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canadianbluebeer

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Posts posted by canadianbluebeer

  1. It could just be a display thing.  Just show a cube of the distance that is set in the config.

     

    It always has gone down to bedrock, and up forever.  Just easier to code for the green box.

     

    (then again, they could change it to just show a hollow box too, but no idea what the code looks like.)

     

     

  2. I make as many doors as I'm going to "need",  place them, if wrong, creative mode to get more until placed correctly.

     

    Simply because, we will mess up placing them.  (gonna try placing from outside next time and see)

     

    I also do the same for drawbridges, because getting those placed properly is a big pita.

    (pretty much have to fly up to be able to see where the blasted thing goes)

     

     

  3. Default is 8 zombies  at a time, max is 64.

     

    Yes, early BM do finish early. (first one in particular)

     

    Crank up the difficulty, and they are harder to kill. Up the numbers and then there are more of them to kill.

     

    Just did day 63 (90 min days tho), 32 zeds, 1 up on difficulty and was done by 3am.

     

    Took a few thousand bullets and darts though.  :)

    (was surprised I got them all before dawn again though)

     

    Mind you, my base took a LOT of prep to make, and I could have just sat there and done nothing all night.

    (60 dart traps)

    More fun to turn half off and shoot everything. (gotta be careful with demos though... got'em with no kabooms)

    (in A18 I could set it to insane, 64 zeds and they still wouldn't get to me. working up the level/numbers to test that in 19)

     

    It will get more interesting as you gamestage goes up. The spiderguys can really be annoying.

    Do NOT shoot the green glowy thing on the big guys though.  (or yes do, if you're morbidly curious)

    😛

     

  4. They are both still in Pregen02

     

    Both look the same up top, and down below from what I recall from before.

     

    No zeds to clear in either one either.

     

    (the small one makes a great starter base, already has a fence around it, easy to upgrade. The other used to be good until diggers showed up (blech))

     

    • Like 1
  5. 11 hours ago, Vaeliorin said:

    Hey, my corridor is only 13 blocks long, I don't have room for more...though I guess I could have put another 26 in the ceiling...

     

    I just like blade traps and a couple of the blade traps are just set up to keep them away from the sides of the stairs.  My gamestage 178 horde barely made it past the first set of dart traps outside of the occasional dog or spider zombie, so it's not like I really need more.

    I have some on the steps up, then the corridor. Split in 2 parts.

    If I leave the front half on, I only get to see the occasional head pop up, and then fall over.

     

    So I keep the first 7 off mostly, until I hear the demos growl. Then it goes on.

    (or if I need to repair the machine gun)

    :)

     

    52 is still a lot, and will pretty much take care of everything.

    (and yep, feeding them is not trivial)

     

  6. Got 2 more from BM loot bags.

    Of course, there were a lot of bags to check.

     

    (next time, I turn the generators off before going to loot them, not just the switches)

    (I thought I turned the switches to OFF, but instead, turn the front half ON...)

    (I died)

    😜

     

  7. you can burn through a lot of that gas when using the auger, 4x4 (gas hog), or making molotovs.

    Takes a lot of shale to make oil as well.

     

    Mind you, get half a dozen stacks of shale and you are set for a long long time, yes.

    (even more so if you can craft the 5pack bundles)

     

    I do tend to find iron with the shale, and I can always use more of that.

    :D

     

  8. On 11/16/2020 at 7:09 PM, Jost Amman said:

    Most people play SP or MP on private servers (better performance) so the swing animations are always in-sync.

     

    MP has never been the main focus of the game since most of us play SP and (I think) this game was born as SP, so they'll get there but probably much much later.

    Now that they can, I'm curious to see if they'll release statistics regarding how many players play SP vs MP BTW. 🤔

     

    My server is 4' behind me. I still get the the hits with no swing animation.

    I've also had the hit THEN the swing.

     

    It's random, so very very hard to pin down.

     

    • Like 1
  9. Just now, hiemfire said:

    First aid kits do fix deep lacerations.

    Odd, I've run into the exact opposite. First aid bandages and aloe cream treat abrasions. Basic cloth bandages only work on active bleeding for me.

     

    This is why I said I'd have to check.   I know reg bandage for bleeding, sewing kits for deep lacerations.  abrasions.. wasn't sure.

    could be FA didn't stop bleeding.

     

    Early on, I don't have enough FA Kits, so I save those for BM.  Once I can make them, well, ...  (which on day 35 I finally learned, so time to make a batch or 6)   :D

     

  10. I do change stacksize of cement/concrete mix to 6000 to match the other items.

     

    I do make skyscrapers, big bunkers, so going through 60k mix is easy to do. Just saves on having to make extra storage boxes.

    (granted, later on, once I have a full box of rocks, sand, cement and concrete mix, ..)

     

    It's all the clay that piles up really really fast. (and I do dump a bunch of it)   :)
     

     

  11. 17 hours ago, Roland said:

    Technically, you are NEARLY DEAD but you barely escaped with your life. The penalty even calls it a near-death penalty. Just like Glenn appeared to be zombie food even so we emerge from our own dumpsters narrowly averting death despite the cliffhanger final scene showing zombies jumping on our prone bodies and starting to munch. We just didn't see a member of the Crazy Jake clan pulling us from danger at the last moment and taking us home to our bedroll.

