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canadianbluebeer

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Posts posted by canadianbluebeer


  1. 11 hours ago, Vaeliorin said:

    Hey, my corridor is only 13 blocks long, I don't have room for more...though I guess I could have put another 26 in the ceiling...

     

    I just like blade traps and a couple of the blade traps are just set up to keep them away from the sides of the stairs.  My gamestage 178 horde barely made it past the first set of dart traps outside of the occasional dog or spider zombie, so it's not like I really need more.

    I have some on the steps up, then the corridor. Split in 2 parts.

    If I leave the front half on, I only get to see the occasional head pop up, and then fall over.

     

    So I keep the first 7 off mostly, until I hear the demos growl. Then it goes on.

    (or if I need to repair the machine gun)

    :)

     

    52 is still a lot, and will pretty much take care of everything.

    (and yep, feeding them is not trivial)

     


  2. Got 2 more from BM loot bags.

    Of course, there were a lot of bags to check.

     

    (next time, I turn the generators off before going to loot them, not just the switches)

    (I thought I turned the switches to OFF, but instead, turn the front half ON...)

    (I died)

    😜

     


  3. you can burn through a lot of that gas when using the auger, 4x4 (gas hog), or making molotovs.

    Takes a lot of shale to make oil as well.

     

    Mind you, get half a dozen stacks of shale and you are set for a long long time, yes.

    (even more so if you can craft the 5pack bundles)

     

    I do tend to find iron with the shale, and I can always use more of that.

    :D

     


  4. On 11/16/2020 at 7:09 PM, Jost Amman said:

    Most people play SP or MP on private servers (better performance) so the swing animations are always in-sync.

     

    MP has never been the main focus of the game since most of us play SP and (I think) this game was born as SP, so they'll get there but probably much much later.

    Now that they can, I'm curious to see if they'll release statistics regarding how many players play SP vs MP BTW. 🤔

     

    My server is 4' behind me. I still get the the hits with no swing animation.

    I've also had the hit THEN the swing.

     

    It's random, so very very hard to pin down.

     

    • Like 1

  5. Just now, hiemfire said:

    First aid kits do fix deep lacerations.

    Odd, I've run into the exact opposite. First aid bandages and aloe cream treat abrasions. Basic cloth bandages only work on active bleeding for me.

     

    This is why I said I'd have to check.   I know reg bandage for bleeding, sewing kits for deep lacerations.  abrasions.. wasn't sure.

    could be FA didn't stop bleeding.

     

    Early on, I don't have enough FA Kits, so I save those for BM.  Once I can make them, well, ...  (which on day 35 I finally learned, so time to make a batch or 6)   :D

     


  6. I do change stacksize of cement/concrete mix to 6000 to match the other items.

     

    I do make skyscrapers, big bunkers, so going through 60k mix is easy to do. Just saves on having to make extra storage boxes.

    (granted, later on, once I have a full box of rocks, sand, cement and concrete mix, ..)

     

    It's all the clay that piles up really really fast. (and I do dump a bunch of it)   :)
     

     


  7. 17 hours ago, Roland said:

    Technically, you are NEARLY DEAD but you barely escaped with your life. The penalty even calls it a near-death penalty. Just like Glenn appeared to be zombie food even so we emerge from our own dumpsters narrowly averting death despite the cliffhanger final scene showing zombies jumping on our prone bodies and starting to munch. We just didn't see a member of the Crazy Jake clan pulling us from danger at the last moment and taking us home to our bedroll.

     

    Actual daisy pushing would involve us not playing any longer after it happened. That is a mode many are hoping will be made part of the game. Actual death.

     

    Let me ask you this, Mr Mortician. :) If logically the death you are saying we suffer should wipe all debuffs then shouldn't it also wipe all benefits? All perks and skills should be lost and start from zero once again. Otherwise there is no consistency. Personally, I'd rather keep all the good AND the bad character status effects after ALMOST dying.

     

    But I'd be happy to keep it as an option for people who just want to keep all the positive good stuff and none of the negative bad stuff and have NEAR DEATH wipe the debuff slate clean.

     

    Nope, we're ded.  However, unlike the Parrot, when you put 10,000 volts through us, we do get up and VOOOOM!   :D

    All our Buffs and Debuffs are wiped. So that candy, buffy food?  gone.

    (I wouldn't be against food/water taking a hit on death though.  Waking up from the dead is gonna give you the munchies)  :D

     

    Then again, it could be we just had a soulstone going, thus we never really die. Warlocks.  heh-heh.

     

    BTW, I'm not against a dead is dead option.

