canadianbluebeer
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A20 Bugs
A21 Bugs
Events
Posts posted by canadianbluebeer
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Putting it in the wasteland and have the rubble continue the runway after a certain point would make sense.
(sand dunes in the desert or snow drifts also work. Forest , naww.)
Or, just have a large lake (eg crater from big bomb) where the runways would be.
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I changed the stack sizes on a buncha stuff to make things more consitent.
water (boiled/purified) being one.
'course, made a typo, trying to set 7.62 bullits to 300, and had an extra zero. I decided to leave it in for giggless.
I make glue in batches of 250 so that I have lots of duct tape, thus repair kits.
Will have to see how the changes work out. If I don't like'em, well, that's what xml editing is for.
(and I bet I'll still have to "fix" various stack sizes)
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I have to find the clip where I shot the arms AND legs off a zed, watched him roll down the hill into a tree.
Trundle down, go to check the body thinking he's dead and...
"I'll bite your legs off! You pansy!"
Nope, 'e weren't ded.
(was in A16)..
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When the crate lands way out in the water.... I'll use godmode.
Swimming does need work.
One of these days, I'm gonna shoot a rocket at those blind pilots.
😛
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Was a chain of booms. The finale of the day.
(24hr stream, final bloodmoon...)
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I want a video of this!
(I did a chain of 1000 barrels in A16.... so.. )
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Hit F1. CM exit console.
Hit ESC. choose teleporter.
type in trader
There you have a list of all the traders before you take a single step.
Myth: Busted!
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Acid is not so common at the traders anymore.
(or RNG is being... nasty)
None at 7 traders the last 3 refreshes.
(same for the last book I need to complete all the sets.)
mumble...
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NO BEER?
Well, that explains much.
😛
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add supercorn, pasta, and oh yeah, canned pears.
(only zombies would have pears on pizza)
😛
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You can of course, mod the craftable cabinets etc, to have more storage.
(there might already be such a mod)
Once A21 drops, I know I'll be going through all that (again), and increasing the storage.
(already use a mod for the storage boxes/vehicles)
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Yup, meat central.
On the 10k pregen map, going to visit the traders in the snow....
Is why I've got over 2k meat just sitting in a box.
2 kitties, dire wolf and a bear just wandering about outside the trader.
Punchity-punchity!
(steel knuckles & beer. kill & harvest all at once)
Knockin the head clean off a bear in 1 hit never gets old!
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Wrench.
While looking, if I don't find a pot on day 1, then I'll drop a point to make a forge, thus the pot.
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Don't need a love potion for Jen.
I've got the Dukes, she's got the .... .... Huge Tracts of Land!
😛
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Save the Jar that Clinks, but NOT the Jar-Jar that Binks?
😛
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The random invisible forcefield is a known thing. Vehicles or on foot.
It just happens.
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not 1 meter no, but California desert, (palm springs area),
100 in desert, drive up into mtns, 15 min up the road, put on warmies.
10 more min, and it's snow.
(nice little valley up there)
reverse on the way down. (there's a lookout area part way down/up that has a nice view of the desert, and
is the spot to swap gear, change AC/Heat etc)
Then again, we do have random periodic force fields show up, soo....
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Pure mineral water is what I meant.
As long as that's still in (for A21), then okee dokee.
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1 hour ago, theFlu said:
You can also deploy a desired dosage of doomballs pre-emptively; wait for the crowd and the detonate them all at once.
Same for the pipe bombs.
Junkyard is great for this on BM.
The pit in the garage section. Zeds do gather there.
Toss a bunch of unlit bombs, then 1 molotov, then 1 lit pipe bomb.
Bonus points for bouncing a flaming zed off the ceiling!
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Is the Purified Water recipe going away then?
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I prefer beer, but rum is good.
(I already know why it's always gone)
Ladders and booze... very bad mix.
Don't try to fix spikey things in the moat while likkered up either.
If you don't have a back door, then you should make one.
Carefully if all rummed up.
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They're also there to remind you/show you that...
"They're waiting for you Gordon.."
"on the ledge Gordon.."
😛
(roof/ledge.. doesn't matter. They're waiting...)
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On 7/19/2022 at 1:17 PM, pApA^LeGBa said:
We played a few overhaul mods and i gotta say some of the weapons there make the buzzards really funny. It´s something else when you hit that thing with melee and yeet it over 2 POI´s. You could propably kill a handfull of zombies with melee before it hits the ground again.
You can do that just by upping the damage on a weapon or 2.
I did that with the .44 (just added a 0 to the damage) some hilarious ragdoll effects.
Try something like that with a steel club. "Batter UP!" indeed. heh.
(or the steel knuckles)
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On 7/13/2022 at 4:45 PM, Syphon583 said:
I don't think you're alone in this. As opposed to early game where guns are your backups for those oh sh*t moments, mid to late game that seems to flip where melee is your backup in case a zed gets to close while you're reloading. I do wish there were another top tier melee weapon like a katana that sliced through all but the toughest enemies like butter.
I have seen a YT video about an "unkillable" brawler build, but I can't remember the specifics. It of course heavily relied on beer and fully spec'd heavy armour, but I've never played it myself, so not sure how sustainable it is.
This one?
That's basically my main tank one. I go heavy machine gun first, then add the brawler later.
It is a very fun build.
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Alpha 21 Dev Diary
in News & Announcements
Posted
Oh Frack! So all those ()#&#^ shopping carts in the middle of the road will come back?
oh yeah, that's a "Turn it OFF! Turn it OFF!!" thing for me.
(or a "Nuclear Launch Detected..." )
😛