     

    Actual daisy pushing would involve us not playing any longer after it happened. That is a mode many are hoping will be made part of the game. Actual death.

     

    Let me ask you this, Mr Mortician. :) If logically the death you are saying we suffer should wipe all debuffs then shouldn't it also wipe all benefits? All perks and skills should be lost and start from zero once again. Otherwise there is no consistency. Personally, I'd rather keep all the good AND the bad character status effects after ALMOST dying.

     

    But I'd be happy to keep it as an option for people who just want to keep all the positive good stuff and none of the negative bad stuff and have NEAR DEATH wipe the debuff slate clean.

     

    Nope, we're ded.  However, unlike the Parrot, when you put 10,000 volts through us, we do get up and VOOOOM!   :D

    All our Buffs and Debuffs are wiped. So that candy, buffy food?  gone.

    (I wouldn't be against food/water taking a hit on death though.  Waking up from the dead is gonna give you the munchies)  :D

     

    Then again, it could be we just had a soulstone going, thus we never really die. Warlocks.  heh-heh.

     

    BTW, I'm not against a dead is dead option.

     

    Mr Mortician.  I'd take that as a title.  

     

    20 hours ago, katarynna said:

    You don't need to bring both water and tea. Down to 10.

     

    I don't bring antibiotics/honey. Infection is slow enough and rare enough that I just stop by home when it's convenient to cure it. I generally have a decent stock by day 3-4, since i hit every stump the first few days, plus antibiotics are a common quest reward and a reasonably common find from med piles/cabinets. Down to 9.

     

    I don't bring splints. The components to make them are common finds in many loot containers, so usually if i need one i can make it. If not, i head back home after i finish what i am doing. Down to 8.

     

    I don't bring vitamins. If i haven't looted one, again i stop by home when i finish what i am doing. Down to 7.

     

    I don't bring bandages or sewing kits. Common loot + everything they fix can be fixed by FA kits/bandages if i don't have them. Down to 5.

     

    Food, tea, and painkillers are always for me. I prioritize getting a farm going, including aloe seeds, so very early i have a renewable source of FA bandages, which are then always with me. Until then, i will carry reg bandages. FA kits are always with me once i get to t3-t4 level quests. Before that, i bring em if i have em.

     

    So 4-5 slots, although i don't consider food and tea to be for first aid. I am bringing it to eat/drink as needed. So to me, 2-3 slots for FA which i consider very reasonable even on vanilla settings, especially since i play carefully and rarely get critical injuries anyways.

    Deep Laceration needs a sewing kit.  (can't remember if a FA kit will fix that one)

    Abrasions:  reg bandage, for some reason FA bandage wouldn't fix that. (bug or bad memory)   but yes, cloth is easy to get.

     

    Red Tea is what I keep for drink until I can make purified water. Goldenrod Tea is for dysentry (red won't fix).  Can usually skip that one.

    Vitamins: sometimes I find a bunch, sometimes none.  Since I don't know what gives the fatigue, I keep some with me. (it's a very heavy hit if you get it)

     

    Infection: yeah, can skip that later on. Early on when having to run to get home, ...

     

    Painkillers, drink, food, bandages, sewing kit.

     

    Well gee, have to make choices on what to carry. Whodathunkit.  :D

     

    (going to have to do a couple tests on the FA bandages and FA kits though)

     

  12. I like how all the debuffs are wiped when you DIE.  Yer DEAD. Pushing up the daisies. etc.

     

    All your infections etc should be gone. Yer DEAD!  Not undead.

    You DO get the XP penalty, so have to work at it to overcome that and start progressing again. That is your penalty.

     

    The old way resulted in deathloops.  A16 you lost wellness, but there was a hard floor, and you could raise that with perks.

    Deathloops are no fun for anyone.

     

    The length of time to recover from broken bits, sprains, yep, that is a problem early on, no doubt.

    As stated though, armor does help avoid that.  Should be easy enough to get padded armor even on day 1 or 2.

    (just a bit of duct tape and cloth. check all the garbage, you should find enough to make 5 pieces)

    Later on, with perks, it is a minor inconvenience mostly.  Mostly. 

    Broken legs I think are the worst. (arms being second if doing melee)

     

     

    The fatigue thing, I never figured out HOW happened.  (happened to me once, and not sure just what did it)

    Now, I always keep spare meds either on me, or in the vehicle. (always had spare bandages, FA kits, splints)

     

    If you use larger backpacks/storage, then it's a minor thing. On the basic though?

    Bandage. FA Bandage. painkillers. splints. vitamins. honey/antibio. tea. Water. Food. Sewing kit. FA Kit.

     

    There is 11 things for the "just in case I get thumped".  A BIG chunk of the default backpack.

    (can it be trimmed down? of course. Which ones to you pass on though? hrmm)

     

    That's a big enough wall of text for today.  😛

     

     

     

    • Like 1
  13. 6 hours ago, RipClaw said:

    I hope the stamina consumption of the power tools will not be too high. What I love about working with the auger is that I only have to pause when I need to refill the tank or a zombie falls into my mine.
     

     

    er? I just drill the zombie with the auger.  Makes a nice squelchy sound.

    :D

     

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