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canadianbluebeer

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Everything posted by canadianbluebeer

  1. The one I'm talking about is a small airport. Longest runway is 3500', the other is 2600. Put the thing in the blowed up lands, and you don't need the runways (they've be blowed up) Just a bit to show where they were. For the wartime version, add the H shaped barracks. Gotta have somewhere for the zombie pilots. The hangar (put 4 barns together, and that's the size you'd need for a bunch of small cessnas), slap the stripmall business bldgs on the side kinda things (but 1 floor), and the tower is not a big thing, it's on the corner and well, that's already in game at the top of the shotgun messiah factory. T4 sounds about right, Actually if you wanna go big, make an international airport, but it would be a town in it's own right. (won't make base game, but as a DLC..... ) Jumbo jets yes, and while I'd like them to go BOOMY, they'd make handy POI in their own right.
  2. Even a small airport would have an Office, lounge, kitchen/snackbar, bathrooms, classroom (for teaching pilots), and a small tower. 3-4 floors. 1 Hangar with several offices. Firestation (small one) That's what our local had, plus a few other old bldgs left from WW2. (which is when it was built) So even a small airport could have a buncha stuff in it. (and if left over from the war(s), you could add bunkers too. Something like an international airport, .. um.. yeah, potato pcs are gonna barf on that. (would be nice to have though) oh, if you DO put in an airport, then we would need some small aircraft. They must be able to go BOOM if the zeds bang on'em too much. (or if someone accidentally hits it with a rocket...) 😛
  3. Had this the other night. exit, restart did fix it. They respond when attacked, but just don't move off the spawn point. This was using compopak, so had a LOT of poi, and this one had a boatload of zombies, so could be just overloaded.
  4. My server is 4' behind me. I still get the the hits with no swing animation. I've also had the hit THEN the swing. It's random, so very very hard to pin down.
  5. Ground roads should be ok, but the elevated highways are always busted up. You can fix them in the game though. (they do make nice starting bases though. zeds don't seem to spawn up top, just below)
  6. About the set bonus, I think ppl are asking if it will work in the way of Diablo 3. 2 pc bonus: blabla 4 pc bonus: blabla Alot goes on where you try for bonus from 2 sets that have a good synergy. (and the ring that means you get the bonus with 1 less piece, but min is 2pcs) So is it that style, or just 1 extra bonus for the full set only? oh, as for the swapping outfits for short times, yeah, some are, but for mining, I tend to spend the night mining, then other stuff in daytime swapping out just for hitting the traders, well, even that I tend to just do every 3 days. Of course, all this will depend on just what the set bonus actually are. (gotta wait for that) now I need moar coffee. stayed up too late watching movies again. I'll never learn. 😛
  7. Clothing sets for what you plan to do, well, you kinda have that IRL, so don't see a problem for it in game, nor switching to them for the activity. Mining: hard hat. boots. derp. Farming, chopping etc. Zed killing? Guns. Lotsa guns. (or Big f'n guns.. too small. oh yeah..) If the set bonus are worth it, yep I'll be switching. (no diff than having coffee for mining, or beer for punchypunch time) (could use a pitchfork for the farmer. just for the screenshots) 😛
  8. Godmode, creative menu for the completed blocks (to cut down on xp gain), and keep turning the clock back. Would be a boatload of work though, and probably not worth it.
  9. I do gen the preview as it is something I want to have. One of these times, I'm going to spend the time and repair the highways, but keep it at day 1. (unless I can figure out how to have them not be all busted up)
  10. 32gb in my server. old one only 16gb. I really overdid the cities though. I mean seriously over did it, and yes, 2 double highways. (I always make those, they don't take time to gen, cities/towns do) the number of sheep to be counted was.... silly.
  11. yes, I do have 64gb physical ram. not gonna try using 60 of it for java. nope nope nope. I didn't want lower settings for roads, I was trying for very large cities, and many of them. Also had the new highways turned on. It got up to around 20gb usage I believe for that ginormous map (90 min to gen. 8k takes about 3. avg for 16k is 45-60)
  12. Any idea when the reversed mousewheel for Linux will get fixed? (apparently it's a unity bug)
  13. Well, same game, day 39. Still no boars, but FINALLY found a beaker. Got 4 in one day. (live on stream, so no cheatin to get'em) Got the steel tool schematic too. STILL need the workbench schematic. Started dropping pts into INT, so I figure RNG will wait until I can make it via that route, then drop a bunch of the books. (trader has a working bench, so made my tools, 3 pcs steel armor all I had parts for, and 2 chem stations) Oh, one trader had a motorcycle chassis for sale and the full motorcycle. Bought the chassis as I could make the handlebars. I has motorized wheels now. Sold the 4 minibike chassis and 2 handlebars. (I hate the sound of it) Other test game, trader had a beaker on day 1. Go figure.
