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Axebeard

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Everything posted by Axebeard

  1. Most of the map is covered in cities, so that might explain it, but still not sure what I can do. If anyone has a 4 or 8k map I can put on my server for a week, I'd appreciate it (vanilla POIs).
  2. I just dragged the files into the upload thing and they go in. I guess the DTM might have been converted into a bad format? My DTM.raw file on my PC is 500mb, the one on the server is 1,000mb for some reason, so I don't know what the deal is there.
  3. Hey guys, I made a 4k map for a small dedicated server on Host Havoc, but I can't ever get it to actually run. This is the log from the web console: 2020-11-23T23:10:20 43.959 INF Processing world files IndexOutOfRangeException: Index was outside the bounds of the array. at Utils.LoadHeightMapRAW (System.String _filePath, System.Int32 w, System.Int32 h, System.Single _fac, System.Single _clampHeight) [0x00082] in <2a506ca37a4c4916bbc3a64b89a45697>:0 at ChunkProviderGenerateWorldFromRaw.loadDTM (System.String _dtmFilename) [0x00017] in <2a506ca37a4c4916bbc3a64b89a45697>:0 at ChunkProviderGenerateWorldFromRaw+<processFiles>d__27.MoveNext () [0x0009d] in <2a506ca37a4c4916bbc3a64b89a45697>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <5e1dfb686eb345078a588df96401afcc>:0 (Filename: <2a506ca37a4c4916bbc3a64b89a45697> Line: 0) Any help would be greatly appreciated!
  4. Beautiful!! Is it possible to get prefabs to spawn ON roads? What I'm looking for is to add in things like road blockages, sewer entrances etc.
  5. Also there are new (as of a18 I think) plastic garbage cans that get destroyed when you loot them with your mod. Thanks for taking care of these lovely mods!
  6. Also your first person view for vehicles mod doesn't seem to do anything.
  7. I was looking at your Take out the Trash mod, and I think it's throwing errors when we loot the little trash bins. Now I noticed you changed the ID of the trash bin, but I don't see any adjustment to the loot list in your mod. Anyway, I get "instance of object not found" when looting a trashbin, and when my buddy loots one on MY hosted game, it disables their ability to loot anything else, and I get the error popup on my end.
  8. Does the Radiation mod work currently? I'm getting mixed signals here. Nevermind, saw the notice on the front page!
  9. Yep, that was it. I like the new options! Is there a way to generate Wasteland biomes in the same way the desert and frozen biomes are made? The craters are neat, but I want to do a map that's mostly wasteland without it being ENTIRELY wasteland. I'm really trying to get more Wasteland Cities especially.
  10. Wait, I only have the option for up to Large, no Megas.
  11. How did I miss that lol thanks dude.
  12. How can we increase the size of cities using Nitrogen? I'm still getting vanilla-size cities for the most part.
  13. Sounds great, only thing I would change is messing with the vehicle perks/recipes. Seems kind of outside the scope of a decorations mod.
  14. Could I bother you to make a Dark Mode modlet that turns ALL lights in POIs OFF by default? Maybe leave exceptions for lanterns and flashlights possibly.
  15. I'm not 100% certain, but most of the stuff in this mod is just compiled from other mods meshed together with a custom crafting system, so you can probably find the individual parts they used. At least the extra zombies and mapgen. Before the Ravenhearst Defense Force arrives: "There were a couplw of guys on the Official forum who posted mods with new zombies for A15. I don't know if they updated for A16. The posters are Guppycur, Stallions Den and StompyZ. StompyZ's mod is called Bad Company. I'd try it first. I haven't checked Nexus lately. You might look there." -Some dude on Steam
  16. Thanks, wish they didn't obfuscate it so much. Looks like I have 12 levels to screw around and accomplish nothing.
  17. So how does one get the recipe for an axe tool head? Find it in the world or is under a skill I'm not seeing?
  18. Don't know if this is a bug or not, but destroying an Advanced Campfire gives you a regular campfire back, rather than the harder-to-find cooking pot and twine at least. I assume it's either supposed to give NOTHING or the Advanced Campfire.
  19. I just realized most of my complaints about the zombie HP from 3.0 were because I had the difficulty cranked up. 3.1 on Nomad is only slightly harder than vanilla, so that's cool. Anyway, here's a thing that I'm not sure is even related to this mod, but hey who the hell knows: Some zombies show up as crawlers to one player and regular walkers to others. I really only play online with my girlfriend in the same house as me, so I have no idea if anyone has even noticed this yet.
  20. That's the thing, like I said in my first post: I love 95% of the mod. But there are a handful of things that make no sense. Fortunately, it seems like they're all easy XML fixes. If Valmod doesn't do it for me, I might come back to Ravenhearst and fix what I don't like and release it as an addon.
  21. I found the one nice thing about having ♥♥♥♥-tons of zombies everywhere is you can level multiple times in a day. It takes probably 20 zombie kills to get from level 20 to 21.
  22. I don't want easy, I just want logical.
  23. I can't imagine loving something so unconditionally that I would bitch about other people offering suggestions to make it better.
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