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Sal

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Posts posted by Sal

  1. On 8/5/2022 at 8:16 PM, Laz Man said:

    Youtubers can be great supporters for games, however their opinions must always be taken with a grain of salt.

    So are you saying we should take the opinions on this forum with less salt, or what?  If so, then you don't see the real problem here?

     

    I agree. Some youtubers do use the "wow factor" in their opinions to gain more followers and money but I don't believe that's the case here. I believe he's explaining his natural point of view. He even pointed out some positive things as well (which somehow went unnoticed).  But all of this brings us back to a main point.

     

    1) You clearly have a biased opinion here, for obvious reasons. 2) The majority of this forum is riddled with nut huggers who wouldn't even dare speak bad about TFP or the game, and consistently ridicule those who do post anything negative.

    On 8/5/2022 at 8:16 PM, Laz Man said:

    If he truly wanted a discussion he could of posted here but chose to have a one sided narrative instead.

     

    Can you blame him? Why would he or anyone else come here and try to have a conversation? Especially after reading this thread. 

     

    Again, the main point. A person can't express their REAL negative opinions or problems with the game without having 50 nut nuggers coming to TFP's rescue and telling them that if they don't like it then come up with something better, or learn to mod the game. Who in their right mind would even try after reading several threads like these?

     

    Edit: Nevermind you already addressed this and I didn't read it before I posted.

     

    If you want a utopian forum where everyone only talks about how great the game is then just say so and stop hiding behind this fake "we're always open to have a discussion and resolve your issues" facade BS platitude.  Just be honest. (note: This part isn't referencing you Laz Man. Just in general)

  2. On 8/1/2022 at 8:44 PM, Melange said:

    She's the 'sight for sore eyes' in the game. A few double-entendre lines, and the one about 'I hope you come back and see me sometime' was utterred by Mae West in the 1940 film My Little Chickadee. Mae West and Dr. Jen have a  couple of things in common.

    What about "if I had a dollar for every time someone was just looking I'd be as rich as trader Joel."

  3. On 8/3/2022 at 9:36 PM, youcantgetridofme said:

    He served the truth straight up. Some people really don't like the truth being told bluntly.

    Small correction. Those type of people don't mind if it's on the other end of the spectrum and you post how great TFP and the game is. You will be welcomed with open arms.

     

    But if you have anything negative to say then you had better get ready to feel the wrath of the those who are so far stuck up....you know....that it automatically gets written off and labeled as "dey only doing it for moneyz" by the fragile, dismissive and....you know....type people who act like you just disrespected their grandmother at a funeral.  Butt, even if you are polite and bring up a real issue you will be told to "mod the game if you don't like it". This is a goto move by the ....you know...type people.

     

    Any and all constructive criticism is only allowed under 4 conditions.

     

    A) You MUST be a....you know. Whether its a mod on the forum or a wannabe mod (which is VERY rare because those types are usually too busy....you know.)


    B) Being a well known modder in the community is a big plus.  Your complaints will garner more attention and be received much better by the community than the average person.

     

    C) You must say a minimum of 5 nice things about TFP and the game when also posting constructive criticism, otherwise you will be met with...well...you know.

     

    D)  Accept the fact that it's pointless to ever post any kind of construction criticism at all without be met with everything mentioned here because of these type of .....you know.

     

    Welcome to the community by the way.

  4. On 8/1/2022 at 9:08 AM, BFT2020 said:

    People throw around the term development hell a lot with TFP, but I think they are overusing the phase and it doesn't really apply to TFP. 

    You say this and then go on a long rant of excuses as to why the game is still the way it is after nearly 10 years and use the "development" changes as a reason behind it.

     

    It seems like you only want the term "development" to be used whenever it fits your point of view.

     

    If this game was only released ~2 years ago then you would have a point. But it's been out for nearly 10 years with several constant major changes to the core game itself from each version and eventually people get to the point of "I'll believe it when I see it but I don't have much faith". Because that's whats been offered and that's on TFP themselves.  This last release has some good aspects in the game no doubt. But it also has alot of bad points as well. Some of the issues are still there from A17 bug reports that haven't been addressed. Hell, look at the new folder structure BS (which is a big issue). All of this points to the game declining. So why should I think A21 is going to be any different than it was from A17 to A18, or A18-19, or A19 to 20 when they haven't given me any reason to believe it will? Because its "new" and going "gold"?

