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canadianbluebeer

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Posts posted by canadianbluebeer

  1. A scoop for a car vs a mod for a game are really apples and oranges.

     

    A mod that used its own assets (in essence an addon)  might have a legal leg to stand on but then again ...

     

    You buy your car, not license it like a game.

     

    Nobody has ever taken such a thing to court (a don't look at me, that's a can of worms best left buried!)  :)

     

    As I said, flat out selling a mod/addon/extension is a no-no.  Has been from day one.

    That clause I agree 100% with.

    1 hour ago, BFT2020 said:

     

    It was not a case of weaponization.   The MM mod was generating money to MM through the use of a game modification (twitch bits with 20% of those donated going to the mod creator) - which in the EULA (even before the recent one in 2023) was policy that creators were not allowed to monetize modifications to the game 

     

    MM and content creators using the MM mod were legally notified first from TFP that use of the MM mod was illegal per the EULA.  Anyone that ignore those legal notifications were then escalated to the next step in the legal process.

     

    Eula changed July 13.  I never got a notice about that.  Never got word 1 about using MM for the years that I did use it. zip. zero. zilch. nada.

     

    The EULA itself says any changes  go  into effect after 30 days.  (well, continuing to use the software after 30 days means you accept the new terms)

     

    Whole other issue over getting a popup or not when it changes. Not going there.  (not lawyer so not even gonna offer an opinion, silly or otherwise)

     

    Perhaps it WAS a no-no to have something like MM prior to Jul 13.  Could say the previous EULA was ambiguous enough (or not specific enough), that it slipped through the cracks, and the change was a clarification.  Dunno.

     

    I've done tech support for over 30 years, and have had to defend company actions that sometimes were um "questionable".  (let's just leave some of those decisions at that, mkay?)  Having to explain to customers why said decision was done, and how:

     

    Companies exist to make money. (no, really?  yes, really! d'oh!!)  :)

    (some customers just never ever could grasp that  "no ma'am, you have to go and buy your own replacement batteries for your remote. I'm not sending a tech to replace them")

    (no kidding, I actually had to explain that.  "When your car runs out of gas, you think the dealership is going to send someone to refill your tank, for FREE?"  /headdesk)

     

    So TFP see an area where then can make some more money off THEIR game.   

    They decide to do so.  All good.   No problems.

     

    As I've repeatedly said, my issues with the whole mess is 

     

    1) HOW it was presented/handled,

    2) How many people are mis-stating things,

    3) How many people don't seem to understand how extensions using bits work on Twitch.

     

    (it's the techy in me.  /shrug)

     

    Do I think TFP are going to change their minds, or that *I* can convince them to do so?

     

    <insert The_Look(tm) here>

    :D:laugh:

     

     

     

     

     

     

  2. 8 hours ago, Jihh said:

    I don't know @%$# about those mods, twitch integration, overlays and whatever was mentioned here as well, so I won't pretend I do and am thankful for corrections. (Actually I even hate when streamers use integrations, because then it doesn't feel like they are playing the game as I do, with all the effects, random zeds and random loot they get every few seconds)
    But I like to understand what's going on, because I'm curious.

    So that's what I understand. Please correct me, if I'm wrong or confirm if I understand it right:

    TFP doesn't allow mod developers to sell their mods, which is completely normal in the business.
    TFP welcomes mod developers and supports them by releasing the game in a way that makes mod development easy (no reverse engineering necessary).
    TFP at first doesn't provide Twitch integration, because of other features being more important.
    MM devs release MM which provides Twitch integration, which is completely fine so far.
    TFP later puts Twitch integration into the game, because they now have the time to do so.
    Both integrations exist side by side and everything is fine.
    Now Twitch changes their handling with Twitch integration by forcing streamers to use a certain overlay and giving 20% of payments to the developer of the integration.
    The result is that MM now generates money for their developers independently on if it was their intent or not. Thus the mod now breaks EULA.
    TFP now informs the MM devs about that fact and asks them to do anything about it.
    TFP then waits several days for any action, but the MM devs don't comply.
    Therefor TFP takes action by taking down infringing streams (only those who actively advertise MM) and releasing a statement on their website about it, where they also warn other streamers who use MM, but don't actively advertise it, to stop using it, or they will be taken down as well.

    Did I get the events and timeline right? If so, then I don't understand what the problem is. What do people expect TFP should do differently? They encourage modders to do their thing. There are boundaries and those are clear. MM devs, wether intentionally or not, ignored them and TFP told them about it. They didn't react, so TFP had to act, that's how it works. Everyone who don't directly profit from it (streamers who use MM, but don't advertise it) now have the chance to drop it, if they don't want any consequences. Also since TFP provides Twitch integration as well they can just use that for future content creation.

     

    MM was never "sold".  Having to pay for mods is a no-no.  Nobody arguing about that. (and I agree fully with that stance)

     

    Twitch only has 1 overlay slot.  2 component, and 3 panel slots.  (I just double checked that)

    Twitch did not change anything.   20% of all bits spent via an extension go to the author of the extension.

     

    After v2 of the Twitch integration, and a major kerfluffle, the EULA was changed.

