-like the new graphics for the most part - some really nice item additions in pois!
-not sure if it's bad luck or by design but I've tried Navesgane and several RWG worlds and always start in the forest biome that is huge. I've yet to find another biome in any of the worlds although others screenshots let me know I'd like them a lot
-the zombies seem a bit more unpredictable and I like that, more wandering and they seem to find you from further away
-not a big fan of "big jugs" Jen. I'll be honest, I was fond of the old Jen. lol, I thought I'd like her better until I was confronted with a close-up of her chest
-that brings me to the trader interaction. That sudden switch to close-up will take some getting used to. Immersion breaking for me.
-there's one zombie that keeps reminding me of Ronald McDonald, even though I think he's supposed to be inspired by something else, I'm not a fan of the ones with clownish looks, but I can't say they don't have a definite clownish creepiness to them
-the crawler zombie - the jury is still out . I find it refreshingly creepy but the scientist in me always breaks with immersion to wonder how it stays "alive" enough to still be moving around
-not a fan of the on-screen sprites. The info is right above on the compass! However, I like that it's easy to edit out.
-I'm quite flexible when it comes to game mechanics (within reason) I can see changes have been made but so far so good.
- still trying to figure out if the crafting menu is incomplete by design - even when you learn schematics some don't show up in their category
-I'm big on exploration and graphical immersion and with the exception of those pesky sprites and the trader zoom-in, alpha 19 is a step forward for me
-overall thumbs up from me