     

    On 8/1/2022 at 9:08 AM, BFT2020 said:

    He is entitled to his thoughts, but that doesn't make them right.

    Neither does yours.

  5. 16 hours ago, Roland said:

    And isn’t “blatantly” biased simply evidence of my open and truthful discourse?  Nobody can accuse me of hidden agendas. 😉

    When a person has to resort to irrelevant semantics like this instead of addressing the initial post (when you were referring to yourself to "we have") then it's a clear sign of defeat without ever wanting to admit it.

     

    So lets try this again and I'll be more direct here (as if it wasn't already).

     

    You said this above....

     

    Quote

    We’ve established well enough in that other “gone wrong” thread that people will continue to do what makes them unhappy for unfathomable reasons.

    This was a reference to the other thread and you said "we've established".  So tell me......who is "we"?

     

     

    16 hours ago, Roland said:

     By the way @Sal I do post criticism of TFP decisions and have done so recently. You just can’t recognize it because it is done with respect and without toxicity and with the understanding that they aren’t finished yet.

     

    See, once again, pushing your opinions onto others and trying to pass them off as facts.  Thanks for further proving my point once again. 

     

    Here's another theory as to why I don't recognize it. IF, and that's a big IF, they are too few and far between the amount of time you spend arguing with people who don't like certain aspects of the game and trying to convince them that your are right and they are wrong based on your obvious one-sided perspective.

     

    Here's another question since you said "truthful discourse". Out of your last 100 posts, how many of them are criticizing TFP?  That's what I thought.

    You try too hard to pass your opinions off as clear facts and use your "super moderator" title to push your agenda and you know it.  Stop with the BS. You know there are sheep like the BFT2000, or whoever the hell her name is, will do whatever to kiss your ass and you use it to your advantage. You have been called out on this crap for years by many others than myself and where there's smoke there's fire.

  6. 1 hour ago, Roland said:

    We’ve established well enough in that other “gone wrong” thread that people will continue to do what makes them unhappy for unfathomable reasons.

    "We have"......Or was that just you trying to push your blatantly biased opinions onto others due to the fact that TFP can do no wrong in your eyes. Stop with the BS. 

     

     

  7. 6 hours ago, Listening said:

    1. New game. You have to start from scratch, no matter how often you have played. I find these days that I just jump into creative mode and setting up a scenario. While this is a feature most games don't have, thus very good, it could be improved. Suggestion: Build an option to create and save a starting configuration. This should include player config, starting loadout as well as skills profile (inc: game stage). A "scenarios" menu could show saved profiles. Bonus points for making these config's sharable. This could also be an approach to allow players to take an existing character from map to map by allowing the scenario to be updated each time you logout (long term wandering survivor scenario).

     

    I agree with your suggestion on having more starting options.  However, I could be wrong here, but I don't think this would be feasibly possible at the moment since all major changes they make to the core game are basically universal, and having this feature in MP would be terrible IMO.  So until they find a way to separate SP and MP settings from one another (which I hope they do at some point) then I wouldn't expect this any time soon.

     

    6 hours ago, Listening said:

    2. Player death. I find the current reincarnation system unsatisfying. It works but has no connection with reality or the game. Similar to my above suggestion, configurable scenarios would add more depth to the game. Perhaps the user could configure a default of "permadeath" or "rescue" scenarios. Rescues would involve being saved at the last minute by a stranger who could:

    -- keep you alive (configurable level of health, possible decrease in skill points)

    -- deliver you to a new location (such as "random", a POI (hospital?), POI type, or your last spawn point)

    -- take from you certain items (such as cash on hand, armour, clothes, stuff you're carrying), how much they take of each category could be defined by a high and low boundary range

    -- FP's could add some pithy dialogue boxes to round it out.

     

    Similar to above.  I agree that a permadeath option should be included.  This is what I play on every run but I obviously have to personally limit myself to this option since it's not included. But I also understand it since, again, the core game is universal. I hope some day they are able to separate SP and MP.

