <decoration type="block" blockname="treeOakMed02" prob="0.1" rotatemax="7"/> <decoration type="block" blockname="treeOakSml01" prob="0.1" rotatemax="7"/> </decorations> </subbiome> <!-- Block layers: Pine Forest, Local ore: leadOre --> <layers> <layer depth="1" blockname="terrForestGround"/> <layer depth="3" blockname="terrDirt"/> <layer depth="*" blockname="terrStone"> <resource blockname="terrOreIron" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> <resource blockname="terrOreSilver" prob="0.00030" rwgGenerationType="all"/> <resource blockname="terrOreGold" prob="0.00020" rwgGenerationType="all"/> <resource blockname="terrOreDiamond" prob="0.00010" rwgGenerationType="all"/> </layer> <layer depth="1" blockname="terrStone"> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> </layer> <layer depth="10" blockname="terrStone"> <resource blockname="terrOreLead" prob="0.6500" rwgGenerationType="all"/> <resource blockname="terrGravel" prob="0.7830" rwgGenerationType="all"/> <resource blockname="terrOreSilver" prob="0.00030" rwgGenerationType="all"/> <resource blockname="terrOreGold" prob="0.00020" rwgGenerationType="all"/> <resource blockname="terrOreDiamond" prob="0.00010" rwgGenerationType="all"/> </layer> <layer depth="1" blockname="terrStone"/> <layer depth="3" blockname="terrBedrock"/> </layers> <!-- Decorations Main: Pine Forest --> <terrain class="Mountains"/> </biome> did i something wrong??? i know i did something wrong but why other blocks get spawned and not trees. im trying to do a sub-biome with only birches. i like that birches and want a birchforest over a nitrate-subbiome. greetings and thx for spending your time
  7. @madmole hi madmole, ive got a question. im trying to add some trees to the sub-biome from forest in biomes.xml. but this didnt work.after some tries i deleted all other decorations except trees in sub-biomes and do a high prob. and in all my attempts i had no trees in any sub-biome. do trees not "spawn" or created in sub-biomes and only in main-biome??? greetings and thx for an answer
  8. hey madmole , now we have the farmplot for our plants. could it be, that the hoe is now useless???or does the hoe now has other funktion, we dont need it for farmland bzw. farmland is deleted. and could it be that now the plants dont need daylight for growing like in old alphas? greetings
  9. @madmole are farmingplots the only way to place seeds or can still use the hoe to make farmingland outside our base.Is the hoe now useless???i wish we can have both plots for inside a base with farming-lights and for outside the good old farmingland with fertelizer. greetings
  10. @Madmole you did a nice new alpha i was playing this since release on monday and i had a lot of fun. im loving this great sledgehammer to knocking down all zombies.i think i found a little bug in the description from pumple pete at lvl 2-5. At lvl 1 you get 10% bonus dmg but from lvl 2 till 5 there is no bonus dmg in the description.i looked into the progression.xml and saw, that you get 20% bonus dmg at lvl 2, 30% at lvl 3 and so on. have a nice day
  11. @Madmole hi whats up? i like it to unlock recipes by reading books. what do you thinking about reading a book for unlocking a recipe and receiving skill-exp for crafting this item. for example youre unlocking the recipe bacon and eggs and your crafting skill-level is 1 and there is a 50% to get a normal bacon and eggs and 50% to get charried bacon and eggs with half stats/effectiveness. and if you craft some of that, you can level up you skill and at max level youre crafting 100% normal bacon and eggs.(learning by doing) and you got more goals in the game
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