  14. New game, new map, and trader has a beaker and cigar AND chemstation for sale on day 1. (working forge, mixer, workbench too) Mind you, first night, zombie shows up, I'm plinking at it, wolf shows up, kill wolf and zed. another zed shows up, as does a bear. Bear decapitates the zed. (that was hilarious to watch) Took forever to kill bear. Scamper down, harvest the meat. Day 1. You just never know what RNG is gonna give you, or do to you. 😛
  15. 16k map gen I use -Xmx32G 24 should work, 12 may not be enough. 653 sheep? most likely not enough. (had the same issue, so I give java half the memory)
  16. I'm not worried about the pigs. I've also yet to find a single beaker, or the workstation schematic. Normally, I have a bunch by now. RNG is just sucky this time. For meat, I get wolves wandering to my base and easily shoot them while they rub up against the pointy things attached to the support pillars. (love the highways from nitrogen. base up top, bars 2 blocks below the roadway for a cage, floor is 3 blocks above ground) (spikes on the poles and ... meat and xp delivery system) I'll have to do a screenshot of it.
  17. Day 35 and not a single boar spawn seen, except the horde of them dropped on me via mischief maker. (which promptly got me killed) 😛 Boars in farm POI are there, but haven't seen a single one in the wild. Everything else, yes. Just no bacon.
  18. Just curious as to which POI were considered to be gamebreakingly overpowered. there are a few that had insane amounts of loot, which I found hilarious. The library tower had a LOT of books, but it's a library, it should have a lot of books. (also had a lot of zombies, so had to work to get them) btw, I cleared 3 of those towers, never did get the workstation schematic I was looking for. (or a couple others) RNG is still RNG, so I hope that got left alone. I checked the changlog, and it doesn't say which ones got loot reductions. (I'd like to check them in 45 before going to 46+) Just for giggles.
  19. want, need, whatever.. /waves hand airily (and no, I don't like inventory micromanagement) (double and: yes, I'm a greedy packrat) 😜
  20. *I* do, and use it. (and with compopak, I can fill that easily. (eg: go clear the library building)) I just made your 96 slot bag a bit bigger. (and 132 slot storage boxes, including the writable one) (and no, not gonna post it without permissions, as I merged it with the 120 slot one from steadman420)
  21. Whatever you DO decide to get, try to keep future upgrades in mind as the wallet permits. Skimping on RAM? ok, but can you upgrade to more later? SSD? HD? How *many* drives can you physically add? m.2? nvme? even if you don't get that type of drive now, CAN you add one later? Video cards are the ones you can most easily swap out for better later on. Upgrading the CPU is more of a why bother. (besides, the way they keep changing the blasted sockets, not much point) keyboard/mouse? heh. those you will end up replacing over the years. (left mouse button tends to break for gamers... hrmmm. wonder why?)
  22. I'd wait on the new AMD cards and benchmarking of both as well. Pricing always gets shuffled about (read: lower) at that point. min 16gb for gaming these days. Always, always get a stronger power supply than what you expect to needs. If you cut it too close, things get .... weird. I'm looking at the same for next year for my 60th. (I do tend to go overboard though. Finding a mobo than can take more than 64gb won't be easy..)
  23. That's what I did to get the 120 slot backpack, and the larger player storage. Took me a few hours of fiddling to find out what changed/was broken when the new buttons were added (in default ui) There IS something however with the larger forge queue that makes it tricky to get the crafted things out of the forge. Haven't been able to pin it down yet either. Almost like the hitbox vanishes, comes back, vanishes.. Turning off the forge and cancelling production, leave the forge and come back, and you can get your stuff. Very odd. (it's workaroundable, and it could be from some of the fiddling about I've done elsewhere.. not sure) As for putting the modlets on the server, no issues. drop into the proper mod folder and it works. (although, when you extract the files, the folder you want is one down, not the top folder, that won't work. May want to change that to Mods then have the modname folder under it, might be less confusing to some) Good work though.
  24. The backpack slots were too small, I figured out how to get the size back, but wound up with 1 extra blank column. (was using your code and the code from steadman420 120 slot backback) Got the sizes right at least, buttons in the right place and didn't break the save. I think it's just the size of the backpanel, but I spent long enough trying to get it to work, I just said, "I can live with this for now) I trimmed out some of the code from your 96 slot, and just copied over the size for the backpack. adding the lines for the large player storage worked just fine too. I can shoot it over to you as a PM if you want. Edit: pm sent.
  25. With the current physics and ragdoll effect, running over a zombie with a locomotive at full speed would be hilarious! I want!
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