  8. 15 minutes ago, POCKET951 said:

    Thats not to bad of a guess at it honestly. 10/10 concept
    pardon my paint skills, I thought it look more like this, where the blades are ontop side by side and you can use it as a  stabbing weapon, or use the weight of the top to help the serrated blade saw off tree branches

    image.png.af1687853e101b0b217362cf3478c11f.png

    You don't think the tempered mod is only meant to be an upgrade to the blades themselves and not an additional blade itself?  Judging by the description --Increases block damage by 10% and lowers degradation by 15%--That's how I see it anyways.  This tells me that it's something we do to the blades themselves that make them stronger and last longer. 

     

    I could be wrong though.  Questioning this games logic at any point will only make your head hurt. Hell...questioning any game with zombies will do that lol.

  9. On 6/9/2022 at 8:59 PM, POCKET951 said:

    also, what would this axe AXETUALLY look like in real life? I an having a hard time imagining.

     
    This is the best explanation I can come up with.  Just don't question the logic or practicality behind it lol.
     
    All blades are diamond tipped and then serrated.
     
    fpchchV.png
     
    I thought maybe you could put both blades at the bottom of the handle to level out the weight but I personally like my man parts to still be intact while chopping wood. How ironic would that be, huh? 😄.
  10. 15 hours ago, meganoth said:

    Why do you care about what the tutorial highlights at all?

    I don't care.  I was only using that small aspect as an example to the point you seemed to have missed and took it too literal.

     

    16 hours ago, meganoth said:

    TFP didn't promise perpetual happiness for 20$

     

    I never suggested they did.

     

    They did, however, promise features years ago that are still not in the game.

     

    16 hours ago, meganoth said:

    How about showing some gratitude for 9 years of a game held fresh by updates.

     

    I did. By buying the game 5x and continuing to play it.  I don't owe anything more than that.

     

    16 hours ago, meganoth said:

    Make no mistake, if they just had made a beta after the alpha you consider best and released that then the chance that you would still play this game at all would be pretty low.

    Not sure about that. There are still plenty of people who play on console and that hasn't been updated in what 5-6 years.  But I get your point.

     

  11. 19 hours ago, meganoth said:

    The contradiction is maybe solved if we remember that the game is supposed to be a challenge for new players, not veterans. We veterans are using the game in "unintented" ways just like people on 9+ player servers and builders playing a single world continually for hundreds of hours.

     

    It surely isn't that TFP doesn't like veteran players to play the game, but all those players are in the second row.

     

     

    I don't necessarily disagree with this, but don't you see the problem here?  They're making the game easier for newer players while also (seemingly) forgetting about us players who have been playing the game years instead of trying to find a balance between both. I mean, who hell cares if the sticks, stones, and feathers are now highlighted in the tutorial. We've been playing the game for years without it.....we know how to find them. 

     

    My point is, it seems most of the criticism is coming from vets who have spent hours of time on the game since damn near it's inception (~10 years ago) and it feels like we're the ones being left out.  And let's not sugarcoat it for what it is. It's money. Future money. That's it and that's all.

     

    I don't know. Maybe it's just me, but if a million people supported my project for an entire decade then I would do something to show a bit of gratitude after 9 years instead of only trying to cater to newcomers just to make a buck.

  12. On 6/6/2022 at 7:52 PM, Maharin said:

    Is that a 4x4 in your pocket or are you just happy to see me?

    If something noticeable is sticking out of someones back pocket then I'm going to eithe; question my own sane logic and/or my own purpose in life in general. 

  13. 10 hours ago, Roland said:

    7 Days to Die does offer a struggle to everyone who hasn't optimized it out of their game by rushing. "Survival" gameplay is created by the threats to your life. I am saying that as an experienced player, by limiting myself and not playing the game with a focus on always taking the optimal path

    The fact that you seriously don't see the issue AND contradiction within your statement here is mind-boggling.

     

    First,  you say the game the game "offers a struggle to everyone", but then go on to say that your an experienced player and that YOU yourself limit yourself to certain guidelines.  More than once in this thread.

     

    17 hours ago, Roland said:

    I purposely limit myself on quests for the sake of preserving my own fun much in the way I used to limit myself on spamming crafting or specific skill activities. 

     

    That alone is a problem.

