Thanks for the reply. I am running 16.2. I removed everything and did a fresh install of 16.2. Here's part of my log file:
2017-10-11T01:03:27 0.054 INF Version: Alpha 16.2 (b7) Compatibility Version: Alpha 16.2, Build: Linux 64 Bit
2017-10-11T01:03:27 0.054 INF System information:
2017-10-11T01:03:28 0.088 INF OS: Linux 4.10 Ubuntu 17.04 64bit
2017-10-11T01:03:28 0.089 INF CPU: Intel® Core i7-7700K CPU @ 4.20GHz (cores: 8)
2017-10-11T01:03:28 0.089 INF RAM: 64293 MB
2017-10-11T01:03:28 0.089 INF GPU: Null Device (128 MB)
2017-10-11T01:03:28 0.094 INF Graphics API: NULL 1.0 [1.0] (shader level 2.0)
2017-10-11T01:03:28 0.099 INF Last played version: Alpha 16.2
2017-10-11T01:03:28 0.099 INF Local UTC offset: -4 hours
2017-10-11T01:03:28 0.100 INF Command line arguments: /home/sdtd/engine/7DaysToDieServer.x86_64 -logfile /home/sdtd/instances/sdx/logs/2017-10-11_01-03-27_output_log.txt -nographics -configfile=/home/sdtd/instances/sdx/config.xml
2017-10-11T01:03:28 0.101 INF Parsing server configfile: /home/sdtd/instances/sdx/config.xml
2017-10-11T01:03:28 0.125 INF Parsing server configfile successfully completed
2017-10-11T01:03:28 0.126 INF Starting dedicated server level=Random Gen game name=Somewhere
2017-10-11T01:03:28 0.126 INF Maximum allowed players: 32
2017-10-11T01:03:28 0.126 INF Game mode: GameModeSurvivalMP
2017-10-11T01:03:28 0.126 INF Dedicated server only build
2017-10-11T01:03:28 0.128 INF Not running in Big Picture Mode, no on-screen keyboard available
2017-10-11T01:03:28 0.128 INF Starting PlayerInputManager...
2017-10-11T01:03:28 0.138 INF InControl (version 1.6.15 build 9076, native module = False, XInput = False)
2017-10-11T01:03:28 0.226 INF Starting UserProfileManager...
2017-10-11T01:03:28 0.314 INF Texture quality is set to 3
Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/SDX.Core.dll (this message is harmless)
SDX: Mod Engine Started.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
SDX: Finding type refs...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
SDX: Loading mods assembly
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/Mods.dll (this message is harmless)
SDX: Loaded!3
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
SDX: BlockCarAlarmLoot
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
SDX: BlockElectricDoor
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
SDX: GlassDoorOpen
It continues like above for a while and then it starts throwing the errors