Jump to content

War3zuk

Members
  • Posts

    636
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by War3zuk

  1. War3zuk

    Server Tools

    Is this Fully supporting Alpha 17 B240 ? Installed onto server & nothing has been generated ? Thanks any info would be cool
  2. I put 16.4 back onto my server.... Cant stand the new 17 & cant wait to be able to play the game again properly once the main mods are out Alpha 17 bar its main code should go into the bin.. Thanks for the hard work to all the modders small & big....
  3. Place your LCB down like any ofther mod.... Then pick up the items Destroying the LCB afterwards will put it back into your inventory
  4. I get what you mean by the whole OCD thing, Also when you say Over powered, The reason behind my prefabs being some what OP is a simple one of experience, Ive run a server for quite some time now with an all manner of settings & tweaks & the one thing I found to be absolute was the following... 3 Types of main player on my server over the past year or so... Player 1) Only wants to kill zombies & mess about for fun Player 2) Adores the game so kills zombies & makes a decent base Player 3) Loves to show off so only ever builds & racks up less than 10 kills before showing off said Base & leaving (lol) I set up my WOTW server & when I had the other Undead Legacy server for people in the mid category, There was plenty to loot & plenty to kill, If you have a server for 10 to 20 people of which its say 80% full no matter how you set it up you will always get the issue of, Erm played for 2 hours & everything has been looted ? Couple that with all the different settings people use for respawn times & you can get bored very quickly, You have NO bike, Your low level & theres nothing to loot except the most basic of prefabs that people leave well alone.. So Im gonna say Gd Luck with the balancing & just keep in mind that from what ive experienced personally you can never have to much loot so maybe a bit in between is maybe not such a bad thing... When I said about making prefabs, I wasnt assuming youd add them, I meant personally on my own server, I always Run the 2 servers, UL & WOTW, Valmod I play online if I can find a decent server but thats become hard in these past months cos everyone wants Alpha 17... I always Mod in & out certain things to do with play style, Like my WOTW server has something added, Like a decent Mixer file config, No offense to Magoli but I feel the default one was a bit of a mess when spawning a new world so thats been tweaked, My own prefabs added in certain areas & so on, Augers, chainsaws of all types, NO up after shot cos the whole jerk thing is stupid & shouldnt even be in there as ive used them in real life & if they did in fact do that they would be usless...so thats removed, A full set of ammo boxes has been added with all new icons replacing ammo & there box art, Insperation taken from UL of course Extra things like starter items & general tweaks & what you have is a server thats better suited to my own game style which is I love the game, so build huge bases & small ones, underground & above while always finding new ways to slay the zombies every 7 days Everyone is different I suppose but then its my own server so my rules lmao... Edit, & when you say its just a MOD, Dude, Total respect to everyone who has done mods for this game, The only reason this game is still alive today is due to modders like yourself so take that Bow & shush lol... Lap the respect up as its deserved, I have the utmost respect for those who have made them.... same with everyone else I imagine Keep it up & never stop cos im really looking forward to UL 2.0, more so than Alpha 17 & I say that with honesty cos what they change, upgrade & add I know modders will improve on based on their ideas which I know will be freakin awesome, Really looking forward to WOTW, UL, Valmod & RH to be out on Alpha 17 & hope they are all as playable as they are now....
  5. OMG that looks Freakin Sweet, Shame about the prefabs mind you but then once Alpha 17 is out & I have a good look at where your going with the prefabs ill probably make my own for your mod so it keeps with whats there... I think out of all of the mods I will always play WOTW, Undead & Valmod overhaul without fail... Would play RH but dont like the direction its took in the last few updates....
  6. Hi Sub, Is there any plans to add a compo mod version of your mod on the launcher , Just curious as I love the Mod & still play it but find the unedited original prefabs boring as Fook.... Thanks Oh forgot to mention, Forges being able to smelt more than 2 items at a time..
  7. Thats cool, & ill just take this opertunity once again to say great job on what youve done so far... My heart skips a beat automatically as soon as I enter this zone cos for the hole time ive played this game its linked with death lmao....
  8. Ive added the files to the modded files ive already done & WOW at how it looks, FPS dips a little in certain areas, My only gripe & not sure if this is meant but the waste land now looks like the Radiation zone ? so when im on the map & im biking I keep getting a panic set it switching zones thinking im about to die lol...... Is this intentional & if it is can it be changed so they look more separate ... Thanks
  9. Does anyone know how to put the skilling back to how it was in the older versions, 5.3.1 makes the progression much slower by locking off everything until a certain level is reached.. The server I set up was not so much about speed but more zombies & building which the new update really screws over... Would love the old Progression.xml style if possible... Thanks
  10. Have NO clue as to this being a thing but how come every item is set to false for selling to a trader ? I cant sell any gun or item what so ever ? - - - Updated - - - 50% correct then but wrong issue hahaha
  11. Just uploaded the 3.1 files to my server, started it up with NO issues, Noticed I cant loot anything, Stumps, toilets, sinks & so on... book racks.... just about everything youd find in a prefab..... can loot zombies ? Does anyone have any clue as to how this has happened as its a fresh install of 3.1
