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About gwensparkle

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  1. Single player game - wolf and vultures Multipler game - Death 1 was a vulture within the first few minutes in game. Death 2 was my fault. It was late, I was rushing home on my bike (aka the vulture magnet) and I'd set up my early base on top of one of the 2 story ruins. I pulled up on my bike and ran in to the wrong nearby ruin and got mobbed by zombies. Ok cool, I'll get outside and run them past my bike and circle round and get on my bike and escape. Run them out - check. Past my bike - check. Circle round - check. Get on my bike - check. Escape - not so much. My bike got jammed in a rut in the rubble and they were on me before I could jump off and run. I'm more careful now to drive up to the correct ruin. I'd paint a gaudy marker on it except the idea was to keep it looking uninhabited. Not really necessary on the server, just role-playing how I'd do it in a real apocalypse.
  2. It didn't quite kill it for me, but I do hate starting in the same biome and all the random maps are so similar. I can see how TFP wanted to make a consistent starting and leveling experience, but I loved the randomness of the starting game. I do really love all the new graphics though and that sees me through.
  3. I use a bow frequently and I've never seen this. I resisted the urge to laugh (ok, maybe I chuckled just a little). If that club in the foreground is in your character's hand, then your character is upright. Too bad you can't see in 3rd person. It's as if your character has his head significantly tilted to one side. I'm going to guess it's a unique glitch and a new map will take care of it. You might also do a file check if you haven't. Or even reinstall the game while saving your world to try again if you really want. In the meantime, lay off the beer or get more sleep so you don't walk around like you are nodding off!
  4. There are some nice item detail changes and additions, but sometimes the color is a bit much. I don't like the new color but it's a matter of taste. When I worked in R&D at Xerox, we were seriously focused on accurate color reproduction. At the same time, we were aware that some other copier companies consistently boosted the saturation because home users liked their photos better that way. This feels like the change that was made with stuff a bit more saturated and cartoonish. For me the sky is the most jarring. It can be pretty, but it actually looks more stylized and less realistic. Speaking of jarring, or jugs. I'd be happy if TFP could revert Jen back to her normal self and pull the plug on the inflatable doll they put in her place. Bonus points for her not wanting to kiss me each time I go to her. I can get past some of the other dialog like "Your the man", but Jen. So sad.
  5. Now that each trader is supposed to eventually send you off to a new trader, I think it makes even more sense to have a trader give you local jobs to do. Maybe not every one, but I'd say the bulk of them could be justifiably local for the trader's self-interest of security.
  6. I was going to write something, but you said it just fine for me. I'll add also that the uniform experience is added to by the fact you always start in the forest biome and the RWG maps have almost identical biome layout. I too loved how a bit of good or bad luck with loot or starting location would make each game unfold differently.
  7. I do hope you mean this in a bleak and dreary way! It all does seem backward though. I could see starting in a grim biome with the end goal to find a pleasant livable oasis (the forest biome). I mean, why leave the idyllic setting of the forest biome once you are there OK, I'm guessing the forced forest biome start might be related to the idea of progressing from easier to harder biomes. Makes sense from a character leveling standpoint, but not so much from a story angle. Hopefully the whole scheme will evolve further and bring back some randomness, at least as an option. For as much as I grumbled to myself about being dumped in the burnt biome or wasteland to start, I now kind of miss it, lol.
  8. A few more things as I play more - -I don't like that the RWG worlds are all pretty much the same biome layout with a big forest biome in the center -I don't like that you always start in the forest biome and that it's the biggest biome -sky too colorful and not a fan of lots of big puffy clouds all the time - the sky looked more realistic to me in 18 - colors in general too intense - when it's all too colorful and busy, coming across a field of flowers just doesn't have any impact any more -love how the zombies fall sometimes, although it makes the game more of a comedy at times - but who doesn't need a good laugh in the apocalypse, right? -I do like the loot scheme in general - getting too much good stuff early on might be fun but reduces the challenge to trivial -on the other hand, certain things seemed aimed to make the game simpler and more colorful which is weird since I don't think the other stuff in the game is aimed at kids -I like the traders moved to town - makes more sense! -I'll live with whatever you do to zombies, although I will say I liked some of the old models and miss them. - I like we have a choice to listen or not to the music -I like that the game can be modded - I haven't done this yet, but I now have some reasons to want to do so -I'll update on the other biomes when I finally escape the forest biome .... please I hope they aren't overly colorful. I want bleak and dreary somewhere in the apocalypse!
  9. Thanks for the info. I was afraid it might be intentional. - both the starting biome and the general map layout. This seems like another step to make the game experience more predictable. I rather liked sometimes getting really lucky and sometimes getting a bad deal from maps, to on screen markers holding your hand, to the predictable yellow circle for buried treasure. On the plus side, TFP have made it possible to mod the game you might want. I might have to look into Nitrogen once alpha 19 is stable. 😀
  10. BTW - I don't usually try to find out what the map looks like in advance of playing a game. I did this for science. 😀 I'm curious if anyone has a different experience. I've been starting random gen map after random gen map and I always start in the forest biome and never close to any other biome. I finally got curious and before I deleted it all, I took a look at a file called biomes.png for each of the generated worlds. If this was the right file to show the map, then all the maps are very similar with a big forest biome in the center being surrounded by one each of the other biomes. There is only a very minor variation in the shapes of the biomes and the order in which they surround the central forest biome. Am I looking at the wrong file? Am I just incredibly unlucky at generating RWG worlds? I really would like to have the chance of starting in a biome other than forest, but it hasn't happened yet. I'd love a map that was a bit more unpredictable and potentially unbalanced than what I'm seeing. I've attached one of the map files, but they all look very similar...
