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h0tr0d

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Everything posted by h0tr0d

  1. It goes in the GeneratedWorlds folder inside users/name/appdata/roaming/7daystodie/ I think is what it is
  2. Not the output folder, just put the world folder in there. The preview not being generated may have something to do with not having a world generated correctly. Make sure you have nothing that isn't supported selected when you generate the world; it overwrites if going into same folder etc.; it was something like that for me the first time. Check the text at the bottom of the window in Nitrogen for anything indicating something was off.
  3. What "trader" settings did you use? So you set them to zero? Well @%$*#!...guess I'll have to experiment. That's navezgane; not the random-generated worlds.
  4. If you don't select add burned/wasteland it won't generate them. And in the config file I imagine these lines cover craters; try setting them to 0 and see what happens. GEN_CRATER_BASE = 5 GEN_CRATER_MANY = 18
  5. Started playing again for the first time in years and after seeing the crap RWG found this. Phenomenal; one of the easiest donations I have made. Now I need to play with this and figure out how to not have multiple large factories next to each other as the only way I know how is adding a quantity in the rwgmixer.xml.
  6. Land claim modifier so online works independently from the offline modifier. Only thing really preventing people from PvP in the years I have is they don't like being raided while offline. Takes too much time to set up bases and gather vast resources.
  7. Alrighty, i 'll try solme reinstalls!. And it works. woot. Is there a way to see what blocks are in each layer besides clicking on them individually?
  8. Just to be clear, this doesn't appear to pull from the actual blocks.xml...am I correct in this?
  9. As of now it doesn't look like givexp works on dedicated servers. givexp entityid x skillname and they all report they see no change in the exp bar or skill. Vote h0tr0d 2016 -- change you can believe in
  10. It crashed our server; well caused it to hang. I figured it was due to too many people logging in/out at the same time. Yet it was the last entry in the log before we "hung" Vote h0tr0d 2016 -- well hung
  11. any idea what this means? Error in AllocsLogFunctions.PlayerDisconnected: System.ArgumentNullException: Argument cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[system.String,AllocsFixes.PersistentData.Player].ContainsKey (System.String key) [0x00000] in <filename unknown>:0 at AllocsFixes.PersistentData.Players.get_Item (System.String steamId, Boolean create) [0x00000] in <filename unknown>:0 at AllocsFixes.AllocsLogFunctions.PlayerDisconnected (.ClientInfo _cInfo, Boolean _bShutdown) [0x00000] in <filename unknown>:0 Vote h0tr0d 2016 -- we sure are persistent
  12. Manually. use an admin tool. Vote h0tr0d 2016 -- Maynard rocks
  13. Yup, no rlp. Vote h0tr0d 2016 -- Rest L Peace?
  14. yeah, I used all 3 to try... one worked once and I got the Textures out of the resources.assests..now none work:) Vote h0tr0d 2016 -- give me 3 steps mister
  15. I tried this and it keeps crashing as Matite posted. I have tried the 1.7 64 bit, the 1.8c 64 bit, and done what you suggested yet it still crashes. I got the textures from resources.assets and not sharedassets0.assets Vote h0tr0d 2016 -- an asset to humanity
  16. The Navezgane map requires you to specify coordinates. As far as rotation, perhaps the .xml for the prefab could help you. Vote h0tr0d 2016 -- stone walls do not a prison make
  17. I'd throw in the armors. It would be nice to apply a CustomColor versus a tint. Iron armors appear to resist even tints; as with many things color and effect appear to be derived from the prefab/model/mesh and not independent colors. Or...perhaps items could have the same default color and every version of that item be a tint. As an example, the plaidshirt has a default color which is neutral and each shirt has a tint which establishes the color. Plaid shirts seem to do fine in this regards; other items such as the denim pants are ok, with the armors not doing as well (try making iron armor black, or any other color, for that matter). Vote h0tr0d 2016 -- the "icon".
  18. Yes, but how can we get it to convert it to empty napalm tanks?
  19. Nice. So when you use the flamethrower it looks like fire? I see the NapalmTank has that particle effect. How do you get the Flamethrower to convert napalm tanks to empty napalm tanks?
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