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canadianbluebeer

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Everything posted by canadianbluebeer

  1. Paper does pile up early on, but how fast will that go if using shotty turrets later on?
  2. Running and clubbing chickens is a fun minigame. For the bunnies, best to just either: A) ignore the damned things, B) wait for them to stop and take up the "Shoot me now... if you can" pose. C) wait for them to fall into your open pit mine, THEN treat them like a chicken. (can't even run them over with a motorcycle. Deer, wolves, BEARS you can. not the wee ones.) oh well.
  3. 2957h since starting in A16. Don't have the freeze yer butt off achievement, nor the PVP ones, or the die a lot ones. working on the die more ones. 😛
  4. RNG. We got a boatload of books out of that last night, and 3 boatloads of paper. Speaking of which, if you want stupid amounts of paper, clear the Crak-A-Book tower. All those paper rolls are now actual paper rolls. Waaaaayyy more than in the papermill. btw, I've had the only 1 book ,or no books in the crackabook in the stripmall version.
  5. Loading something clobbers the FPS for sure. WIndows on the SSD it's very brief. Linux on a good HD, it's a few seconds. Windows though, has an issue with the lighting in streamlabs OBS (colors are way off on game capture, and screen capture only shows the main screen, not the game. Linux OBS no issues at all. grump) Once the POI etc have loaded, all is fine.
  6. Found Q4 AK, Q3 assult rifle and a Q3 desert vulture at the trader on day 1. Also had found 2 treasure maps on the run to him, so made a beeline for those. bought the AK (cheaper than the T3 gun, same dmg), and the vulture. And a Q3 mining helmet with lamp. Sometimes RNG loves you, other times..... 😛
  7. ergonomic grip? 3 SR and iron tools not much of a problem, I just walk between trees instead of run. 4 sexrex, coffee, and I can mine non-stop until the coffee runs out. (and with the book for extra goodies when buzzed on coffee.. nice) try coffee then lotsa chopping. (at least coffee has a use now, and there's tons to be found even before getting a farm going)
  8. So far? One of my viewers spawning a boatload of zeds into the POI I was clearing as part of a quest. Got cornered and eaten. Otherwise, a few close calls, but nothing has quite kilt me yet. .... yet. 😛
  9. Started a new game last night. Some stuttering/pausing on load, but nothing major... until.. time to head to the trader. As I got to the town, fps dropped from 60 down to less than 1. Stop moving, wait a few seconds... fps pops back up. Move some more.. drops again.. Loading the prefabs, or saving new regions could be it. This did NOT happen in 163. (once everything has loaded, FPS is around 60 most of the time, standard drops for various areas)
  10. OS: Ubuntu 18.x CPU: i7 6800k RAM: 64GB DDR4 3300MHz Dual-Channel (I think its 3300, but the 64gb, oh yeah, that I gots) GPU: NVIDIA GeForce GTX 1080 8GB OS: 2 TB HDD wd black I believe 7200rpm Save folder: same Game client: same. only 1 drive for Linux itself. ... will update with the windows info later. (win7pro, win on SSD sata) will move the game to the other SSD in windows. (is where FO4 is. the loading screens from hell with that thing) dropping terrain settings down helped for me.
  11. Depends on how good your fire control is. No such thing as too many bullets imho. Mind you. later on, I'm crafting 10k batches. I dislike running out of ammo. Day 20 and have just over 1k 7.62, 2k 9mm, and less than 1k .44 few hundred shotgun shells. MP you can burn through it pretty quick. (no points in LL)
  12. I have the same thing, turned off a few settings and it got better, but then got worse again. Very odd. Dedi server that I did not wipe, so was wondering if that was the issue. apparently not. Gonna test SP in a bit. (need moar coffee first)
  13. In Fallout I disable the count for settlements yes. I've also added a few items for the cool base look. (Canadian items all over the US. heh) There are a lot of items in FO4 you can't craft unless someone mods in the recipe. So having items that we can't craft YET, is fine. CM for now, and once it's gold, I guarantee someone will mod in all the extra things. I'll certainly do another extreme overkill base again. (gonna try for a 200m tower next time, not just 100) Someone might even mod in some Canadian Imports to liven things up. (blame the lumberjacks. they're not ok) 😛 Lotsa chickens, rabbits (ignored) and even deer after the update. Went to my mining pit, hopped in.. grrrrooowwwlll... uh-oh.. Mr Wolf was in the pit. He got to nibble on me while I picked him apart. 😛 Graphics are being weird, but was on a dedi server and did NOT wipe after the update, so could be issues with that. (is why no bug report) Love A19 though. Ginormous improvement over 18.
  14. With the current physics and ragdoll effect, running over a zombie with a locomotive at full speed would be hilarious! I want!
  15. If those are going to spawn on Day 1, then we need the pistol (and bullets!) also avail from Day 1 GS 1. (unless you want to try having 5 blunderbuss on your bar... i did use 3 on the bar for oh crap moments, but not on bears) I've got Q6 padded armor, a Q3 pistol and AK, and the pistol handles bears just fine. (so did the Q2). I get nibbled on, but not badly. Wolves same thing, but they are faster, and everything does the zig-zag approach. I'm actually having to use painkillers this playthrough. Been a long time since I've had to use those.
  16. That's what's making it hard to balance. How many people? More people, need more food. They'll get the right balance eventually, and at least they are working on it with that in mind. SP by day 100 I have enough to feed an army. (I tend to overdo things. 5 floors of gardens. corn.bluebeery.mushrooms.taters.the annoying sized plants. going to have to do another floor this time, just for coffee.)
