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KGM6911

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Everything posted by KGM6911

  1. Thanks for the reply. I am running 16.2. I removed everything and did a fresh install of 16.2. Here's part of my log file: 2017-10-11T01:03:27 0.054 INF Version: Alpha 16.2 (b7) Compatibility Version: Alpha 16.2, Build: Linux 64 Bit 2017-10-11T01:03:27 0.054 INF System information: 2017-10-11T01:03:28 0.088 INF OS: Linux 4.10 Ubuntu 17.04 64bit 2017-10-11T01:03:28 0.089 INF CPU: Intel® Core i7-7700K CPU @ 4.20GHz (cores: 8) 2017-10-11T01:03:28 0.089 INF RAM: 64293 MB 2017-10-11T01:03:28 0.089 INF GPU: Null Device (128 MB) 2017-10-11T01:03:28 0.094 INF Graphics API: NULL 1.0 [1.0] (shader level 2.0) 2017-10-11T01:03:28 0.099 INF Last played version: Alpha 16.2 2017-10-11T01:03:28 0.099 INF Local UTC offset: -4 hours 2017-10-11T01:03:28 0.100 INF Command line arguments: /home/sdtd/engine/7DaysToDieServer.x86_64 -logfile /home/sdtd/instances/sdx/logs/2017-10-11_01-03-27_output_log.txt -nographics -configfile=/home/sdtd/instances/sdx/config.xml 2017-10-11T01:03:28 0.101 INF Parsing server configfile: /home/sdtd/instances/sdx/config.xml 2017-10-11T01:03:28 0.125 INF Parsing server configfile successfully completed 2017-10-11T01:03:28 0.126 INF Starting dedicated server level=Random Gen game name=Somewhere 2017-10-11T01:03:28 0.126 INF Maximum allowed players: 32 2017-10-11T01:03:28 0.126 INF Game mode: GameModeSurvivalMP 2017-10-11T01:03:28 0.126 INF Dedicated server only build 2017-10-11T01:03:28 0.128 INF Not running in Big Picture Mode, no on-screen keyboard available 2017-10-11T01:03:28 0.128 INF Starting PlayerInputManager... 2017-10-11T01:03:28 0.138 INF InControl (version 1.6.15 build 9076, native module = False, XInput = False) 2017-10-11T01:03:28 0.226 INF Starting UserProfileManager... 2017-10-11T01:03:28 0.314 INF Texture quality is set to 3 Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/SDX.Core.dll (this message is harmless) SDX: Mod Engine Started. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SDX: Finding type refs... (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SDX: Loading mods assembly (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/Mods.dll (this message is harmless) SDX: Loaded!3 (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SDX: BlockCarAlarmLoot (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SDX: BlockElectricDoor (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SDX: GlassDoorOpen It continues like above for a while and then it starts throwing the errors
  2. I've run this mod on my server with the alpha 15.2 version and had no problems. I've been trying to get it running on the 16.2 version now and i'm getting the following error: Missing method EasyAntiCheat.Server.Hydra.EasyAntiCheatServer<ClientInfo>::HandleClientUpdates(EasyAntiCheatServer`1/ClientStatusHandler<!0>) in assembly /home/sdtd/engine/7DaysToDieServer_Data/Managed/EasyAntiCheat.Server.dll, referenced in assembly /home/sdtd/engine/7DaysToDieServer_Data/Managed/Assembly-CSharp.dll Here's what I'm running: Ubuntu server version 17.04 with allocs scripts for server management. I removed everything, reinstalled the engine with alpha 16.2 build and then copied the files into the correct places as listed in server installation post. I've also removed allocs fixes from the Mods folder. I've tried doing this over and over multiple times and I get the same results every time. The only thing different from when I was running the alpha 15.2 version is that I've updated the operating system from Ubuntu version 14.04. I do have EAC disabled in the config file as well. The error that's shown above fills the log and also spams the console. If players try to connect they get the message that the server is still initializing and that they should try in a few minutes. It takes about a minute or so after loading the server for that message to start appearing. At first everything seems like it's loading just fine. Any help is appreciated.
  3. I changed to root:root and rebooted the server and now it's working again. The reboot was the only thing I hadn't tried before. I'll bet that was the issue. Thank you both for the help!
  4. Thanks for the reply. I did ls -l on the file and here's what I got: -rw-r--r-- 1 steam steam 65 Aug 2 17:50 /etc/cron.d/7dtd-backup I tried changing the owner and group to sdtd and also root and it didn't help. I also tried combinations of sdtd:root as well as steam:root.
  5. After starting a new save for a16 a few weeks ago and deleting my old save my automatic backups are no longer working. I can type 7dtd.sh backup and a backup is created. I haven't changed anything in my /etc/cron.d/7dtd-backup file. Here's what's currently in it. 0 * * * * root nice -n 15 /usr/local/bin/7dtd.sh backup Any ideas why it won't do the backups automatically anymore? Thanks
  6. I just setup a new Ubuntu 16.04 server and I noticed this message below when I was running bootstrap.sh. I've installed all the prerequisites. Did I do something wrong? Does this message mean anything? Downloading and installing management scripts 2017-06-05 20:35:41 URL:[url]http://illy.bz/fi/7dtd/management_scripts.tar.gz[/url] [32851/32851] -> "/tmp/management_scripts.tar.gz" [1] insserv: pushd() can not change to directory /etc/init.d: No such file or directory update-rc.d: error: insserv rejected the script header Compiling start-stop-daemon I also notice that if I try to use the bash auto completion I don't get the results that I get on another server that I setup that's running the scripts. Here's what I get when I type 7dtd.sh [Tab] root@ns544969:~# 7dtd.sh .bash_history .bashrc .cache/ .email .mdg .profile .ssh/ .steam/ Steam/ root@ns544969:~# 7dtd.sh Here's what I am expecting to get. It's what I get on my other server. Any help is appreciated. root@ns532637:~# 7dtd.sh about help kill status updatefixes backup instances start updateengine updatescripts root@ns532637:~# 7dtd.sh
  7. Would it be possible to have a password for the webserver other than the control panel password, or have the ability for the admin account to create additional accounts that can login to the webserver with their own passwords?
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