     

    Sure, the game itself offers a lot of different paths but it only promotes the player to take a few of them.

     

     

    Quote

    It doesn't matter that we are mods. We don't have more influence in the direction of the game or what the devs implement. We don't "consider" good ideas and bring them to the attention of the devs, we are not gatekeepers in any way.

     

    @meganoth You should tell this to Roland.  Because he runs arounds here like the gatekeeper himself whenever anyone says ANYTHING remotely negative about the game.

  14. On 6/1/2022 at 11:19 AM, Tornadic said:

    Why does it make every zombie know exactly where you are? Why is it only every 7 days?

    Because it's called 7 days to die lol. Every 7 days the zombies get more desperate which heightens their senses 10 fold.

     

    On a more serious note, I would love for them to add in a feature for hordes like Project Zomboid's helicopter event.  In that game, a helicopter will randomly fly by once every 6-9 days and it will continue to hover above you if it spots you for a period of time, and the noise of the heli draws in every Z within a certain radius to our location.  The only way to avoid it is to either prepare for it by listening to a particular radio station at a certain time. Or get lucky and either be inside of a building or a dense enough forest to be not seen when it fly's by.

     

    I'm not sure how this would work with 7DTD but adding in something like this would not only make sense lore wise as to why the horde happens, but it would also make it a LOT of fun IMO>

     

    On 6/1/2022 at 11:19 AM, Tornadic said:

    So maybe the zombies are being controlled by something.

     

    I've heard the FPPI ( Fun Pimps Pharmaceutical Industry) were responsible. But we'll never know.

    13 minutes ago, Pernicious said:

    Then why don't we need to eat brains?!?!

    Your asking too many questions.  I mean, why do we carry 4x4's in our back pockets?

  15. 11 hours ago, Stranded_Napkin said:

    So, I stopped playing for a while, last played in A20.3. I took time away to play Dying Light 2 and Back4Blood. Anyways, I am noticing that my system is using an abnormally large amount of system memory. Now, my system has 64Gb of RAM so I'm not saying that I have a problem. Just wondering if others are noticing an issue.

     

    My game used to run, with A20.3 using roughly 16-17.5Gb of system memory. A lot, but I have a lot so I figured it was just using what it could since the system had it available. Now, in A20.5, this sh*t has gotten almost up to 22Gb. It just seems to keep climbing. I tend to run the game on my widescreen and I listen to podcasts on my other monitor (sometimes on youtube, sometimes audio files). My system has never done this in the past. There's always the chance of it being a system update, windows always updates so it might not be the game.

     

    Either way, gotta see what others are experiencing to be able to rule it out.

    Even 16-18 seems very abnormal, and 22 seems WAY too high for vanilla (unless your running a heavily modded version).  I only have 16 in my system and I don't know how much I generally use (because I've never had an issue to make me check) but I highly doubt it was ever maxed out, otherwise I think I would've noticed by now.  I also tend to have the news muted or something else running on my 2nd monitor while I play too, and I've never experienced any major performance issues with the game and I've been playing for years on the same system I built 12 years ago that is still running DDR3.  Hell, typing this now with only firefox running is taking up 4.7GB (29%).  Maybe16-18 is normal for others but I personally haven't seen it.

     

    Is task manager saying 7DTD is using that much memory, or just in total while playing? Because I'm thinking you may have a lot of programs running in the background that you might not even be aware of.  Or, you said you sometimes have youtube or something else running on your 2nd monitor so it could also be the browser and having alot of addons.  I'm just guessing here. But I'm only saying this because, as someone who has been in the tech business for nearly 20 years, this is very common.

     

    For the record, you can open task manager (CTRL+SHIFT+ESC) and see how much memory each individual program is using by clicking on 'Memory' tab and sorting from high or low.  I would suggest checking this.

     

    By default, task manager looks like this (I'm assuming Win10)


    6R3bClq.png

     

    F7etQQt.png

  16. 1 hour ago, Sticky_Turtle said:

    I also removed any mods and still getting the error.

     

    It looks like you still have old mods trying to load. (see spoiler)

     

    If you wanna start from a fresh install.

     

    1) Go to:  D:/SteamLibrary/Steam/steamapps/common. and delete every folder named '7 Days To Die'.

