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About gwensparkle

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  1. Single player game - wolf and vultures Multipler game - Death 1 was a vulture within the first few minutes in game. Death 2 was my fault. It was late, I was rushing home on my bike (aka the vulture magnet) and I'd set up my early base on top of one of the 2 story ruins. I pulled up on my bike and ran in to the wrong nearby ruin and got mobbed by zombies. Ok cool, I'll get outside and run them past my bike and circle round and get on my bike and escape. Run them out - check. Past my bike - check. Circle round - check. Get on my bike - check. Escape - not so much. My b
  2. It didn't quite kill it for me, but I do hate starting in the same biome and all the random maps are so similar. I can see how TFP wanted to make a consistent starting and leveling experience, but I loved the randomness of the starting game. I do really love all the new graphics though and that sees me through.
  3. I use a bow frequently and I've never seen this. I resisted the urge to laugh (ok, maybe I chuckled just a little). If that club in the foreground is in your character's hand, then your character is upright. Too bad you can't see in 3rd person. It's as if your character has his head significantly tilted to one side. I'm going to guess it's a unique glitch and a new map will take care of it. You might also do a file check if you haven't. Or even reinstall the game while saving your world to try again if you really want. In the meantime, lay off the beer or get more sleep so you don't w
  4. There are some nice item detail changes and additions, but sometimes the color is a bit much. I don't like the new color but it's a matter of taste. When I worked in R&D at Xerox, we were seriously focused on accurate color reproduction. At the same time, we were aware that some other copier companies consistently boosted the saturation because home users liked their photos better that way. This feels like the change that was made with stuff a bit more saturated and cartoonish. For me the sky is the most jarring. It can be pretty, but it actually looks more stylized and less realist
  5. Now that each trader is supposed to eventually send you off to a new trader, I think it makes even more sense to have a trader give you local jobs to do. Maybe not every one, but I'd say the bulk of them could be justifiably local for the trader's self-interest of security.
  6. I was going to write something, but you said it just fine for me. I'll add also that the uniform experience is added to by the fact you always start in the forest biome and the RWG maps have almost identical biome layout. I too loved how a bit of good or bad luck with loot or starting location would make each game unfold differently.
  7. I do hope you mean this in a bleak and dreary way! It all does seem backward though. I could see starting in a grim biome with the end goal to find a pleasant livable oasis (the forest biome). I mean, why leave the idyllic setting of the forest biome once you are there OK, I'm guessing the forced forest biome start might be related to the idea of progressing from easier to harder biomes. Makes sense from a character leveling standpoint, but not so much from a story angle. Hopefully the whole scheme will evolve further and bring back some randomness, at least as an option. Fo
  8. A few more things as I play more - -I don't like that the RWG worlds are all pretty much the same biome layout with a big forest biome in the center -I don't like that you always start in the forest biome and that it's the biggest biome -sky too colorful and not a fan of lots of big puffy clouds all the time - the sky looked more realistic to me in 18 - colors in general too intense - when it's all too colorful and busy, coming across a field of flowers just doesn't have any impact any more -love how the zombies fall sometimes, although it makes the game more
  9. Thanks for the info. I was afraid it might be intentional. - both the starting biome and the general map layout. This seems like another step to make the game experience more predictable. I rather liked sometimes getting really lucky and sometimes getting a bad deal from maps, to on screen markers holding your hand, to the predictable yellow circle for buried treasure. On the plus side, TFP have made it possible to mod the game you might want. I might have to look into Nitrogen once alpha 19 is stable. 😀
  10. BTW - I don't usually try to find out what the map looks like in advance of playing a game. I did this for science. 😀 I'm curious if anyone has a different experience. I've been starting random gen map after random gen map and I always start in the forest biome and never close to any other biome. I finally got curious and before I deleted it all, I took a look at a file called biomes.png for each of the generated worlds. If this was the right file to show the map, then all the maps are very similar with a big forest biome in the center being surrounded by one each of the othe
  11. -like the new graphics for the most part - some really nice item additions in pois! -not sure if it's bad luck or by design but I've tried Navesgane and several RWG worlds and always start in the forest biome that is huge. I've yet to find another biome in any of the worlds although others screenshots let me know I'd like them a lot -the zombies seem a bit more unpredictable and I like that, more wandering and they seem to find you from further away -not a big fan of "big jugs" Jen. I'll be honest, I was fond of the old Jen. lol, I thought I'd like her better until I was conf
  12. - From what I've seen streamed, I mostly like the new textures. I'll know more when I'm in the game. It's clear a lot of work has been done in this area. - I can get used to most game mechanics. It's the apocalypse, I don't get to chose, I just get to try and survive. :) - I strongly dislike having an icon bouncing around on the screen for a tracked quest. I am quite able to figure out direction from looking at an icon on the compass. This new intrusion doesn't provide any new info, just detracts from the graphical realism. Along the same lines, I find the buried treasure big
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