Jump to content

h0tr0d

Members
  • Posts

    551
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by h0tr0d

  1. Got it fixed; see the OP.
  2. Nice catch; fixed it. .
  3. Madman on the Ground Zero gaming server did that; he is credited in the .xmls!
  4. Here ya go! Top is A 19 bottom 19.1. Mods.zip
  5. It goes in the GeneratedWorlds folder inside users/name/appdata/roaming/7daystodie/ I think is what it is
  6. Not the output folder, just put the world folder in there. The preview not being generated may have something to do with not having a world generated correctly. Make sure you have nothing that isn't supported selected when you generate the world; it overwrites if going into same folder etc.; it was something like that for me the first time. Check the text at the bottom of the window in Nitrogen for anything indicating something was off.
  7. What "trader" settings did you use? So you set them to zero? Well @%$*#!...guess I'll have to experiment. That's navezgane; not the random-generated worlds.
  8. If you don't select add burned/wasteland it won't generate them. And in the config file I imagine these lines cover craters; try setting them to 0 and see what happens. GEN_CRATER_BASE = 5 GEN_CRATER_MANY = 18
  9. Started playing again for the first time in years and after seeing the crap RWG found this. Phenomenal; one of the easiest donations I have made. Now I need to play with this and figure out how to not have multiple large factories next to each other as the only way I know how is adding a quantity in the rwgmixer.xml.
  10. Land claim modifier so online works independently from the offline modifier. Only thing really preventing people from PvP in the years I have is they don't like being raided while offline. Takes too much time to set up bases and gather vast resources.
  11. Alrighty, i 'll try solme reinstalls!. And it works. woot. Is there a way to see what blocks are in each layer besides clicking on them individually?
  12. Just to be clear, this doesn't appear to pull from the actual blocks.xml...am I correct in this?
  13. As of now it doesn't look like givexp works on dedicated servers. givexp entityid x skillname and they all report they see no change in the exp bar or skill. Vote h0tr0d 2016 -- change you can believe in
  14. It crashed our server; well caused it to hang. I figured it was due to too many people logging in/out at the same time. Yet it was the last entry in the log before we "hung" Vote h0tr0d 2016 -- well hung
  15. any idea what this means? Error in AllocsLogFunctions.PlayerDisconnected: System.ArgumentNullException: Argument cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[system.String,AllocsFixes.PersistentData.Player].ContainsKey (System.String key) [0x00000] in <filename unknown>:0 at AllocsFixes.PersistentData.Players.get_Item (System.String steamId, Boolean create) [0x00000] in <filename unknown>:0 at AllocsFixes.AllocsLogFunctions.PlayerDisconnected (.ClientInfo _cInfo, Boolean _bShutdown) [0x00000] in <filename unknown>:0 Vote h0tr0d 2016 -- we sure are persistent
  16. Amen Thanks for the hard work Magoli. I've been spending the past 3 weeks editing every single prefab...now I must see what changes are different! Interesting find on the hub size numbers having to be even integers. Next step for me is creating a custom city block by block. Vote h0tr0d 2016 -- change I can believe in.
  17. yes very not mod friendly. Vote h0tr0d 2016 -- mod friendly
  18. Occlusion? Vote h0tr0d 2016 -- We see all angles
  19. Manually. use an admin tool. Vote h0tr0d 2016 -- Maynard rocks
  20. Yup, no rlp. Vote h0tr0d 2016 -- Rest L Peace?
  21. Off-topic; anyone know which prefab is the log cabin with snow under it? Seem to be seeing it in every stinking biome and not just the snow biome. Vote h0tr0d 2016 -- let it snow let it snow.
×
×
  • Create New...