     

    Mr Mortician.  I'd take that as a title.  

     

    20 hours ago, katarynna said:

    You don't need to bring both water and tea. Down to 10.

     

    I don't bring antibiotics/honey. Infection is slow enough and rare enough that I just stop by home when it's convenient to cure it. I generally have a decent stock by day 3-4, since i hit every stump the first few days, plus antibiotics are a common quest reward and a reasonably common find from med piles/cabinets. Down to 9.

     

    I don't bring splints. The components to make them are common finds in many loot containers, so usually if i need one i can make it. If not, i head back home after i finish what i am doing. Down to 8.

     

    I don't bring vitamins. If i haven't looted one, again i stop by home when i finish what i am doing. Down to 7.

     

    I don't bring bandages or sewing kits. Common loot + everything they fix can be fixed by FA kits/bandages if i don't have them. Down to 5.

     

    Food, tea, and painkillers are always for me. I prioritize getting a farm going, including aloe seeds, so very early i have a renewable source of FA bandages, which are then always with me. Until then, i will carry reg bandages. FA kits are always with me once i get to t3-t4 level quests. Before that, i bring em if i have em.

     

    So 4-5 slots, although i don't consider food and tea to be for first aid. I am bringing it to eat/drink as needed. So to me, 2-3 slots for FA which i consider very reasonable even on vanilla settings, especially since i play carefully and rarely get critical injuries anyways.

    Deep Laceration needs a sewing kit.  (can't remember if a FA kit will fix that one)

    Abrasions:  reg bandage, for some reason FA bandage wouldn't fix that. (bug or bad memory)   but yes, cloth is easy to get.

     

    Red Tea is what I keep for drink until I can make purified water. Goldenrod Tea is for dysentry (red won't fix).  Can usually skip that one.

    Vitamins: sometimes I find a bunch, sometimes none.  Since I don't know what gives the fatigue, I keep some with me. (it's a very heavy hit if you get it)

     

    Infection: yeah, can skip that later on. Early on when having to run to get home, ...

     

    Painkillers, drink, food, bandages, sewing kit.

     

    Well gee, have to make choices on what to carry. Whodathunkit.  :D

     

    (going to have to do a couple tests on the FA bandages and FA kits though)

     


  8. I like how all the debuffs are wiped when you DIE.  Yer DEAD. Pushing up the daisies. etc.

     

    All your infections etc should be gone. Yer DEAD!  Not undead.

    You DO get the XP penalty, so have to work at it to overcome that and start progressing again. That is your penalty.

     

    The old way resulted in deathloops.  A16 you lost wellness, but there was a hard floor, and you could raise that with perks.

    Deathloops are no fun for anyone.

     

    The length of time to recover from broken bits, sprains, yep, that is a problem early on, no doubt.

    As stated though, armor does help avoid that.  Should be easy enough to get padded armor even on day 1 or 2.

    (just a bit of duct tape and cloth. check all the garbage, you should find enough to make 5 pieces)

    Later on, with perks, it is a minor inconvenience mostly.  Mostly. 

    Broken legs I think are the worst. (arms being second if doing melee)

     

     

    The fatigue thing, I never figured out HOW happened.  (happened to me once, and not sure just what did it)

    Now, I always keep spare meds either on me, or in the vehicle. (always had spare bandages, FA kits, splints)

     

    If you use larger backpacks/storage, then it's a minor thing. On the basic though?

    Bandage. FA Bandage. painkillers. splints. vitamins. honey/antibio. tea. Water. Food. Sewing kit. FA Kit.

     

    There is 11 things for the "just in case I get thumped".  A BIG chunk of the default backpack.

    (can it be trimmed down? of course. Which ones to you pass on though? hrmm)

     

    That's a big enough wall of text for today.  😛

     

     

     

    • Like 1

  9. 6 hours ago, RipClaw said:

    I hope the stamina consumption of the power tools will not be too high. What I love about working with the auger is that I only have to pause when I need to refill the tank or a zombie falls into my mine.
     

     

    er? I just drill the zombie with the auger.  Makes a nice squelchy sound.

    :D

     


  10. On 11/10/2020 at 6:49 AM, Liesel Weppen said:

    20k is nothing if you have a chest full of dukes.

     

    I don't know why people even look for such "exploits" to level faster. I try intenionally to level slower, to not increase gamestage too fast and make the bloodmoons to hard soon.

     

    once I get to make Q5 M60s, I'm not too worried about gamestage, providing I can make enough bullets.

     

    once I get to 100k 7.62, then I start to get that warm comfy feeling.   :D

     

    oh, I do have to save some dukes for later, when I can try and get 6 Q6 solar cells.