    It was then that the rest of the events happened.

     

    Personally I'd like to see some kind of compromise worked out.  I enjoyed using BOTH TI and MM.

     

    Actually I think *I* goofed about the need for the overlay. Ooops.  

    On PC, you could use the panel on the website to do actions.  The overlay was for mobile.

    Why is there only ONE overlay slot?  Ask Twitch.   (there are multiple ones that could be fun to use, but... /shrug)

     

    Oh, I have no idea on the timeline of when MM was informed about the changes.  zip zero nada.

    (which is why I'm not commenting on it)

     

    It was over a week though, from the EULA change to when Voided Pigeon  turned off MM. (he's the author)

    Again, no clue on what kind of back and forth went on. zip. zero. nada.

     

     

    TI still needs some work. (c'mon guys, it does. It is a WIP,  the overlay acts.. odd. at least it did for me)

    Not saying it's bad, just it's a WIP.   I did use both.

     

     

     

     

  3. what I just posted in the steam discussion:

     

     

    "However, this authorization does not include monetization of video work using the Software if its gameplay has been altered or modified by a third-party code, and such third party requires financial compensation for the use of such code."

     

    See that one little word. "requires"

     

    MM didn't 'require' compensation to use the mod. You could use it for free.
    The streamer paid NOTHING to use it.

    Now, it did nothing unless a viewer interacted.


    That could be by using bits or 'credits'.

    Let's look at the credits first.

     

    You could buy them with bits, OR, you could get a daily amount for free.
    (when I used the mod, it was 100 credits each day. flat)

     

    Any 'bits' used either directly or to buy credits, TWITCH gives
    20% to the extension author, and 80% to the streamer.
    (current twitch integration gets the same split)

     

    If you used the FREE credits, well nobody got nuthin for compensation.

     

    I've seen several posts (and on the forums) where how this works is either misunderstood, or being misstated.

     

    Now, let's look at how this appears to me. The following is my opinion.
    Opinions are like string. Every yo-yo has one. :)

     

    MM existed for several years. ZERO complaints from TFP that we know of.
    I used it. I posted on the official forums, that I used it.

     

    Twitch Integration shows up. Version 1. No bits used, just points.
    Ok, I used BOTH. Easy peasy stuff people could use/earn just by watching.
    No money required. Wanna REALLY get silly, then bits and MM.

    So far, still no complaints from TFP that I know of.

     

    A21. Twitch integration becomes a full up mod AND extension.
    Now it uses bits too. Requires the only overlay slot twitch has to use it all now.
    (couldn't login to the twitch integration in the game without it active.)
    Oh gee, MM was using this slot. Gotta pick one now.

     

    THEN and only then does TFP change the EULA.

     

    To me it appears that it's "WE can do this, You cannot.Stop"

     

    KZ was out of line. Big time. Not gonna get into THAT discussion.

     

    TFP can take mod/extension ideas and use them, no cost, no attribution, nada.
    That was ALWAYS in the EULA. (pretty standard clause too)

     

    It is the shutting down of MM, and the way it was done that stinks.
    As I said, I saw too much of this back in the 90s by another company.
    They did this repeatedly.


    I worked for one of those companies where what we made was then put into said companies product.

    No EULAs, or DMCA things to get in the way or complicate things then.

     

    I didn't and don't mind that TFP added the integration. The shutting down of the extension/mod that did it first? THAT really annoys me.

    They CAN do it. No arguement there.

     

    You can also shoot yourself in the foot.

    Doesn't mean it's a good thing to do.

     

     

    (apologies if the formatting is odd, copy/paste from steam to firefox.... umf)

     

     

  4. 19 hours ago, Dark Wun said:

    Can't tell if you are being serious, but I meant for players who prefer not to use cheats/helpers. Anything in the game can be made easier with admin tools.

     

    for base oopsies, it was sorta serious, sorta tongue in cheek. (I use it when trying to place drawbridges, as they have a crapton of HP, and are an absolute PITA to place correctly)

     

    Otherwise, yeah, pickaxe works just fine short of steel. 

    (I never ever place steel blocks directly, unless I'm using creative mode to test something. So easy for a block to go in the wrong place)

     

  5. 13 hours ago, AtomicUs5000 said:

    TFP could easily simplify this. Why bother with any of this when you could just eat glue?

     

    I haven't done that since I was 5.  That glue of course, was meant to be eaten.

    Why else would it taste like mint?    :)

     

    Oh, I've got over 1k meat, and 125 eggs (just made some pies to use a few)..

    Nests are all over the place. Loot'em.

    I toss the feathers now. I've got over 1k of them too.

    (loot is at 100%)

     

    Water, well, yeah, I'm running low.  Got 6 collectors now, so should be able to do a glue making soon.

    (have 2 full stacks of bones, so...)

     

    Early?  Make the glue, make the machinegun, then go kill stuffs.

    :D

     

  6. I like the scrapped lead/brass vs the old way. Had bunches of doorknobs, trophies and scrap etc.

    (radiators are still in)

     

    I'm up to over 20k brass now and haven't started smelting it (that is coming, just made room for the forges).