     

    2) Then go to: "AppData\Roaming"and delete the folder named '7DaysToDie'

    2A) AppData is a hidden windows folder by default.  Hold the "WIN" key and press "R" . This will open up "AppData". from there just delete the "7daystodie" folder.

     

    3) Open Steam and it will reinstall a fresh game. ( it may not recognize that uninstalled it manually so click play and it will see that that game is not game and reinstall.

     

    Spoiler

    022-05-14T22:35:31 2.302 INF [MODS] Start loading from: D:/SteamLibrary/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods
    2022-05-14T22:35:31 2.307 INF [MODS] Trying to load from folder: AAA-10 Skill Points Per Level-550-1-1-1600054846
    2022-05-14T22:35:31 2.343 INF [MODS] Loaded Mod: More Skill Points Per Level (1.1)
    2022-05-14T22:35:31 2.343 INF [MODS] Trying to load from folder: AAB-30KStacks.zip-157-1-1-1570524687
    2022-05-14T22:35:31 2.348 INF [MODS] Loaded Mod: 30K-itemstack (1.1)
    2022-05-14T22:35:31 2.348 INF [MODS] Trying to load from folder: AAC-A18 Bigger Backpack-305-18-0-1570498389
    2022-05-14T22:35:31 2.351 INF [MODS] Loaded Mod: Backpack (2.0)
    2022-05-14T22:35:31 2.351 INF [MODS] Trying to load from folder: AAD-Faster Smelting-635-3-0-1640919085
    2022-05-14T22:35:31 2.354 INF [MODS] Loaded Mod: FasterSmelting (3.0)
    2022-05-14T22:35:31 2.354 INF [MODS] Trying to load from folder: AAE-A20 AGF - HUDPlus-870-1-4-1-1646795996
    2022-05-14T22:35:31 2.356 INF [MODS] Loaded Mod: AGF-HUDPlus (1.4.1)
    2022-05-14T22:35:31 2.356 INF [MODS] Trying to load from folder: AAF-Firearms Expansion 4.7-1335-1-7-1649976243
    2022-05-14T22:35:31 2.356 INF [MODS] Loaded Mod: FirearmsExpansion4 (A19)
    2022-05-14T22:35:31 2.356 INF [MODS] Trying to load from folder: AAG-All Items In Shop v1.6-93-1-6.1
    2022-05-14T22:35:31 2.357 WRN [MODS] Folder AAG-All Items In Shop v1.6-93-1-6.1 does not contain a ModInfo.xml, ignoring
    2022-05-14T22:35:31 2.357 WRN [MODS] Failed loading mod from folder: AAG-All Items In Shop v1.6-93-1-6.1
    2022-05-14T22:35:31 2.357 INF [MODS] Trying to load from folder: AaronG85-2Points
    2022-05-14T22:35:31 2.357 INF [MODS] Loaded Mod: AaronG85 - 2 Points (1.0)
    2022-05-14T22:35:31 2.357 INF [MODS] Trying to load from folder: AutoBots_A19_2021May29
    2022-05-14T22:35:31 2.358 INF [MODS] Loaded Mod: AutoBots (A19)
    2022-05-14T22:35:31 2.358 INF [MODS] Trying to load from folder: backpack
    2022-05-14T22:35:31 2.359 INF [MODS] Loaded Mod: Custom Backpack Buttons (1.0)
    2022-05-14T22:35:31 2.359 INF [MODS] Trying to load from folder: craft parts
    2022-05-14T22:35:31 2.359 INF [MODS] Loaded Mod: Details (A19.4 3.00)
    2022-05-14T22:35:31 2.359 INF [MODS] Trying to load from folder: DeepPockets
    2022-05-14T22:35:31 2.360 INF [MODS] Loaded Mod: DeepPockets (1.03)
    2022-05-14T22:35:31 2.360 INF [MODS] Trying to load from folder: Doughs-UI-Add-2ModSlots