  12. Do you & this is an educated guess have Low admin priv on your PC..... Run the game with full admin priv & see if you get the eror still...
  13. Thanks for the hard work
  14. Does it say anywhere the exact files changed for this so I dont need to over write the entire mod on my server ? Thanks...
  15. Me & my partner played this for about 2 hours before the sever corrupted the save.... what we saw upto that point was.... Campfire needed coal ? Coal happens after wood is burnt so bit confused as to why its not stone & wood or just stone like before... Found a level 56 AK & couldnt kill anything without using a FULL clip lol..... I mean I found a Pig 2 clips, wolf 1 clip which confused me... Zombies they just saoked up every shot even using the iron sight... Ferals, that was a joke as I had to spawn up 1000 rounds just to see what I was doing wrong.. I never got to see a horde but can imagine it wouldnt be fun at all, There needs to be a balance & at the moment 3.0 is NOT balanced at all if anything its totally unbalanced & needs looking at... Great MOD & want to play 3.0 so much so ive put 2.2 back on the server as we both enjoy playing it.... Hope you get all those pesky bugs sorted & balance things a bit better as a new player with 0 skills & even a player with 25 in pistols & Rifles your still not able to kill 90% of anything without using 2 or 3 cips of a rifle & multiple clips of the 9mm, Once again thanks for a fab mod...
  16. Umm was just about to come & look as to why the save is corrupting lol... Ok fresh install 3.0, Everythings fine, Game is running, I shut down the server to copy over the minibike sdx mod #lostbike restarted server back up totally FooBar ...... Not sure whats causing it but this is what happened to me anyway... Ive just installed 2.2 prevsious & after restarting the save for 2.2 is also corrupted which doesnt make sense as it was a fresh install on a new server IP using files that I already know to work.. Not sure if this helps.... Minibike Corrupted the 2.2 install (was able to fix it) 3.0 was corrupted on restart.... so cant really help as to the exact cause... & yeah We all get this MOD for free & as so fully appriate any & all work done on it...
  17. Been playing for around 2 hours in total & havent had any game breaking issues, crashes or odd stuff happening... Only thing ive noticed so far is fully upgraded steel vault door is being replaced by the Blunt starter box... in some prefabs.. Fuel barrels cant be sold.. & for some reason ive found 3 low end pistols but cant sell any of them to the trader, Also cant sell a spiked club, Not sure why so just scrapped them as its not a big deal...Mod itself so far seems bullet proof...
  18. Ive noticed when you find ammo boxes & craft them into 9mm they dont stack ? is this meant..
  19. Installed onto server, Modded slightly to give a steelshovel on starting hehe (♥♥♥♥♥ I know) But loads & works fine even with added buildings in the Mixer file.... So far well pollished mod, Thanks for all the hard work... Quality Joe goes up with player level now NOT scavenging, Thats HARSH hahaha
  20. It all worked but, I went to make a simple Farm & when ever I type Prefab Simplify all the blocks disintergrate & fall leaving lots of yellow lined errors.. Ive looked in the prefabs folder & lots of the farms or similar dont have a Mesh file, Is this something to do with the fertile soil or soil in general ? Thanks
  21. Yeah I picked 3 which left it on its side so figured that thanks very much for all the advice, To Guppy too thanks... Now i can try my hand at some prefabs as ive always wanted to have a go
  22. <property name="DistantPOIYOffset" value="0"/> Its easy cos you know what to do lol..... Have NO idea what I do with the info you just posted haha.... where the 0 is do I put 180 to spin it round ? <property name="CopyAirBlocks" value="False"/> <property name="AllowTopSoilDecorations" value="False"/> <property name="TraderArea" value="False"/> <property name="ExcludeDistantPOIMesh" value="False"/> <property name="RotationToFaceNorth" value="2" /> <property name="YOffset" value="-1"/> <property name="DistantPOIYOffset" value="0"/> <property name="Zoning" value="Commercial,Downtown,Industrial,ResidentialNew,ResidentialOld"/> <property name="AllowedBiomes" value="burnt_forest,snow,plains,pine_forest,forest,desert,wasteland_hub,wasteland,city,city_wasteland"/> <property name="AllowedTownships" value="city,rural,town,wilderness"/> This is what ive gone with seems to work thanks.... Much apprciated guys....
  23. I used the Zombie editor to add the info you said which worked, But still have the 2 issues spoken of in my last message, Its facing opposite to the road... & the base level is above the ground not level so you have to jump onto the prefab ? & the help is great by the way.... <property name="CopyAirBlocks" value="False"/> <property name="AllowTopSoilDecorations" value="False"/> <property name="TraderArea" value="False"/> <property name="ExcludeDistantPOIMesh" value="False"/> <property name="Zoning" value="Commercial,Downtown,Industrial,ResidentialNew,ResidentialOld"/> <property name="AllowedBiomes" value="burnt_forest,snow,plains,pine_forest,forest,desert,wasteland_hub,wasteland,city,city_wasteland"/> <property name="AllowedTownships" value="city,rural,town,wilderness"/> thats what I have which worked minus my other 2 issues....
  24. Wicked, Just done that & it was in the first town ive came across my ONLY prob is its spawned backwards, as in 180 degres facing... As you walk up to the front you see the back of the building ? Just noticed another error, The first block base level is ontop of the ground not level so as you walk upto it you have to jump up 1 block lol....
  25. I thought placing the line into the Mixer file made it spawn ? how do I prescribe it to a biome ? thanks Umm I made the prefab in Nazegame would that be why or does that not matter.... ?
×
×
  • Create New...