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Aurelius

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Posts posted by Aurelius

  1. EVE Online has handled a lot of PVP issues in interesting ways; you may want to look into their game mechanics Gazz. Mind you, CCP is handling 15-40k users online all at once in one "universe" so it has vastly different scope and scaling than what 7DTD does. But here are some highlights which may (or may not) encourage you to investigate further.

     

    1. They have designated zones where non-consensual pvp has severe repercussions to the aggressor. If you attack someone in one of these areas (high-sec) you are obliterated by the NPC police and lose faction standing. No where is truly safe, but there are consequences for breaking the law.

     

    2. At the other end of the spectrum they have zones where it's lawless (null-sec) or the law is established by the local community players who have control of those zones. No game mechanics exist for consequences to unsolicited aggression in these areas.

     

    3. They are able to significantly mitigate old player vs. new player skill discrepancies through increasing skill by time as opposed to activity. Meaning a player who chooses to start training "Sniper Rifles" right out of the gate can be at max effectiveness with it after a given period of time has passed no matter what they do or don't do. The only advantage older characters have over newer ones is breadth of skills and accumulation of stuff. With that said, this forces new characters to specialize into niche roles (scout, e-war pilot, etc.) which doesn't exist in 7DTD.

     

    4. Regarding bases, they have implemented a cool down period where after a base has been almost knocked out it becomes invulnerable for 24 hours. This gives the defender time to muster forces and prepare for a defensive siege or counter attack. After the timer has expired, the attackers can continue destroying the base.

     

    (Note - it's been awhile since I last played EVE, so the mechanics may have changed since then...)

     

    -A

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