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canadianbluebeer

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Everything posted by canadianbluebeer

  1. chimneyBlackPOI is the one, and yep, had to change the blocks file. That's one that should be avail to make. (buncha rocks, sand, and coal) edit: like the support q that was asked 2 years ago, you cannot destroy that block directly even with the GodHammer! Have to break the block below it, then let it fall and destroy itself. But, it is there, and works. (prolly would only take a few min to mode it to craftable, destroyable, though)
  2. Data: id=2991 r=3 d=0 m=0 m2=0 m3=0 cobblestoneShapes:cube (W=Top->B=Top) Paint Id: 63 (txName_Flagstone) Shape: cube V=24 T=12 UV:G Light: emit-0 opac=255 sun=15 the top of the chimney is larger than the blocks below though. trying to place blocks around the chimney, collision goes right up to the chimney itself, the top part looks more like a plate though as placing on top of the chimney shows a gap. (you can't actually put a block into trader area, but can check the collision) hmmm
  3. /tinfoil hat on Original Ranger Station: made a great starter base that could be expanded. Loved it! (changed, no can do now) Bombshelter: upgrade the fence, the little gatehouse thing and good to go. area in the fence made a great farm. Loved it! (changed, gone.) Junkyard: made an incredible early/mid horde base, (found that by accident) .. changed (or at least can't find one) Drop pit with shotty turret horde base: zombie drop damage pretty much gone. Haven't checked the dart trap base yet, but I expect that will still work. (it bloody well should given how much time/mats go into the thing!) /tinfoil hat off 😛
  4. those 300hp skinny trees (overgrown bushes). they're scrub, and must die. any bushy tree that is on a corner, or goes into the road. choppity cars in the middle of the road. (lootable or not) wrenchity #(&$%&(*^ shopping cars in the road!!!!! anything withing a couple hundred meters of the base, gets chopped/picked etc. grass within a smaller area. (yes, a lawnmower/weedwhacker would be nice)
  5. That's why it's called an Idiot Stick. 😛 (yeah, aiming is a pain sometimes)
  6. Hmm, locked behind a book, or part of lucky looter. (or one of the foods (or a new food)) hrmmm...
  7. People not reading the information presented is not new. I've people not even read what is on the screen during installation. (or error messages) So even having it show the link/info doesn't mean people will read it. (many will not) I suppose they could put something for first launch with "Did you delete/clean the old data via... bladeeblah", (I'd put that in, with a followup of "Are you sure? Just checkin ya know. Baaad things will happen if ya didn't!") (actually, that would be hilarious if they did put that in. Have the screamer lookin at ya... heh) When a new major alpha comes out, pretty much always wipe the data. (personally, I just rename the game folder, and copy the savegames out. Makes it easier to go back to an older alpha. I still go back to 16.4 and my 8km tunnels from time to time) RNG btw, is really really brutal this alpha. The R is really, really random. Kinda how in 16, one game it's day 50 and no minibike book, make a new game, and it's in the first trashpile you loot. hrmph! 😛
  8. I take over a rooftop for the first bit. (there's a nice pass'n'gas station/store for that) Removable frames to get up (remove the last one, so it's a 2 block jump) Get pipe weapons asap! Bears and wolves DO spawn more now early game. Sneak headshots can take a wolf out in 1 hit. (direwolves... umf) Bears I leave alone unless with the pipe mg. I do cook at night, and yes, forge is going. They cannot get to me though. Ground floor? fuggedaboutit! (I use melee during the day as much as possible early on, to save on ammo)
  9. 7DTD2 but Steampunk-ish. Imagine the weapons, buildings.... mad scientist time! (still zombies of course, gotta have something for the experiments) 😛
  10. Hamsters have had too much 'nogg and are hungover. 😛 We must be waking them up to load pages. (taking 5-10 seconds to open anything, posting takes as long)
  11. The iron bars (2500hp) would go to steel though. oh, and it's wood-cobblestone-cement-steel. Yes, I missed added steel (or explaining why I stopped at cement) my bad. I'd always done wood - iron for bars, as it was easier to remove a misplaced wood bar, than iron. Upgrade to iron afterwards. (and that's as far as it could go) Now, at cement, it's twice as strong, and cement is cheap for repairs. Dunno if I'll need to go to steel, as I just use'em for catwalks.
  12. Frame-Wood-Cement. 5000hp. Iron-Steel. I'm staying with the first one for now. Once you place the iron bars, better make sure it's in the right spot. Can't move, only bash it out. Frames, well, you can pickup the "oops" placement. I like that.
