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canadianbluebeer

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Posts posted by canadianbluebeer

  1. Putting it in the wasteland and have the rubble continue the runway after a certain point would make sense.

     

    (sand dunes in the desert or snow drifts   also work.  Forest , naww.)

     

    Or, just have a large lake (eg crater from big bomb)  where the runways would be.

    :)

     

     

  2. I changed the stack sizes on a buncha stuff to make things more consitent.

    water (boiled/purified) being one.

     

    'course, made a typo, trying to set 7.62 bullits to 300, and had an extra zero. I decided to leave it in for giggless.

     

     

    I make glue in batches of 250 so that I have lots of duct tape, thus repair kits.

     

    Will have to see how the changes work out.  If I don't like'em, well, that's what xml editing is for.

    (and I bet I'll still have to "fix" various stack sizes)

     

  3. not 1 meter no, but California desert, (palm springs area), 

    100 in desert, drive up into mtns, 15 min up the road, put on warmies.

    10 more min, and it's snow.

    (nice little valley up there)

     

    reverse on the way down. (there's a lookout area part way down/up that has a nice view of the desert, and

    is the spot to swap gear, change AC/Heat etc)

     

    Then again, we do have random periodic force fields show up, soo....

    :)

     

  4. 1 hour ago, theFlu said:

    You can also deploy a desired dosage of doomballs pre-emptively; wait for the crowd and the detonate them all at once.

     

    Same for the pipe bombs.

     

    Junkyard is great for this on BM.

    The pit in the garage section.   Zeds do gather there.

    Toss a bunch of unlit bombs, then 1 molotov, then 1 lit pipe bomb.

     

    Bonus points for bouncing a flaming zed off the ceiling!   :D

     

     

  5. On 7/19/2022 at 1:17 PM, pApA^LeGBa said:

    We played a few overhaul mods and i gotta say some of the weapons there make the buzzards really funny. It´s something else when you hit that thing with melee and yeet it over 2 POI´s. You could propably kill a handfull of zombies with melee before it hits the ground again.

     

    You can do that just by upping the damage on a weapon or 2.

    I did that with the .44   (just added a 0 to the damage)  :)   some hilarious ragdoll effects.

     

    Try something like that with a steel club.   "Batter UP!" indeed.   heh.

    (or the steel knuckles)

     

  6. On 7/13/2022 at 4:45 PM, Syphon583 said:

    I don't think you're alone in this. As opposed to early game where guns are your backups for those oh sh*t moments, mid to late game that seems to flip where melee is your backup in case a zed gets to close while you're reloading. I do wish there were another top tier melee weapon like a katana that sliced through all but the toughest enemies like butter.

     

    I have seen a YT video about an "unkillable" brawler build, but I can't remember the specifics. It of course heavily relied on beer and fully spec'd heavy armour, but I've never played it myself, so not sure how sustainable it is.

     

     

    This one? 

     

     

    That's basically my main tank one.  I go heavy machine gun first, then add the brawler later.

     

    It is a very fun build.  :)

     

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