    2022-05-14T22:35:31 2.360 INF [MODS] Loaded Mod: Doughs UI Add 2 Mod Slots (19.2.1.0)
    2022-05-14T22:35:31 2.360 INF [MODS] Trying to load from folder: FGStainlessMod
    2022-05-14T22:35:31 2.361 INF [MODS] Loaded Mod: Flexible Games Stainless Steel Mod (A19)
    2022-05-14T22:35:31 2.361 INF [MODS] Trying to load from folder: headshots
    2022-05-14T22:35:31 2.361 INF [MODS] Loaded Mod: Lethal Headshots (1.0)
    2022-05-14T22:35:31 2.361 INF [MODS] Trying to load from folder: KHA19-3SlotForge
    2022-05-14T22:35:31 2.362 INF [MODS] Loaded Mod: Khaine's 3-slot Forge Input (1.0.0)
    2022-05-14T22:35:31 2.362 INF [MODS] Trying to load from folder: Locks
    2022-05-14T22:35:31 2.362 WRN Unknown element found: dependencies (file D:/SteamLibrary/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods\Locks/ModInfo.xml, line 9)
    2022-05-14T22:35:31 2.362 INF [MODS] Loaded Mod: Locks (19.3.0.1)
    2022-05-14T22:35:31 2.362 INF [MODS] Trying to load from folder: lvl 6
    2022-05-14T22:35:31 2.363 INF [MODS] Loaded Mod: AlGo88_BuildLvl6ToolsAndWeapons (A19_1.0)
    2022-05-14T22:35:31 2.363 INF [MODS] Trying to load from folder: Riles-Backpack90Plus1.00
    2022-05-14T22:35:31 2.363 INF [MODS] Loaded Mod: Riles-BackpackPlus (1.01)
    2022-05-14T22:35:31 2.363 INF [MODS] Trying to load from folder: run
    2022-05-14T22:35:31 2.364 INF [MODS] Loaded Mod: Run!@%$#! (1.0)
    2022-05-14T22:35:31 2.364 INF [MODS] Trying to load from folder: snufkin vehicles
    2022-05-14T22:35:31 2.364 INF [MODS] Loaded Mod: Snufkin's Community Pack Server Side Vehicles (A19)
    2022-05-14T22:35:31 2.364 INF [MODS] Trying to load from folder: spikes
    2022-05-14T22:35:31 2.365 INF [MODS] Loaded Mod: Donovan_CraftSpikes (19.0.1.0)
    2022-05-14T22:35:31 2.365 INF [MODS] Trying to load from folder: stacks
    2022-05-14T22:35:31 2.366 INF [MODS] Loaded Mod: War3zuk 25k Stacks (1.3)
    2022-05-14T22:35:31 2.366 INF [MODS] Trying to load from folder: Trader time
    2022-05-14T22:35:31 2.366 WRN [MODS] Folder Trader time does not contain a ModInfo.xml, ignoring
    2022-05-14T22:35:31 2.366 WRN [MODS] Failed loading mod from folder: Trader time
    2022-05-14T22:35:31 2.366 INF [MODS] Trying to load from folder: Vehicle Lift
    2022-05-14T22:35:31 2.366 WRN Unknown element found: DMT (file D:/SteamLibrary/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods\Vehicle Lift/ModInfo.xml, line 10)
    2022-05-14T22:35:31 2.366 INF [MODS] Loaded Mod: Vehicle Lift (v1.0.0)
    2022-05-14T22:35:31 2.366 INF [MODS] Trying to load from folder: vehicles
    2022-05-14T22:35:31 2.367 INF [MODS] Loaded Mod: Bdub's Vehicles (3.85)
    2022-05-14T22:35:31 2.367 INF [MODS] Trying to load from folder: XWingT65
    2022-05-14T22:35:31 2.367 INF [MODS] Loaded Mod: XWingT65 (1.0)
    2022-05-14T22:35:31 2.367 INF [MODS] Initializing mod code

