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Everything posted by Catdaddy
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I think you should go for it. Thank you for caring so much.
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Only if designed that way, right? LCB already can regulate block damage, making your base invulnerable to other players. How hard could it be to have LCB also disallow lockpicking in MP? I really don't know...
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I wish there were more POIs like Housing Development
Catdaddy replied to Arez's topic in Pimp Dreams
There are two wall calendars in-game. One says 2013, the other says 2034. Since one is obviously the starting date of this project, I just assume that the other is the prospective release date. Prove me wrong?😜 -
does zombies force despawn on server restart?
Catdaddy replied to marshall7788's topic in General Discussion
I logged in this morning with the same four zombies circling my platform as when I went to bed last night. Not just four zombies, but the exact same models. This is on a heavily modded SP game, so it may not be indicative of vanilla or server behavior, but it happened. -
Yes.
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In cm, go Props Building/Appliances
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What hype? It's been mostly silent around here for a while, compared to previous cycles, and the tone has changed. This forum was more fun a couple of years ago. It feels like less damns being given, but I am a confirmed pessimist, so I'm sure everything will be "fine" in the end. Yea, boyeeee!
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Finished Bloodmoon restarts upon logging back in.
Catdaddy replied to Arez's topic in General Support
I love this feature. I would not want it to go away. I often play BM every night and I use it to progress quickly in early game. I log in and out several times during those first nights. Otherwise, the BMs are slow and boring for the first week or so. If needed, you can just turn BM off before you log back in. After sunrise, log out and turn it back on. This is safer than tinkering with the game clock. -
I love No-Trader runs. I just add recipes for all non-craftable items. For me, the back and forth of the trader system is the most tedious and gamey aspect of vanilla. Just let me take all the missions and go about my business. I'll be back in a week or whatever. Or give me a time limit, or a zone to clear. Anything but this travelling the same road over and over, checking in between each job. I hate it a lot. In my perfect game, there would be no traders. All POIs would be Clear and Fetch missions, triggered when I step on the property, one-and-done. Buried Supplies missions would be migrated to the Treasure Map system. Kill the zombies, collect all the MacGuffin parts, save the world. In the final scene, I'll be flying my gyro out of the death zone, homeward bound, when I get clipped by the air drop plane and go down in flames.
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We can only speculate, but in a situation like this, revenge is a likely motive. This person was ridiculed or spoken down to or simply disagreed with, and their ego can't handle it. If this imagined offense had happened at work or school, this is the same person who would show up later with a rifle.
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This is one mod that I add to my "vanilla" game: Vehicle Cruise Control – 7 Days to Die Mods It's tiny, it works great, it allows me to play the game properly without pain. Pinky-shift hurts too much. It has a 3-position toggle and propels you from a full stop without using the drive button (W) at all. It does have a bit of UI overlap where it blocks the XP pop-up, but it's only an issue when killing with the vehicle. I can live with that.
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genius idea to ruin the game of 4 people
Catdaddy replied to s2_de_Paula's topic in General Discussion
I read this thread earlier, then I had my morning 7DTD session. I had just started a T4 Clear when screamer showed up. I let her scream to farm them for xp, but then I @%$#ed about too much and almost got killed. Good times. For me, screamers and wanderers are more fun and challenging than BMs because of the randomness. -
Not just dogs: EDIT: For the record, this is NOT a complaint. I am glad the snake is climbing, though he could look a little better doing it.
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Deer need to be worked on. I'm getting too much meat
Catdaddy replied to ElCabong's topic in General Discussion
They were a little tougher back then. -
Airdrop restrictions on dedi servers, what was the reason for this?
Catdaddy replied to Scrubo's topic in General Discussion
When patch notes are written properly, the "Fixed" section is best read by mentally adding the phrase "has now been fixed" at the end of each line. -
This mod will work in D0 but I think it's only good for SP. In MP it does not seem to differentiate between your chests and your neighbors. I have not tried to fix it as I don't MP very much. Craft From Containers at 7 Days to Die Nexus - Mods and community (nexusmods.com) Don't worry about the weird buttons, that's from a different mod I am still working on adding which needs UI tweaking.
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Stumps produce honey by default. The book unlocks honey from TREES.
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Anyone else really dislike the new eating sound effect in A21?
Catdaddy replied to Scyris's topic in General Discussion
Nope. I'm going to skip school and stand beside it all day, poking at it with a pointed stick. Make 7 Days great again. -
I do not play MP so there may be some obvious flaw in this idea but... They should add a "Share Knowledge" option beside the "Share Kill XP"? It would play as if you read a magazine then told your friend all about it. Then teammates could read everything as they go and never feel the inventory hit. It seems that this could satisfy the homebodies and den mothers without disrupting the new system too much? Funny thing, I am one of those in real life, but not in-game.
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I loved this rationale. I used it. It made the water changes easy to wrap my head around. Then they went and @%$#ed it up by returning the ability to slurp pond water. Drinking from puddles adds nothing to the gameplay, but it creates a logical rub that doesn't need to exist. If the pond water is the same substance as the murky water in a looted jar, if it is worth sipping from our hand, then the invisible jars in our rationale would be used to collect it and take it home for purification. Easy fix. Just make groundwater toxic and useless. This gives a valid reason for not taking it home without disrupting the new system in any real way. EDIT: I am editing to be clear that this is a minor thing for me. I am not endorsing the title of the thread. A21 is beautiful.
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Early Game, Night Time - What do Folks Do?
Catdaddy replied to caatalyst's topic in General Discussion
I spend my nights looting, pretending that I am stealthy. I set zombie speed to Run/Day and Jog/Night, with Feral Sense set to Day only. I get chased all day, but at night it makes stealth tactics feel more natural and effective. It really feels like they can see me during the day but at night can only hear me. -
The ability to select firing modes...
Catdaddy replied to The_Great_Sephiroth's topic in Pimp Dreams
I think what OP is asking for is the ability to have multiple trigger mods and then toggle through them with a hotkey, like a select-fire switch. Semi, full and burst on one weapon. That would be cool, but it won't happen in this game. Could be modded in though. -
Try this. Just tell them that everything they said is wrong. If they don't respond with some form of emo butthurt, then you have a bot.
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The plane in the video has a power-assist rotor. That would be a great in-game mod for shorter takeoffs.