  11. -like the new graphics for the most part - some really nice item additions in pois! -not sure if it's bad luck or by design but I've tried Navesgane and several RWG worlds and always start in the forest biome that is huge. I've yet to find another biome in any of the worlds although others screenshots let me know I'd like them a lot -the zombies seem a bit more unpredictable and I like that, more wandering and they seem to find you from further away -not a big fan of "big jugs" Jen. I'll be honest, I was fond of the old Jen. lol, I thought I'd like her better until I was confronted with a close-up of her chest -that brings me to the trader interaction. That sudden switch to close-up will take some getting used to. Immersion breaking for me. -there's one zombie that keeps reminding me of Ronald McDonald, even though I think he's supposed to be inspired by something else, I'm not a fan of the ones with clownish looks, but I can't say they don't have a definite clownish creepiness to them -the crawler zombie - the jury is still out . I find it refreshingly creepy but the scientist in me always breaks with immersion to wonder how it stays "alive" enough to still be moving around -not a fan of the on-screen sprites. The info is right above on the compass! However, I like that it's easy to edit out. -I'm quite flexible when it comes to game mechanics (within reason) I can see changes have been made but so far so good. - still trying to figure out if the crafting menu is incomplete by design - even when you learn schematics some don't show up in their category -I'm big on exploration and graphical immersion and with the exception of those pesky sprites and the trader zoom-in, alpha 19 is a step forward for me -overall thumbs up from me
  12. - From what I've seen streamed, I mostly like the new textures. I'll know more when I'm in the game. It's clear a lot of work has been done in this area. - I can get used to most game mechanics. It's the apocalypse, I don't get to chose, I just get to try and survive. :) - I strongly dislike having an icon bouncing around on the screen for a tracked quest. I am quite able to figure out direction from looking at an icon on the compass. This new intrusion doesn't provide any new info, just detracts from the graphical realism. Along the same lines, I find the buried treasure big yellow circle annoying. Again, no new info just detracts from graphics. I wouldn't want to have these removed for the people who like it, but I hope both of these are able to be turned off. -I'm sure I'll have more opinions when I can actually play the game - for instance, you know the first thing I will do will be to see if my character's red hair stays correct when she puts any headgear on. Alpha 16.4 is the last alpha where this worked correctly - since then it has always defaulted to black.
  13. My random feedback after playing 18 awhile I really like the graphical biome changes, particularly the look of the desert overall color and rock formations, and the burnt biome's burned out towns.... really eerie. I like I can finally easily make planters and overall the farming is ok. However, I miss being able to hoe a block in the world and plant a roadside flower or a small garden patch. Of the new weapons, I really like the stun baton and the junk turrets. I like quick hits, so the sledgehammer never worked for me despite it's effectiveness. The baton is quick and though I feel mean when I add a fire mod to it, I rather like the zombies going out in a blaze of fire and electricity. I still like archery and guns too. I haven't used the junk turret to it's full potential yet, but I set a few up around the perimeter of a roof and fought a horde off nicely. Whichever turret I was near would enable and that worked well, since I'd go where the zombies were. I like the new poi variations, although I'm sure I haven't even seen them all yet and extra objects. I do wish we could craft more of them and a bed that didn't look dirty, but that's just me, lol. Still wish female hair would get some love. For 17 and now 18, my character's red hair turns black when she puts on a helmet or hat. (submitted bug report in 17) It could be fun if there were a few more variations of zombies. Not a big deal though as the ones that are there are distinctive. I do like the combo of recipes and perks system - it adds an element of luck to gaining an ability to do something, but if luck isn't with you then you can plod up to the ability via points. The books are fun. Some interesting abilities in them although I haven't seen them all. I trust you've made sure they aren't overpowered. Poor Jen, still has laryngitis or something! Looks like there's a bit more water in random worlds, at least the pre-generated one that our server is using. I'd love if we could craft a raft or canoe or something and there was a world with a lot of water, but I know that won't happen. I just live near an ocean in real life and miss water activities in the game. Oh yeah, and I don't fish in real life, but that might be a fun way to get food in game. Hah, or diving for pearls or treasure. Yeah ok, getting a bit out there. Those were my initial random thoughts that came to mind. Overall, I like 18. Some stuff I see as not better or worse but different, but the overall effect is good fun.
  14. I'm of both minds. Why I like the new system - I often planted in planters anyway, and this way I don't have to struggle with figuring out how to make the sides of the planter boxes on inner corners where the wood plates would interfere with each other. I don't mind the early struggle for resources. My ability to make farm plots is kind of matching my coming across seeds in the early game. Why I miss the hoe - I used to beautify the area surrounding my base and enjoyed hoeing the ground and planting the odd flowering plant or bush along the roadside. I also liked taking a flat area and making a small garden in the ground. If there's a way to do these things now, I haven't found it. I wouldn't mind if both versions were still available in some form.
  15. I haven't read all 500+ pages, so I suspect I won't be saying anything new, but I wanted to respond to one new feature in particular and the rest came along for the ride: I'll get the key feature I react to over with first - Dynamic music. As long as I can turn volume to down to "0" I won't complain. I really really like the ambiance of the game now with it's natural sounds. I don't even mind the brief morning and night sound cues. However, I find the natural sounds way more immersive than any musical score could be. Way more. Looking at info on the re-re-do of the perk system, I'm personally disappointed. I liked the current version just fine. It made more sense. Additionally, I'm not sure why you guys want to keep reinventing one game mechanic rather than expanding the game and it's features. But there are things I'm looking forward to like the books and new environmental art. The jury is out on the demolisher zombie, since I foresee getting demolished by them many times. Yeah, I may come to loath them even! I know you all are working hard. Some of it I'll appreciate more than other parts, but people's priorities vary.
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