  17. Oh, forgot to mention, THANK YOU for the new ragdoll effects on the zombies. Absolutely hilarious! Horde base is a 7x7 block a bit back from one of the trailers. zombies go up the ramp or the trellis, across the roof, then 1 block hop up to the single line of blocks leading to the top of the base. that 1 block hop worked great in 18, but now? Comedy gold. When they're all piling up, they jump, stagger and .... some fall off. Shoot them in the leg? Stagger and the one behind, so eager to get to my minimal braaaiinnsss... pushes the wounded one off. The zombie dogs? hee-hee. Hop. fall. hilarious yip when they hit the ground. repeat. Run out of the crypt in the church. stagger, then trip over the gravestone and faceplant? This effect is a solid winner! I hope we still get SOME larger critters in the day. (deer, boars) The odd bear/wolf would be nice too. (just not 5 in one 800m stretch) I know, yer gonna be tweaking this a bunch. (so Ima stockpile while I can)
  18. No issues with upgrading the server and clients to 163. Windows dedi server. Linux client, and other player with windows client. Even have a few mods going and a couple xml tweaks. zero issues, just LOTS of critters that wanted to be stored in the kitchen. (we obliged)
  19. Yes, there are ways to make a base that can defeat the horde without taking massive damage. (some, yes, of course!) It takes a lot of time and resources to build it, and keep the defenses fed, but it can be done. I did it in 18, and will be trying it in 19. For early hordes, there are several that are simple to build/use that work fine until the demo zeds show up. Mind you, I absolutely HATE the digging aspect of the zombies, my opinion is that it's broken the pathing more than anything else has. (yes, I should be able to dig to bedrock and make a base that the zombies will not bother with, but that's just my opinion. I agree that digging 2 blocks down should NOT be enough to hide. 50 blocks?) Vultures attacking vehicles, well, free feathers and whatnot. You ARE moving, and they attack what moves. I have no problem with that. As for them catching you, well, zombie vultures have superspeed. heh. Just be glad they don't have zombie seagulls. (and that turds were removed from the game) ewwwwww.... 😛
  20. Got almost 800 meat in 2 days on pregen02 last night. Just 2 on the server right now, so it's a bit much for meats. That's the thing though, SP vs MP, and with 4 or more ppls, yes, would need that. Scaling based on population would be nice. of course, now I have to start making more bullets as it takes a full clip plus a few from the 9mm to kill a bear. (he gets to munch on me a bit) All these bears, I may go back to the str/fort build and steel knuckles. I soooo much fun knocking bears noggin off with 1 punch)
  21. b163 drops. did all the updates. fire up the server. Have 2 treasure maps to do that dropped on horde night. Hop on the bicycle. go half a block. ooohh a bear. Shoot bear. take a bit of claw damage. Loot bear. get on bike, go another block... oh another bear. shoot, loot. keep going. A wolf. more fresh meat. Get to where the treasure is. Bear is guarding it. Kill bear. Loot treasure. (much digging) head back to base, to start 2nd treasuremap. Enter town. Hey, didn't I kill that bear? bangbangbang... need a better pistol. Where did YOU come from? (bear hiding on other side of building) Yes 5 bears couple wolves just on that one run (800m from base) Next treasure map got a couple more. Town pretty much cleared out. Take the quest to go to the next trader. Bears, wolves, boars, stags, and 2 chickens. (those get clubbed) So in 2 days, the 2 of us got the meat pile up from about 60 to 840!! wee bit much. Now, I hope all that largesse was just because it was the new update, and it was populating the critters for the first time, and I won't have that as a daily thing. (otherwise, I'll be doing 5 thousand steaks for MM again) 😛 It was fun though!
  22. I always buy up all the corn meal when it shows at the vendor. It's super cheap, and don't need all that much, just saves on converting corn (which I do need) Taters I buy, shrooms early on yes, later on no. Canned stuff, never did before, now I am.
  23. Slower progression is fine, the regular wooden club is actually useful now, for a surprisingly long time. Stam drain for mining.... um... 3 pts in sexrex and iron tools you can pretty much mine non stop (short pauses)... steel, not so much. stone tools, yup, easy, but takes forever to mine anything. eating more often, that may need a little tweaking (same on stam) Nowhere near a bad as 17. Different from 18, oh yes. LOVE the faceplanting of the zombies. DO NOT LIKE: Fat mama falling out of the ceiling right on your head. Need Brain Bleach now! graaaaahhh!! (ok, the ginormouse gramma panties is a nice touch) 😛
  24. Bigger backpack, storage boxes, vehicle storage. yup. I use'em too. Even with the absurdly large backpack, if I clear say, shotgun messiah, I have to put a storage box down just inside the entrance. Managing inventory is one thing, micromanaging is something else. same with 3 slots for the forge. even with that it still takes a long time (or a lotta forges) to make things in quantity) I'll also change a few of the stack sizes later, more for consistency. (concrete/cement to 6k from 1, and I changed iron darts to 1500, since that's how many it takes to fill 1 dart trap. Bullet stacks I also changed. Mostly since I make those in absolutely insane amounts) Bandages/FA kits etc, I left alone. Had a box full of those in a18, but I did like the lower stack numbers. Although upping them to 10 from 5 just to keep them the same with regular bandages... maybe. just my 2 coppers.
  25. Sorry to hear that. The storage/backpacks mostly work. Found the storage box issue. what Weps said, I just changed the 1 to a 5. adding the line does make more sense.
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