     

  17. 11 hours ago, Necrozis said:

    ok well fix this, and fix that too. 

     

    one is an issue to a small percentage of a population ( ok fix it because its a medical thing) the other effects everyone and i have yet to know anyone other than likely a chinese server owner that likes it

     

    Dude, the OP created this thread to ask others for help about a severe medical issue and you decided to use it as an opportunity to share your grief about a far significantly less issue instead of actually trying to help the person(s).  How do you not see how selfish this line of thinking is?

     

    Issues that strongly effect those with a neurological disorder, and may even prevent them from even playing the game altogether>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Any issue you or anyone else may without have with the game and it's not even close.  

     

    I hope the long string of lines are clear to you about how much more important one issue is to the other.  I have problems that I wish they would fix too, but I wouldn't be upset one bit if they chose to spend more time adding an option for those suffering with epilepsy than fixing my very own relatively small issues. And I DEFIANTLY wouldn't ever use a thread like this to vent either.

     

     

  18. 19 minutes ago, Kalen said:

    Not sure why people think pack mule is useless.... sure you can get the same effect using pocket mods.   But that comes at a cost. 

    The cost of 2 leather, 1 duct tape, 15 cloth and 1 sewing kit. All of which can found with ease.

     

    19 minutes ago, Kalen said:

    You are using valuable mod slots that you could otherwise use for something else.

    Like what? Insulation mods that serve even less of a real purpose.


     

  19. 5 hours ago, Banginurz said:

    Recently I have stepped my difficulty up, and I have been having a blast!  But I noticed something.  Since I started playing (on and off) in Alpha 18, I have only played two main trees.  Strength and Science.  Both trees are strong and super helpful in early game getting started, so I naturally gravitated to that.  But now, been there, done that.  So my question is, are the other attributes viable to go full blast into?  I'm not trying to start a balance discussion, just getting some pointers and ideas from folks  who have done it before.   I can see Fortitude being fun, and I have heard about sneaky players (also heard a lot of complaints about stealth, but meh).  Just looking for ideas for my next playthrough. 

     

         Also, I got the game for my daughter and we play together occasionally.  She is Str and I'm Science, but we're only on day 20 so I can change that.  Perhaps your ideas will give me direction to try something else.  As always, all replies are appreciated!

     

    Edit: Spelling

    STR and INT are good starting points but if both of you are throwing points into the same tree then that becomes counterproductive. You're supposed to be working together.

     

    There are 5 trees. So why not one of you focus STR and INT while the other focuses on two others.

     

    I would suggest Perception and Agility.

  20. 9 hours ago, Boidster said:

     

    I am nobody to decide, Dad. We are in agreement, then: neither of us should claim that this or that perk objectively "serves no useful purpose". Subjectively, for my play style, some perks are preferred, others not. For your play style, you'll prefer different perks from me. Cool, man. Play how ya like. To the extent that many different play styles all disfavor a particular perk, it could either be because a) it legit needs some tweaking (looking at you Pack Mule) or b) the play style it's designed for just isn't a very popular style (my theory about Charismatic Nature).

    I think we're both in the same building here just on different floors (per say).  I get what your saying here and I fully agree with it.....in theory.  I really do.  Give every type of player an option based on how they choose to play the game and I'm all for this. All day long. I'm of the opinion..... "the more options, the better".

     

    I'm not in any way saying they should 'only offer perks that benefit my particular style'.  But I am, however, saying that there needs to be a better way to balance it.  Similar to what you suggested about the pack mule perk. I think that's an excellent idea. Having pocket mods hidden behind T1 'pack pule' would give people more of an incentive to put points into it.  I see the purpose of having "pack mule" as a perk, in general, but in doesn't really make sense in it's current state with how the rest of the game is designed. Just make it make sense! And do the same with the rest of perks.

     

    Speaking of perks and the "charismatic" perk. I would also like to add that I think TFP is having a really hard time trying to balance perks for players both MP/coop and SP players as well IMO.  This alone offers a different challenge.  I think they're trying their butts off to find a balance but that's a big task because trying to cater to both sides at the same time  is an extremely hard thing to accomplish without taking away from one side to other. Especially for a game like this where I imagine the pool of players is nearly split 50/50 between MP or SP. I have nothing to back this up but I'm sure you get my point.

     

    Separating SP files from MP servers would help alleviate alot of issues IMO. But I'm not sure how viable that option is.

  21. 1 hour ago, Boidster said:
    9 hours ago, Sal said:

    Stop liking what I don't like.

     

    I use Charismatic Nature in every game, but I'm a team player. Also animal tracking, lock picking, huntsman, and treasure hunter, depending on my mood. Who are you to decide what is or is not a useful skill to other people?

    Good for you but I'd say your in the minority.

     

    So who are YOU to decide. Now go sit down son.

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