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canadianbluebeer

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Everything posted by canadianbluebeer

  1. I just screech to a stop, hop off, and punch them into orbit. (full brawler perks & books, q6 steel knuckles)
  2. By the time you're geared to handle the snow temps, said wildlife is nothing more than meat delivery systems. driving to the trader, it's easy to come out with almost a thousand meat for the cost of some bullets. (or if a cheapskate, drink a beer and punchypunch) (I've got over 3k meat stashed from the various runs into that zone. heh) Haven't gotten to the wasteland yet. Did Dishong in the desert though. Note: if someone spawns the 100 rabbits from mischiefmaker, it shuts off the zeds spawning in there. (maxalive limit) Peaceful bunnies are one thing, when they morph into jackalopes though... um.... chaos! 😛
  3. At least we don't have those stupid scrub bushes to worry about like in A16. (and driving through the garbage bags no longer poofs them) Of course, the upside now is, we can run down chickens and bunnies.
  4. Those are very annoying, but a good source of mechanical parts. I tend to do road clearing runs to get them and the busted cars out of the middle of the roads. (cars of course, are gas stations)
  5. on Pregen10k, there is a car just around the corner from many of the traders. fortunately, it is wrenchable. Used to be there was one right in front that was not wrenchable (RNG may still put one there) (along with shopping carts etc) could be what they're talking about.
  6. For heavy armor it is worth it. Not the durability, but the speed/stamina reduction. (and of course, it lets you craft better armor, and it'll be a loooong time before you find Q6 steel armor to replace your Q5)
  7. I do craft the machine guns, particularly Q5 M60. Still haven't found any past Q3, so .. I try not to craft the lower stuff unless I have to. (iron tools/armor sure, no parts needed, so upgrade as fast as poss. steel stuff w parts...) Steel knuckles the same, shotguns (pump/auto) same. Never had to make high quality clubs though. (don't perk into it usually)
  8. 3 double pockets, triple storage mods and packmule isn't required. so that perk is useless for me no matter what playstyle.
  9. I suspect it's "kill all the zeds first, quietly, THEN fire up the jennies and git outta dodge". That or sitting back giggling while people do these.
  10. There is no such thing as "Too Much Ammo". 😛 (the nerf just means I have to *make* more. oh wait, I'm always making more ammo)
  11. RNG seems to wait until you BUY the expensive item, and THEN it starts giving you the cheaper parts. (same for long sought books) evil coders! 😛
  12. fyi, I never use the plots for mushrooms. Those go on the wall somewhere. (If I take over a POI for a bit, or, when using the old bunker, it's the bathroom. seems appropriate given the state of cleanliness) 😛 10x10 plots, using a checkerboard pattern. currently have 2 of'em, more to follow after digging out the goodies below. (base is 10x10, walls 30x30)
  13. I've seen that suit in LA. (venice boardwalk, or under many overpasses) /shudder
  14. Personally, if the game bugs out, using god mode to fix what borked is fine with me. Remember trying to find out just where your minibike was after it bugged in 16? ugh. 😛
  15. I've been doing 20 of ea of the main crops (corn, tater, shrooms) 50% would be 10 seeds. that is about what I'm averaging, but last night got 13 tater seeds, so RNG liked me there. Sometimes more , sometimes less, BUT even after upping to 20 seeds, I still show a net profit. For SP this is fine. For MP, it would still work, but just have to reinvest into seeds for a bit to grow the size. Tossing 3 pts into that tree isn't much since I go heavy in that area anyway (heavy armor, MG/brawler) For those who don't go down that one, well, that's your choice. I don't go deep into INT/Agi until later in the game. So I use more resources/time for smelting crafting. (but full mining means I have more resources. trade off) I DO prefer the having to replant btw, since the old way, I'd punch out a few crops by accident. (wonky hit boxes for a few crops) Would I like the full perk to be a bit better on seed return? Of course! It is workable though. (go try getting a farm going in Valheim for oh, say turnips or onions, when you only find 3 miserable seeds. How long until it's viable for crops? (flax too, but that one ends. BARLEY though.... heh. You basically have to keep recreating the Great Plains) 😛
  16. I just changed the sounds.xml to make metalhitmetal be metalhitstone. (I hate the new sound too)
  17. That would be fun to do..... <evil grin>
  18. Once the zombies started stacking into the same space, I turned block damage down. 1 zed at 100% no big deal. 6 zeds in the same space all beating on the same block? nope. not good. 6 zeds making the pyramid to get over the wall? cool! (and demo damage was just too high imho)
  19. axe, steel knuckles, wrencher, shovel, pickaxe, bandages, .44, smg, M60 backup, M60 main. that's my item bar. (steel knuckles double as knife) axe, shovel, pickaxe do work as weapons. (pickaxe is GREAT for crawlers)
  20. in A16 sitting in the base, defeding 360 is exactly what we did. many many many rows of spikes. Shoot the cops as priority so they don't blow up. weaker zeds died to the spikes. Cleanup/repair/replace was a pain, but...
  21. Pregen10k only has country_junkyard_01 the other 2 are not in the map. The big building in the other 2 was good for horde. catwalk (bars) and hop-ups. the pit inside, well, amusing, as if you removed 1 block, so zeds couldn't get to you, they'd go crazy, and go into the pit and start smashing. toss down a few pipe bombs (unlit), then a lit one. Bonus points for bouning one off the ceiling. Extra bonus: molotov, then lit bomb. Flying Flaming Zeds! heh In 16, there was only 1 ranger station. 10x10, 2 floor. walkup outside. cobblestone first floor. close off the the ground floor, and slowly upgrade. there are 3 rangerstations now, none as useful/easy to use. the bombshelter, the fence covered all the underground, so digging didn't happen. new one, well, it doesn't quite cover it, and you have all the crap to get out inside the walls, instead of just a car and some trash. It's usable, but a LOT of work. I'm using creative to see just how much work, and it's easier to just build in an open area. (but not with all cool stuff down below, so there is that to consider) y'all DID notice the tinfoil hat part, right?
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