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Dimpy

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Everything posted by Dimpy

  1. 10. Will bandits nerd pole to climb up the sides of your base?
  2. Just coming here to say I'm very happy with the crafting skill revamp. There was always something that felt off in A17-20 about directly spending perk points to unlock semi-essential recipes, and this revamp also solves the problem of learning-by-spam-crafting and the out-of-order random nature of pre-A17 schematics. I'm sure there are going to a few kinks in the initial implementation, which might take another alpha to sort out, but this system feels like it has really good potential. Is there going to be a loot container representing those tables full of magazines you see in dentists or doctor's offices?
  3. As an example, I've only put around 50 or so hours into the game since the release of A17.
  4. If you give the drone first aid items it will use them to heal you.
  5. As both a fan of roguelikes and tower defense games, I'd say that the inevitable end where things get too hard to continue mechanic is about equally prevalent in both genres. In other words, asking for better Tower Defense does not mean asking for less sharp difficulty spikes. It's common for game developers to value their player's feelings on a subject a lot more than the things players suggest to fix the problems.
  6. Gladiator zombie: Prevents players from using an exploit known as "base building" by insatantly teleporting them into an arena prefab.
  7. Dimpy

    Gnamod

    What are the general design guidelines for the POIs in necropolis? I've never made prefabs for 7dtd, but this has me interested.
  8. Some things that help driftiness: 1. Low center of mass 2. Rear wheel drive 3. High ratio of engine force to tire friction force (i.e. mass*gravitational acceleration*friction coefficient)
  9. <remove xpath="/spawning"/> does not delete the whole file (fine by me); Just the part that is contained in <spawning></spawning> I looked at the resultant XML from exportcurrentconfigs and on one iteration of the Append syntax, everything except the header comment was gone, so I think the issue is with the append syntax. I changed the append syntax and the code reappeared, but it wasn't the code I told it to put back in; it was the original. I presume the game will reset the XML if it finds errors. <append xpath="/spawning"/> resets it and <append xpath=""/> has everything deleted. Here is the file. [ATTACH]27029[/ATTACH] Who should I ask for help on this? DimpySpawn.zip
  10. That didn't work. The error message did change though. Now it says "object reference not set to an instance of object"
  11. Can someone help with this? Check the modlet for obvious errors?
  12. Tried again with your code. Got the error "Matched node cannot be appended" [ATTACH]27013[/ATTACH] DimpySpawn.zip
  13. I just tried using the method with spawning.XML and I got the notification that it failed parsing the XML because "multiple document element was detected". I could successfully start a world, but zombies wouldn't spawn. I used Guppy's technique of exporting the resultant XML, and that looked okay. I presume I have some syntax error or my filenames aren't correct. Can you give advice on what's wrong with this this modlet?[ATTACH]27012[/ATTACH] DimpySpawn.zip
  14. Just to be clear, when I said overwrite the XML, I meant using <remove> and then <append>
  15. Is it considered bad practice to overwrite an entire XML file?
  16. Can the set command replace an enitre node? for example, if I were to change <biome name="city"> <spawn maxcount="3" respawndelay="1" time="Day" entitygroup="ZombiesAll" /> <spawn maxcount="5" respawndelay="1" time="Night" entitygroup="ZombiesNight" /> <spawn maxcount="1" respawndelay="1" time="Any" entitygroup="ZombieDogGroup" /> </biome> to <biome name="city"> <spawn maxcount="10" respawndelay="0.25" time="Day" entitygroup="ZombiesAll" /> <spawn maxcount="6" respawndelay="0.5" time="Night" entitygroup="ZombiesNight" /> <spawn maxcount="1" respawndelay="0.5" time="Any" entitygroup="ZombieDogGroup" /> </biome> could I do that in a single set command, and what would be the syntax if so?
  17. Sandbags are already a thing, and they exist just as you described.
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