     


  11. Put it this way, if you CAN put it into the tool/weapon etc, then  it will do something.

    (try putting customized fittings into padded armor. you can't. greyed out)

     

    ergogrip works very well with tools.  It's a must have for me.

    REALLY useful once you get to steel.

    SexRex and coffee works for iron, but need the grip at steel.

     

    If I get a Q6 stone shovel, I tend to keep that until Q5 iron and ergo grip.

     

     

    I'm at lvl 40 and just starting to put points into LotL.

    I max miner/motherload, 3 in cookery, and get to Q5 lvl for machineguns as priorities.

    Foods next, then more in heavy armor.

     

    Since I do the machineguns I need lotsa bullets. LOTS.

    Lots of forged iron for bars and spikes required.

    Cement.  Rocks. Never enough early on.

    So mining gets maxed. 

     

    Oh, always at least 1 point in sneak attacks. If you're crouched and shooting, even if they see you, it seems to count.

     

    (just bought up all the steel I could, scrapped my lowbie mgs, and had just enough to make a Q5 M60.

    Had to use the toughguy glasses for the last point in health to make it. )

     

    We all have differing playstyles.

     

    sorry for the long post. :)

     


  12. Don't forget the Ergonomic Grip and SexRex.

    That and coffee, well, you can swing all day long, and yes, time is a factor.

     

    I swap to iron once I get to 2 or 3 of sexrex, steel, I wait until it's 4/4 and I can make Q5 tools.

    (bunkerbuster, iron breaker, ergonomic grip) 

     

    Now, if you have all the mining books, would be funny to see how the stone axe does, as you still have the same chance

    to one shot the block.  :D

     

    • Like 1

  13. 15 hours ago, Psychodabble said:

    I've definitely seen the hit with no swing before, but not often enough for it to really disrupt my game. How often do you see it?

    It's infrequent.  Mostly after a ragdoll effect. They've hit around corners of a doorway, had a nasty one in the barn (the big farm one in navezgane),

    the wall they break out from the pigpens.

    The 2 in there were ragdolling trying to get out, one did, the other seems to be stuck falling over his own feet, then teleported behind me and bopped me.

    I still got him.

     

    I'm seeing this on the dedi server. Didn't see much of it in SP local. Have to test more.

    It's weird.

     

     

     


  14. It seems the animation and actual attacks are out of sync. I've been hit, but there was no swing.

     

    Also seeing them doing the electric slide a LOT more in 19.2

     

    (this is with the dedi server.)

     

    Going to test some more, but that out of sync thing is really off putting.  (and yes, the melee range does feel a bit long)

     


  15. cooking pots are indeed everywhere.  so is duct tape and glue.

    that's why I loot every single garbage thing I run across.

    I have enough tape on day 1 to make q1 padded armor.

     

    Beakers though, one game, 30+ days to get 1. (then I got a bunch in a couple days)

    new game? 2 of them on day 3 from a pop'n'pills.

    (prev game, did a bunch of those and 2 hospitals. none. no chemstation.  Oh, traders have 2. bought the stations.  THEN I started finding beakers)

     

    RNG was not nice.

    😛

     

    • Like 1

  16. About the set bonus, I think ppl are asking if it will work in the way of Diablo 3.

     

    2 pc bonus: blabla

    4 pc bonus: blabla

     

    Alot goes on where you try for bonus from 2 sets that have a good synergy. (and the ring that means you get the bonus with 1 less piece, but min is 2pcs)

     

    So is it that style, or just 1 extra bonus for the full set only?

     

    oh, as for the swapping outfits for short times, yeah, some are, but for mining, I tend to spend the night mining, then other stuff in daytime

    swapping out just for hitting the traders, well, even that I tend to just do every 3 days. 

     

    Of course, all this will depend on just what the set bonus actually are. (gotta wait for that)

    :)

     

    now I need moar coffee. stayed up too late watching movies again.  I'll never learn.  😛

     

     

     


  17. Clothing sets for what you plan to do, well, you kinda have that IRL, so don't see a problem for it in game, nor switching to them for the activity.

     

    Mining: hard hat. boots. derp.

    Farming, chopping etc.

     

    Zed killing? Guns. Lotsa guns.   (or  Big f'n guns..  too small.  oh yeah..)

     

    If the set bonus are worth it, yep I'll be switching.  (no diff than having coffee for mining, or beer for punchypunch time)

    :D

     

    (could use a pitchfork for the farmer.  just for the screenshots)   😛

     

     

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