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Bluman

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Everything posted by Bluman

  1. love the horse mod and wife loves you for it should have been added to the game years ago TFP have problems doing the saddle part but it may be a problem with one of my other mods thru DF or something ty Telric ya rock hope one day they can add these and make so the legs dont move all the time lol
  2. doesnt seem like all the guards are shooting around the traders maybe just the guys or did you just lower the distance they see zombies? and has the animals husbandry been fixed ? is there a files for nitrogen for Darkfalls thought there used to be looks like the TFP RWG for the Darkfalls maps still cant make maps that the roads dont fall off cliffs lol? ok in the notrogen if i check that box for Darkfalls zones will that make the poi's show up to? Great job Kane and everyone love the feel of A19 and what yall have done i dont know if it is tfp or not but they need to make a way that the zombies appear farther away running into a building and then having them spawn around you sucks lol and some of the buildings i can walk up to and they wont spawn till you are standing almost on them i even tried backing up and they will despawn like 4 blocks away might need to check my settings. Keep up the great work
  3. you rock Dust2Death thank you so much
  4. so did tfp mess this up for 18.4 ? I miss the this so much the terrains look like crap with out it lol
  5. On the husbandry works great on the cows and they do breed saw it can give milk but I have not been able to figure out how? played with chickens they disappear after logout I am figuring that will need to make a home block for them in the xml right? to make them stay? put out containers for the cows and chickens with food and water in them hay for the cows and corn on the cob for the chickens update ok found out chickens did not disappear apparently they can open regular doors and just walk out them lol so that was good to know lol
  6. cool thank you Khaine and the helmet light thing we have had that happen so we take it off pull out the light and put it back in and it has worked
  7. Thank you Khaine for looking into the husbandry glad I am not completely nuts lol so I am playing on dfmedium 3 map and have not been able to find any npc's that are hireable or that can even talk to read thru your notes and thought I had seen were they were supposed to be working and am curious I see people talking about random portals spawning have not seen one what areas do they normally spawn? still love the mod still even when I am cussing you during the horde night with them droping in on my head best money I ever donated for you getting that better comp lol keep up the good work oh yeah one more thing hate what ya did with discord lol not being able to chat in there lol I hope you feel better soon and bless you and your wife and the team
  8. is the husbandry thing broke in a18 stable we have tried to set out several animals and they disappear i have out the food box and water box and set several bails of hay out and the animals still disappear are we doing something wrong or is it broken?
  9. this works great thank you so much have not got any errors at all wanted to test for a bit before saying this yyou are awesome and this is a fantastic addon to the game adds a whole new side to things
  10. since Ravenhearst has updated to the current build can you see if can make it compatible with sorcery please?
  11. play the game more than 30 mins all will be answered with that
  12. is the first page install upgraded too? and do we have to start a new game?
  13. what do we need to change in hdhq mod to make the trees drop the elements please
  14. is there away to make it so the radios can play mp3's instead of mp4 ? please sir
  15. Sphereii do you have your own discord channels?
  16. it will not work with Darkfalls or with ravenhearst because they are complete overhauls not modlets yes they can be made to work by editing the progression in Darkfalls or Ravenhearst but if you do that please know dont go to owners of those overhauls for help it is to hard for them to know what all you have changed so just be aware of that and who knows maybe Devrix can come up with a solution for those overhauls to make it work there are alot of nice people and great modders on these forums that do all they can to help each other and have seen there is not much they cant do once they put there heads together
  17. yep had to do that when I wanted the farm mod with the cows in darkfalls lol Devrix wanted to know if it would work or not so figured I would share my findings
  18. Ravenhearst overhaul compatability dont know if this is god or bad since I have not loaded and played it yet but did gt this while the server was loading 2019-03-01T04:21:02 116.638 WRN XML patch for "progression.xml" from mod "Sorcery" did not apply: <insertAfter xpath="/progression/attributes/attribute[@name=attIntellect]" 2019-03-01T04:21:02 116.638 WRN XML patch for "progression.xml" from mod "Sorcery" did not apply: <append xpath="/progression/skills" and started saved game fine but when I hit tab and hit the skills menu get an NRE will see if I get the same when I start a new game on my comp nope even on single player get the NRE when I open the skills menu
  19. looking forward to playing this interested in how it will play with RavenHearst
  20. can we get the beast in this for 17.2? pleeeeeaaaaaassssssseeeee
  21. is this for 171 or 17.2?
  22. that was it fantastic thank you
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