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vitamin

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Everything posted by vitamin

  1. Liking it so far. Great job! Have few small problems: - Some old car's windows appear pink (an indication of a missing texture?) - The Advanced Campfire appears all black (missing all textures) - Log file grows to 100s of MB full of lines like: (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) attack(2) is Valid Using Linux, so paths might be an issue. I tried to start in creative mode and fly around. Also created and placed the advanced camp fire. Couldn't reproduce the texture issues. Can't see anything relevant in the log file, but hard to search due to it's size. Completely fresh install with removing save files.
  2. Yes, you have to find another Class Paper. If you found the wrong one, just scrap it, it will make a blank one that you can turn into any class you want. And yes, you can have multiple classes' quests active at the same time. Just make sure you have enough inventory before completing each. Or you won't get the cool stuff.
  3. This is due to many more items available to display. Suggested work around is to display favorites only (press star in the top left corner). You can still search for an item that's not favorite.
  4. 'cd' into that new directory and 'mv' all files from it one directory up. Ex: Assuming you have steam installed under user "steam" in "/home/steam" directory. And you downloaded the zip file into /tmp directory. cd '/home/steam/Steam/steamapps/common/7 Days to Die Dedicated Server' unzip /tmp/WaroftheWalkersMod---BBM---Github-master.zip' mv -f WaroftheWalkersMod---BBM---Github-master/* . rm -f WaroftheWalkersMod---BBM---Github-master
  5. All ores now have the same chance to appear in any biome. In my experience playing WotW nitrate, lead, and coal are now harder to find. And feels like being "replaced" by tungsten and copper & zinc.
  6. Clarification. I'm using Git directly instead of downloading zip file. So when you removed those 2 SDX files from repository it deleted them from the game directory. All people who just downloading zip won't have this issue.
  7. Still broken. Think I've found the problem. You accidentally deleted these 2 files: 7DaysToDie_Data/Managed/SDX.Core.dll 7DaysToDie_Data/Managed/SDX.Payload.dll After restoring them from the B62 version game starts correctly.
  8. B64 is broken with 16.4 The last version B64 is not working for me with last update. Last few meaningful lines form the log: 2017-10-27T19:18:50 5.724 INF Loading main scene The file '/home/vitaliy/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/level1' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 223) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.161000 ms FileNotFoundException: Could not load file or assembly 'SDX.Payload, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The last part keeps repeating until I kill the game. The previous version B62 works. Removed local files and re-downloaded everything. No change. Running Linux here, so something might be behaving differently from Windows.
  9. Just grab it from github: https://github.com/dwallorde/WaroftheWalkersMod---BBM---Github/archive/master.zip
  10. Found an answer to 1): items.xml entry for HDNailGun action0 doesn't contain gasCan: <property name="Allowed_upgrade_items" value="wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers,nail,ForgedTungsten,corn" /> While same entry for regular nailgun does: <property name="Allowed_upgrade_items" value="wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers,nail,gasCan,corn"/>
  11. 1) Yes, using HD nailgun. Adding one gas can worked. But upgrading from fully empty trap doesn't. Looked in the XML files and can't find anything obvious. 3) "SteelSmithingClass" is what it's called in the XML. Not a big deal, since it seems total number of points should be enough to unlock all the perks. Just didn't want to spend 15 points on something I already had. 4) Interesting, will try favorites. Also the search in all crafting menus seems to require 3 characters minimum now. I've struggled with it for a while. And seem some streamers having the issue with it as well. Ex, if I type "9" in the perks search in vanilla it would find Miner 69er. Not so in the mod. Still with as much of changes this mod adds it's a darn good job that only so few errors popped up! Keep up the good work.
  12. Few bugs Great mod, enjoying it so far! Awesome job! Few bugs that I've found so far: Can't upgrade an empty fire trap block. It saying I have no gas while I have plenty of gas cans in my backpack. And even gas barrels. Confirm what Hicks said - selecting damaged baited fishing rod spams log with nullreference errors. The only thing I managed to do is to equip the thing and drop it. "Tungsten Smithing" requires "Steel Smithing", which is a waste of points if I already unlocked SteelSmithingClass. All crafting areas' GUI is very laggy when trying to drag something. And nearly unusable if I have something crafting in my backpack.
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