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Everything posted by Zyamaia

  1. Does RH still work with the newest experimental version?
  2. I must be missing something installing this Mod manually. First I'm pretty sure it says it's now compatible with 17.2. Secondly, I thought I just copied each folder to over right the same folder and clicking replace all. I thought that is what I did to get it working when it was only working for 17.1. Did I miss something?
  3. LOL take your time. I'm more excited about your mod than I was for A17 release.
  4. I think you're referring to the firefox extension GitZip maybe?
  5. This was posted in the WOTW discord "A17 WOTW Mod News Update: I am slowly (Not able to dedicate too much time atm) updating and merging A16 mod to A17. I have just completed the Blocks.xml file, Materials, Archetypes are already done. I am about to start on the items.xml and include Death2Gnomes work he has volunteered on and proceed with getting that to 100% done. Progression, Buffs, Biomes and Quests are still high priority ones that will need to be done before I can even get a test version going, as well as merging in the new SMX UI. Still a lot of time will be needed before Beta, so no release this month. I will not be working on it much from now through the weekend as I have real life plans outside of my house :stuck_out_tongue:"
  6. What I did to play RH, was change my beta settins on vanilla 7d2d, Verify integrity of game files, then make a copy of the 7d2d game, optional (after copy I renamed the copy to 7d2d RH) to let me know it was for RH. Then sent 7daystodie.exe to my desktop as a short cut and then renamed it to 7d2d - RH to let me know that it was RH. Then installed the RH game files into their appropriate directories in the RH copy of 7d2d. And voila it worked. If I didn't explain that well enough just respond and I'll see if I can be more enlightening
  7. TYSM for this. You're a god send LOL
  8. Hi, once again great job. I have a question is it possible or easy to have this mod work with the Ravenhearst mod? I'm not a programmer in any way so .dll files are quite daunting. I look forward to your feed back. LOL I'm so used to using your mod and now that I've been playing with out it, I sorely miss it.
  9. I believe you have to use the blacksmith forge for that.
  10. I'm not 100% certain but I think you need to use the Big Forge to make glass jars.
  11. So I updated my 7d2d and installed the newest RH but now all I get is the black screen after the Fun Pimps logo. Is RH not compatible with the current 7d2d vanilla? If so what am I doing wrong? LOL Edit: Well after looking through back posts I found a post stating that RH only worked with 17.1 so it seem that the game loads now that I reverted to 17.1. Out of curiosity are their plans to update the mod to work with 17.2?
  12. You're quite welcome, it's nice to actually be able to help people instead of always coming here confused LOL
  13. You make it in the blender you find in POIs, you can wrench them to pick them up to bring back to your base.
  14. I may have messed up. I didn't realize I was soo close to finishing the hunting rifle part of the firearms quest chain and my bags were full I frantically dropped stuff and I thought I picked everything up. But I still can't craft a marksman rifle. I thought no big deal I will just spawn it in. But there is no blueprint for marksman rifle. How do I learn how to craft marksman rifles?
  15. I seem to be having an issue with getting fishing to work. I'm using a Fishing Rod Full. I've stood at the lakes edge, in the lake and back a bit from the lake both left clicking and right clicking but nothing happens. Am I doing something wrong? LOL nvm it was just REALLY fickle. I had to move all around the water's edge to find a spot it liked.
  16. Thanks. LOL I couldn't figure it out.
  17. Could someone explain how the auto miner works. I crafted one but it says it needs fuel but no matter what I try I can't add fuel. Is there an accompanying station or something I'm missing?
  18. For those that are wondering why there's no crafting recipe for the coffee maker/blender it's because if you wrench them down you get them in your inventory as a placeable item.
  19. I've found some working coffee makers and blenders in the world where do I make those or are those only available in POIS?
  20. Anyone heard anything about if this is coming to A17?
  21. I have to agree Ainz on his point also. To be yelled at on the board for a simple request is very belittling and needs to stop. I have been on this planet nearly 5 decades and to see this is quite irritating. So I implore you gpcstargate please stop. Yes we get a little excited about the eventual release of this outstanding mod, but that is a testament to Subquake's great work. It should be treated as such.
  22. I had this same issue and had to reinstall 7d2d and then install the mod. After it worked fine. Even a verifying the files didn't fix it only the reinstall.
  23. Does the bicycle not have any storage? Or is there a mod for it?
  24. Also another question: I'm trying to figure out what i need to do in order to craft higher quality weapons/tools/armor. Not quite sure I "think" I looked at all the skills but nothing stood out. Edit: Ok figured out the higher quality weapons. Lol now I can't find the pack mule perk. This is definitely going to take some getting used to.
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