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archergod

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Everything posted by archergod

  1. I agree, and I am excited to see all new things added to game. and Frankly A21 is good enough for me to wait for A22 for sometime.. so take your time and make much better version as always.. Thanks for your great work.
  2. I am pretty sure it won't be coming this year.. they are good some new addition as of now.. which are great .. so it take time to cook..
  3. I try to do Shotgun factory twice in my game and when we enter the building and reach ground floor warehouse it has activate Key switch to open warehouse loading area with truck, but it doesn't open that metal door where conveyer belts are. In old version that gate was open by default and we enter there. There are couple of other door been non activated. (in version 324) I just now see a video while searching what I am doing wrong and see this video ( https://youtu.be/RXeIKbzDmD4 ) about 3/4m they open that gate (in version 317) is that intentionally closed and new path is created or is it bugged? I see couple other video of 324 where that gate didn't open for other players as well. I am using vanilla game in single player if that matters. also I am not sure if I had bad luck or what, but some quest just don't end. In another Tier 6 Infestation quest it shows marker at underground space (in hospital where 3 chest in room) I went to that room it spawn Z there and I kill it but marker didn't disappear I dig the whole area in 5x5 around marker but nothing happens and I have to abandon that quest like for messiah as even after clearing all room since not all trigger are fired it doesn't register them as win. I love all those extra zombie but this trigger to wake them up is just so badly implemented, stealth has no value, trigger are making quest no fun, when you get everything but because you didn't trigger some zombie area they won't complete and trigger are not visible obviously to activate them. and that yellow dot just stuck. they are not at all natural game play fit. Stealth is like moody, once all10s of zombie just keep sleeping and once even if you are in other room they all get active and attack . If you use guns even in forest reason they call screamer and they break half the door and some trigger just fails as result of it. Sometime game feels like developer just want player to die and their skill doesn't matter. Game's motive is Survival not zombie fighting, if we need zombie fighting we rather choose a game with bigger gun and 1000s of zombie attack our base. Please don't divert from basic concept of game.
  4. I agree, I often just wait for finding good item in Tier loot (like 6 quality) than craft my own tools or guns. the only thing I do crafting is concrete mix or gun in long run. rest is all useless to craft.
  5. Where is Dev Diary for A22, we already see Tweets about it.. time to get new thread no? btw A21 is killer.. I try infestation tier 6 (shotgun factory) .. I got confuse on path to explore building.. it was clear before but now I reach 2-3 times places where I cannot figureout the path and end up digging walls and stuff get myself kill in process as I open wrong door too soon.
  6. Okay, I get a chance to play new Experimental, few things I am not sure if are bugs: 1. When the latest 317 update came in it wiped my Skill point allocated already, and magazine read before it. I have to restart new game 2. Performance is laggy. I have 1660 GTX, on Core i7 A20 give good 100+ FPS on settings (medium) I play, but now it jump between 14 to 50 and become so unplayable at time. 3. I was cleaning this room and I see 3 Z coming to attach me (as it was level 1 house end loot) So I close the door between them and me, and before I can make switch to my pipe machine gun. and hit between door (as they break part of it). my player is dead. there were not feral and I am sure they hit me from behind closed door (same way we use to hit them from ages) ..
  7. I am not sure if Learn by Reading is good option, but it is changed quite a few time in past and really love to see it been fixed at least for few years before it is changed.
  8. I see a "Roadmap to Gold" is published, does that mean "learn by reading" will be part of gold? as this change few times in past, so anything can come back or will it still change going forward or uncertain. Do we lock features for A21 yet?
  9. For me it is always loot, by the time I collect parts I already get level 6 from loot. So why bother crafting at all.
  10. Can we get just that part .. if not "Will reveal when time come thing" just curious now new water looks.. I have same issue with TFP at start, but slowly I realize they are enjoying development and game themselves. they love this game. And with that Passion it is understandable they do not have hard deadline for users. Also the game they are developing has its own challenge with provided hardware they are not easy to solve. So it is not possible to always remain true to deadline. It is more of R&D stuff then commercial HR Payroll/Ecommerce website development. Trust the team they are doing what they can to release soon. Also it is good they do not have those hard deadline, otherwise I won't get 5 different game in 5 different version. I am happy that I play this game, more happy that I see how complex software are developed.
  11. Is there any Video of new Water Simulation? how it looks or work?
  12. Do we have this feature in 7DTD yet? it will be awesome ...
  13. on my single player game, my trader do not open the next day [it is also a horde night day for me]. Not sure if you guys stop trader from working on horde day or it is bug..
  14. I agree, I do not want too many bandits, but maybe group of 3-4 occuring once in a week or two make it more interesting for me.
  15. It also mean a thread for A21 Developer Diary should be there now. Super excited for Bandit.. YAY
  16. Well I think you mean Fan asking for A21..
  17. Did we have that hitler video recreated for A20 yet ?
  18. I am not asking for release date, but it is been 3-4 month to A20, what all progress did we make so far, as I see still several of topic has "Details coming soon" . Are there really plan for those or already drop for A20? I think we should have details by now?
  19. Is there anything we can do about the Shape Menu, We can check shape of item in our belt. But the other day, I need a shape from wet concrete and I was not sure if the shape is available in which item, so I have to cook it to see what shapes are available in that? but if we can tell which shapes are available before we cook will save lot of time and resources for players.
  20. So, my counter of 5000 kill in game is wrong, and it could be 5500 easily with all vulture I ever kill in ths game .. damn. But thanks.
  21. Areawise Airport cannot go bigger than regular factory we found in game now. It won't load in one chunk, then what is the point of having it, we can make skyscrapper but not wide fields due to how game works. Plus, I don't see a lot of loot in airport, unless we have Cargo airport. I would rather love to see a Warehouse (something like amazon Warehouses around that world) They give lot of loot and Zombie to kill.
  22. They are fun to kill in air. Their animation when you shot him during jump is cool.
  23. From experience on A19 Are there going to be any adjustment in tools. I feel like Impact driver is kinda worthless. It take too much stamina for automatic tool and animation (though is good) but appears to be taking more time to do job. Similarly I used a Ak47 Quality 6 and M60 Q1, the aiming and hit ratio of M60 is way better than AK47. Sometime, I hate animation when I aim on Zombie Body (chest) when in bunch of 3-4 and fire a bullet and can see bullet been missed and hitting at my AIM pointer on ground [through zombie body] and zombie get no hit. I mean either the bullet goes in different angle, but if projectile is through body why it doesn't hit.. Aim in this game is just random number. Often hitting a distance zombie (at 12-15block away) is more accurate then hitting one in 3-4 m/block distance.
  24. I start playing after like 6 months, and yes it might feel repeat of last iteration you do, but don't we are same guys who play Mario for ages doing same round? Need for speed is still a car racing .. isn't it that boring? even pubg isn't it same first person shooting.. I mean common on 2 new weapon here and there and it is same as playing Delta force back in 1990's2000's? My point is all game are limited who vast they are, you can experiment with setting and try different level, or add mods. even if they add 100 more zombie or 200 new items or maps, the base remain what it is, Survival game... Having said that, I love the game in a16 (when I original start it), and I love it in a19 .. it is same time pass game for me. Sometime I play on Servers.. sometime I play single player, trying different mod, vanilla. Not all game support mod natively, if Developer team add modding then it is one of the FEATURE for player to use... if you don't use it, then it is waste of tech put in by team.
  25. Multiplayer game is good, but if feature is not working there, but single player can have that feature. Then why not release feature for single player only, and improve and release for multiplayer when it can be ready? At least 10% -30% of community will get something to play extra?
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