    Was lucky to get the book for brass from doors (old doorknob thing), so I hit EVERY wood door. (and the metal ones too)

    Also makes it easy to see if I cleared a POI or not.

     

    Mind you, I did up the stacks for radiators to 50 as it was just silly. (have almost 100 radiators now)

     

    Much easier dropping a stack of brass/lead in, instead of a few trophies, knobs, fishing weights etc.

    (radiators take forever, so I save it until I have stacks of 'em and just plonk'em in and ignore until done)

    :)

     

  7. Day 16 (90 m days), I have 6/7 of Wasteland Treasures.   Guess which one I'm missing?

     

    Yup. the water one.

     

    (last game I got it real early)

     

    RNG at work.

     

    ( I did get the lovely walk on landmines with no boom this time, which I couldn't find last time. A must for for the wasteland )

     

    Peas are still very scarce, so is chili.  :(

     

    I'm up over 800 meat now.  Gracies still gives a ton of it.

     

    Deer are sometimes incredibly stoopid.  Like heading IN to a quest building just as I enter the room.

    (rabbits and chickens do that a lot, but they be brainless anyway)

     

    I'm still cursing the  drop to crouch, whack!, popup in 3 frames thing.  grrr.

     

    for the devs:  check the pathing for the catwalks in Buddies Grain.  something there is confusing the zeds bigtime.

     

  8. If you're using CM to generate the weapons,  prior to A21, it would NOT generate the max possible for a weapon.

    (I tried a LOT with the M60s)

     

    Haven't tried it yet in 21, as I'm not at the point of making them.

    (mind you, once I can craft T5 I'll do a comparison)

     

    Dunno if that was a bug or deliberate.

     

  9. The pathing seems to just *break* at times.

     

    Bloodmoon.  Using the grain mill next to trader jen (pregen10k)

    on the catwalks, about the 3rd level..

     

    they come up onto that walk, which is straight, goes past the actual grain silo thing, makes a turn to go up to the next turn ,

    which is the short level to the ladder to the top of the silo.

     

    When they come up the first stairs, some will stop on the first stairs and start banging on the walls, blocking the zeds following. (kinda funny)

    Shoot the dumb one, the rest boogy along the path.

     

    They get up to my level where I'm waiting, most come right at me and get blasted.

    Some come part way, stop, turn, and start banging on the silo, IN FULL VIEW OF ME.  no blocking, nada.

    I shoot them of course.

     

    This spot I have my back to the wall, and the stairs going up are to my left.

    Some zed will run right past/through me, and start beating on the outside wall!!??!!

    I'm  RIGHT BESIDE THEM!

     

    I do notice a fair number of shots to the chest at short range seem to just go right through them. ??

     

    Very weird.

     

    (of course there's also the tendency when bursting out of the hidden areas, for them to drop into the stupid crouch/crawler position

    and get confused.  Worse is just as I take a swing at them with an axe, they drop to crawler position at warp 90 and whack my ankles, then pop

    back up right after, also at warp 90. (as in no animation, just a 1 frame position swap)

     

    hrmmm...

  10. On 7/8/2023 at 3:10 PM, Old Crow said:

     

    Yeah, that stuff's ridiculous too. Happened last night actually. One zombie. "You have an abrasion. You are infected. Your arm is broken. You have a concussion. Your wife left you and took the kids. You lost your job. You owe the IRS $40,000. Your parents hate you. You are tired."

     

    and yer dog died.

     

    (I'd forgotten about the exhausted debuff.  exhausted? I"M SHOOTING A GUN!)  umf.

     

  11. On 7/8/2023 at 10:35 AM, Riamus said:

    Gotta love Darwin Awards!

     

    I usually just use a pistol or 44.  It doesn't take many headshots to kill a bear and unless it's right next to me when I start shooting, it never reaches me.  No need for a machine gun for them.  😀

     

    But I LIKE machineguns.

     

    ('cause there aint no cannons!) ..... (yet)

    😛

     

  12. I won't get near melee on a bear until maxed steel armor, brawler and hopped up on beer.

    Then I'll punch his head off. 

     

    Otherwise?  Machineguns from a distance.  (or from height.  5+ blocks.)

     

    (melee them without maxed stuff, is "hold my beer, I want this Darwin Award")  😜

     

     

  13. Anyone noticed that when you hit them and cause a stagger, that if they aren't knocked down, they stagger TOWARDS you?

     

    Yes, the multi-debuff off one hit is a bit much.

    (concussion, bleeding, sprain/break, contusion, infection)

     

    Vultures in horde night are really bad now.  (as in really really annoying)

    s'ok, I have a few anti-air ideas.  (I was ADA at one point, so...  :D  )

     

  14. I have over 125 eggs, and don't need them at the moment.

    Have better foods.

     

    I'm saving them though, just because.  Over 300 meat, and always grab what I can.

    Same reason.  (and sometimes the bunnies and chickens are just too stupid not to grab)

    Snakes of course, well, ...

     

    Haven't hit up the snow biome yet, but that's always a meat delivery system when using machineguns.  :D

     

     

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