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chikorina

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Posts posted by chikorina

  1. 23 hours ago, Jhyrok said:

    Hello,

    I host my own servers, this is a serious matter, I have had multiple complaints that people are able to hear private conversations without even setting up the audio in game.

    You suggested changing the audio source, there is no option to turn it off the input completely? if you have one input you cannot disable it at all, you cycle the voice chat off and on and it turns it self on. 

    Please add a disable button - urgently

     

    Thank you for commenting.  Yes it is a very serious issue that needs to be fixed.  I have passed on your request.

  2. 4 hours ago, CLDK said:

    couldn't post a screenshot as i do not know how to transfer PNG to URL in this website. i am able to do it in other website by dragging from the Computer Desktop to the Website but not this one. i will just type it down below

     

    This PC>OS(C:)>Program Files(x86)>Steam>steamapps>common>7 Days To Die

    https://pastebin.com/23axTLm6

    Launcher Log: https://pastebin.com/KhL5dhJN

     

    I have been playing 7dtd in 4ram for years and it always runs well, of course there are some issues comes and go but i could fix it by looking into the problems ...

    this one is a bit hard for me to figure out as of some other player has the same issue but different game crash approaches.

    for the antivirus is all good, i try it excluded file and uninstall or even left it as it is does not seem to affect the game or any other game in my laptop.

     

     

    Thank you,  I have sent these information to our programmer.

  3. I'm sorry you are having this issue.  I will be needing a few information from you in order to pinpoint it.

     

    1 - First,  we would like to make sure that the game is installed in the right location.  Can you post a screenshot of your explorer window showing the 7Days folder?  This will be the folder that opens up when you right click 7 Days to Die in the Steam library, select manage, and select Browse local files.

     

    2 - Next,  we need an output log from when you executed the game through the .exe.  The log will be located at AppData/LocalLow/The Fun Pimps/7 Days To Die.  It is the Player text file.  Please post the contents in that on pastebin.

     

    3 - Next we would like to see the contents of your launcher log.  This will be located at AppData/Roaming/7DaysToDie/logs.  The launcher text file.

  4. Thank you for reporting.  

    Unfortunately,  this issue is very sporadic and we haven't been able to get enough information to pinpoint the cause.

     

    If anyone having the issue could help us out by letting us know the list of programs you were running at the time.   

    - Run powershell as admin.

    - Copy "$UserPath = "$($env:USERPROFILE)\Desktop\"; get-process | out-file $UserPath\output.txt" (without the quotes)

    - Paste the copied text in powershell and press enter.

    - There will be an output log on your desktop,  please copy the content of that output log and post it on pastebin.

     

  5. 1 hour ago, Star69 said:

    We play every night and have had it happen only once, not during a blood moon, within about 5 minutes after logging in. We both exited the game and restarted and it was gone with nothing done besides quitting and restarting. It's frustrating not knowing what kicks it off. We never use game chat only Steam voip and always push-to-talk. I figured out it was happening when I heard my buddy eating chips and not talking lol.

    Thank you for the additional information.

    I'm sorry that you had to experience the issue.

     

    Based on the information I got from reporters,  the only way I could think of to completely avoid it would be to set the Input device in the audio settings to one that you are currently not using.  

  6. On 6/1/2022 at 3:05 PM, Thunderbolt-GER said:

    Hi,

     

    it also happened to me once, but i can't rember if it happened in the current stable release or in the previous one (I'm always on the stable branch)

     

    I was in a party with only 1 player and our ingame distance was > 500m and as far as i can remember, the voice chat only works withing about 70m !?

    However, the other player almost fell from her chair when she heard something and i had no indication that i was sending voice.

    Hitting 'V' did NOT disable the voice for me, it was permanently sending.

    I left and rejoined the party and the voicechat was back to normal, meaning it would only send voice when keeping 'V' pressed.

    It did work in a distance > 70m tho, i don't know if the distance was increased, as i don't remember reading about that in the patchnotes.

     

    Unfortunately, i can't supply more infos, as it happened within a bloodmoon and i couldn't investigate further, since the Zombies tried to eat my brain. :)

    Thank you for the report.

    The distance no longer matters,  because voice chat can now be heard only by party members,  and there is no proximity chat anymore.

     

    Unfortunately,  we haven't been able to reproduce this issue in our testing.  I will add that it happened to you during a bm horde.

  7. Please try verifying your files a couple of times to make sure that your files are complete.

    If you still have these issues after verifying files,  please try cleaning up your files by following the steps below.

    Be careful,  because doing this will delete all your save data as well.

    Backup any games you wish to save from Appdata and put them somewhere else, like on your desktop. 

     

    After backing up any important save games 

    1. Navigate to your main game installation folder
    2. Open the launcher executable
    3. Click Tools, Clean game data, make sure ALL of the boxes are checked as in this picture:unknown.png

     

    Here is a video if you prefer a visual walkthrough (it does cover a bit more).

     

    After that, verify the file integrity TWICE through Steam to ensure it catches any invalid files (sometimes it doesn't do it right on the first try). Three times to be sure.

  8. 13 hours ago, Instigator said:

    I just had the same issue. Haven't sorted out how to reproduce it, but this is a massive privacy violation that warrants outright disabling voice chat via a hotfix until resolved. There is no way to prevent the game from transmitting any connected microphone input stream without disabling/unplugging that microphone. 

    Thank you for the comment.

    We see how serious this is,  and are now trying to reproduce this issue.  Unfortunately,  the testers have not been able to reproduce it after hours of testing on a dedi.

    If you have any new information,  please let us know.

     

     

  9. Thank you for reporting,  and you are right,  this is an issue that needs to be fixed.

    In order to fix the issue,  we will need to be able to reproduce it.  I can not write a ticket unless I have the necessary information to write in it.

    Can you give us some information,  an output log,  and steps to reproduce the issue?

     

    The pinned post will tell what information we will need from you.

     

  10. Do you have auto turrets at your base by any chance?

    I have heard and experienced delayed sound with shotgun turrets and auto turrets before,  but the issue seemed sporadic.

    It would help if you could give a full report with all the information needed,  including a log from the server and client.

    Please read the post below on how to post a bug report.

     

  11. Thank you for reporting.

    It would help a lot if I could get an output log from you.

    The output log is located at 

    %APPDATA%/7DaysToDie/logs

    You can copy the above file location and enter it into your file explorer's address bar.

    A folder with a bunch of files starting with 'output_log' will open.  Find the one with the most recent date and time and open it.

    Copy the whole content of the log and paste it in Pastebin.com,  press 'create new paste' and copy the address of the paste.

    If you could post that address in the comments here,  it would help the devs to determine the issue.

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