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Jcewazhere

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  1. Thanks for the info. It seems to be running fine, chugged throughout the startup and for a couple minutes once the world loaded but I've been playing for a couple hours with no problems. Didn't know about that factory fire, bummer.
  2. How much RAM? This game is eating at least 12GB of my RAM, is that normal? I only have 16gb and with Steam, windows, and usually a chrome tab or 2 open ~3gb is already allocated before I even start 7D2D. Just re-tested it while writing this and I went from ~2.6gb with just this tab, steam and the performance monitor open to >15gb when WoTW was done loading to the main menu. >12GB for this mod seems intense. I did try searching this thread for "RAM" but apparently that's too short or common for the search feature. PS: anyone know a good source for cheap RAM? Newegg and Amazon would both be ~$300 for 32gb ddr3 1800mhz
  3. Stuff and things After getting this game for Christmas and playing it like a fulltime job the last few weeks here are some things I'd love to see changed or added to the game: 6 wheeled ATV and or golf carts. I've seen the new motorbike and truck and they're cool but the minibike has character that seems lacking with the badass vehicles. An amphibious but otherwise impractical atv and an electric golf cart seem more like this game's style to me. Plus you could power the golf cart with solar panels on your base roof, you gotta go green during the apocalypse The ATV could seat up to 4 and or have quite a large inventory space. The golf cart would require a steady supply of fresh batteries or a way to recharge them. Encouraged food variety: A person cannot live on bread alone, unless it's a video game. In 7DtD you can get corn on day one and survive on cornbread and water forever which seems silly to me. I'd like to see diminishing returns, or nutrition requirements or even just cravings which add bonus to wellness or some other stat. Just something to encourage you to go out and get more than just one type of food. A quest for traders: Traders could give quests, maybe a buyable item like the treasure map. One slightly rarer one that has you deliver items to a trader you haven't discovered yet and marks it on your map so you can find new traders more easily and get a few skill points or dukes out of it. And one more common one that just has you deliver items between traders, same day service would be expensive during the zombie outbreak. Something to help with falls. A wearable item like the long fall boots, a parachute, or rappelling gear. Maybe a dropable item like an air mattress or firefighter's airbag. Just something that lets you jump off a skyscraper without preparing a landing zone ahead of time. Zombie power: Like Michonne did in the Walking Dead, cutoff a zed's arms and jaw and make him a pack animal. Or better yet stick him on a treadmill to power your base defenses. Animal husbandry: Raising chickens or vultures would be nice for a source of eggs, meat and feathers. Or instead of chickens/vultures how about emus to be different? Emus could even wear a small pack. Tameable dogs could carry a small pack as well as distracting zombies, fetching items etc. The augur and chainsaw are too loud. I've used chainsaws IRL and yes they are literally deafening but instead of deafening players why not simulate that by turning down all game sounds while playing the chainsaw/augur sound at a reasonable level. You already control sound volume when you get stunned so it shouldn't be hard to change for the power tools. Just a hidden buff that applies the stunned sound dampening when using the power tools. Small things: Being able to zoom out further on the map, I want to see the whole random map at once to help plan routes and find base locations. Shift click shouldn't work on the minibike parts, I've lost a bunch of items shift clicking a shopping basket into the minibike more than once, that's a simple UI bug that should be easy to fix. Just prioritize the basket over the parts UI. Or disable shift clicking parts on the minibike altogether. Personally I don't mind the more risque zeds but a built in option to disable the strippers and other objectionable zeds for streamers/YouTubers would be nice. We can flatten terrain by sticking frames down and removing them but there is no way I've found to smooth the transition with player placed dirt/gravel. With naturally formed terrain a gradual slope can be achieved but with player placed ground there is a harsh step up. Similarly that ugly gap between blocks and terrain should go away. I've spent an inordinate amount of time hiding it as much as I can with plates and stuff but sometimes you can't hide your sins as Adam Savage puts it. It would be nice if it just wasn't there and terrain fit snugly against blocks.
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