  13. The invisible forcefield has been around for a while. Totally random. Happens in SP and MP. I consider it the world saying "SLOW DOWN DAGNABBIT!". You bounce against it for a couple seconds, so let off the gas, wait a couple seconds, then go. Game has to be doing something in the background, but what? Dunno. (I consider it a feature anyway, not a bug) "Shield UP Keptain!" "I didn't ask for them to be up" "oh. Well, they're up anyway" 😛
  14. That one is fixed in Pregen10k right now. Trader post was moved further over. Works as it should now.
  15. That one is fixed in Pregen10k right now. Trader post was moved further over. Works as it should now.
  16. Heh. One massive city. You start on the edge. You have to work your way to the center, to the Tower of Evil, fight your way in to the final control room. (said tower has all sloping sides, so forget landing a 'copter on it) Final building is like Dishong on steroids, espresso and pixiestix. 😛 Biomes change as you work your way inwards... That could be an interesting one... (most likely would have to be a mod)
  17. T4 quests have the house_tudor_01 which I call the library house. (kinda like the cathedral) Forges are easy with just 1 point, workstations need 4 pts in INT. umm.. not yet. I check every workbench I see (all stations actually). A lot of POI have a workbench in the garage. Bash in a panel and peek. If there is one, bash panel 2 loot. (check for zeds first d'oh!) RNG is sometimes nice, sometimes not. By the time I got the cement mixer schematic, I had almost 12k cement waiting, just from looting POI. This time, I have lots of acid (and wheels), first playthrough, day 20, total of 6 acid (on 200% loot that time too) Was on 200% loot until day 10, 100% now (day 20), even after dropping it back, I've found 6 more acid. (and another 2 dozen eggs. main reason I do 200% early, is for food. Books when MP to share them) First play through, got the purified water book in the first couple of days. This time, no go, but got the can dance on landmines. (love that one) RNG likes to tease. 😛
  18. When I finished the T3 quests, the bonus options before getting the go to next trader, first reward was a chemstation. I already had 1, looted 1 more beaker, bought 1, then got a free station. nice. Now the traders are showing acid for sale. Day 19 trader run (90 min days btw), and Trader Jen had the crucible schematic! That's all the stations/addons complete. (now just need the schematics for steel armor, M60, and steel tools) Seems they offered a bit more as each tier was unlocked. Oh, the pilots musta been drinkin again, 1 airdrop (day 13) was 300m out into the edge of world water. (did the DM godmode to fetch that, as couldn't tell if that was still radiation or not.) Acid is scarcer yes, but RNG is still RNG. Finally tested the twitch integration too. Votes really could do with a timer, as back to back votes... hmm. Bigheads are hilarious, and the Silly Sounds... heh. Bang. (if the metal on metal sound isn't changed, I'll find a way to take the silly sound and use it. Better to listen to a chew toy squeak than the current one) 😛
  19. I did that the first time I tried using a rocket launcher on the zombies during a BM. Dug a deeeep pit, but didn't kill all the zeds. oops.
  20. Club/axe early on, knuckles/guns later. T5 was knuckes for just a few zeds, guns for the "busy sections" (getting broken arms from punching negates the brawler perks) While fun getting into the "dunny", much easier (and faster) to just mow'em down with the M60. (shotgun does too much block damage for me to feel comfy using it in a POI. pity)
  21. 20 min... hmmm.... I'm gonna have to change that then. on 90 min days, "night" is 30 min. So early loot bags would despawn before the horde ends. Would be nice if it scaled with the day length chosen. (I seem to recall a long um, 'discussion' about this when A17 hit and loot bags showed up. Same thing of them despawning before the end of the night) 😛
  22. That's what I get too. Very, very annoying. Same sound for hitting any metal. Wrenching included. Don't know what effect y'all are after, but this sound is not good. In the category of Auger Annoying not good. (so I'll just have to crank the sound down when wrenching/mining) What was wrong with the old sound?
  23. Day 3: found 6 acid in loot. RNG loves me so far this game, I found the workbench recipe, chemstation recipe (twice) on day 2/3. Now I have the acid buuuuttt..... no beakers. yet. Last game, it was day 20 before I found the chemstation schematic, and barely had the acid to make it. (beakers yes, acid no) 5 traders I was checking every 3 days. None had acid after day 1 (when I didn't buy any)
  24. There is no such thing as Too Much Ammo. yes, that's a fair bit early on. Once you start using the M60 though? nuh-huh. Once I have over 30k of 7.62, then I start to get that warm and comfy feeling.
  25. RNG is RNG. Kinda like bird nests and eggs. 10 nests in a row, no eggs. Then I'll get a run where they all do for a bunch. RNG either loves you, or.... well.. no dinner and dancing first. 😛 Seems the stumps don't have so much anymore, but looting has bumped it up. I ran into the same thing on my first test of A20. Infected, over 20%, only kept finding 1 honey, never enough to wipe it out. So stopped on the stumps, did POI, and got more honey. Then some herbal. Cleared it. Got infected again, once the antibiotics wore off. More looting/questing. NOW, I grab some if the traders have it asap (or if option in a quest reward. helmet light first though)
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