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vitamin

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Posts posted by vitamin

  1. On 1/9/2021 at 8:45 PM, sphereii said:

    Thank you for the log. I'll spin up my Linux VM and test.   Was this Winterween on 19.2 or 19.3? There's two different downloads depending on which one you were using.

    Managed to get the full crash and the corresponding log file. Hope this helps. Appreciate you taking time to look into it.

     

    BTW, I tried running 7D2D with the mod under Wine using OpenGL renderer. It does not crash.

    7d2d_winter_crash.txt output_log__2021-01-12__10-08-09.txt

  2. I grabbed the master branch. But it looks like it is for A19.2.

    Just checked out a19.3 branch and created a new world. Same thing. Crashes right when the player is being first drawn on the screen. Still no backtrace.

  3. Any idea why it might be crashing on Linux? Not much help from the logs. Last few lines say:


    2021-01-09T11:08:16 154.064 INF Respawn almost done
    2021-01-09T11:08:16 154.072 INF PlayerSpawnedInWorld (reason: LoadedGame, position: -1632, 66, -1728): localplayer
    Obtained 1 stack frames.
    #0  0x0000004124761f in (Unknown)

     

  4. i passed level 60 and purchase quality joe 4/5 but the best quality i got is around 250 and very rare green or above ,,most item from 100 to 250 ,,how scavenging work ? you removed that skill although you can just show it with remove of buy option like other skills!!!!!!

    is the last quality joe will even do anything 45points needed to just increase loot quality by 30 !!!!????

    Quality Joe skill does exactly what it says - increases quality of found loot by the particular amount. So with level 4/5 you should be getting all the loot with +70 quality.

     

    Now for the base quality, for your level 60 character base quality is 51 - 150. And you won't ever get items better than quality 350.

     

    The reason devs removed scavenging skill is to get around it's broken (or intended?) mechanic. Authors of this mod want for loot quality and level (common, uncommon, rare, untrarare) to scale with player level instead.

  5. Hi

    did i need wipe from V5.3.0? i play SP

     

    If i have to do wipe.. how i do that?

     

    Quoting the release notes (first line):

    V5.3.1 Update Released! Wipe Required!

     

    Wipe means you have to start a new game.

  6. Hey, thanks again!

     

    No errors on the launcher. I'm trying to join a server, the servers with lower ping (the ones I intended to play) all show this error of the butterflies block. Trying to play SP or to join that specific server with 4.2 on it's name works, hence why I thought this block was from a different version.

    The server might be running a different mod version than you do. Aside from that have no ideas. Since this mod requires EAC off there is no way to sync files between server and a client.

  7. I did notice this in my output_log:

     

    The file 'K:/7D2D_Mod_Installer/Ravenhearst/RH_41_21_Day_Horde_Edition/7DaysToDie_Data/level1' is corrupted! Remove it and launch unity again!

    This is normal. All SDX mods show this. The only issue I can find is you trying to play on Navezgane. This is not a good idea for mods that have many more POIs and modified world generation.

     

    Now the game CTD whilst building the game world

    There is definitely something up. Seen several people having same issue on discord. Mod devs might need to take a close look at this.

     

    Silly question, but I notice in Jax's post he says they will work on a single player version. Should I only run this mod as a MP game?

     

    What Jax meant is this mod mostly balanced around MP coop game play. Single player will have to learn additional classes to be able to progress. Which makes game much more challenging, especially with difficulty constantly increasing based on in-game day.

  8. Missing some tabs, respectively, not shown part of the goods (see in the General tab). The other tabs are duplicated. In the third version was fine.

    Mod changed categories of many items. Think they tried to reduce lag on other stations. You should still be able to buy everything from show all and secret stash tabs.

     

    - - - Updated - - -

     

    unfortunately I already installed the vanilla from zero (I bought an SSD so clean install), tried installing 3 versions from the mod launcher:

    - RH 41 7 day horde edition

    - RH 4 7 day horde edition

    - RH 4 21 day horde streamer edition

     

    none of these worked.

     

    Did mod launcher had any errors? Also, are you installing into separate directory structure as suggested by that image (ex: c:\7D2D)?

     

    And are you trying to play SP or join a server?

     

    - - - Updated - - -

     

    Hi, I'm having a really hard time getting this mod to work. It loads fine now (after some messing around) but I am only in the game a few seconds and it crashes. Open map - crash / fire an arrow - crash / Pause the game - crash / turn around - crash. You get the idea.....

     

    How much memory does your PC have? Also, check the log (default 7DaysToDie_Data\output_log.txt) for any obvious errors. Might also upload to pastebin.com and post link here.

     

    - - - Updated - - -

     

    Just noticed while mining for some iron... 150QL stone pick. I get the same amount of ore whether digging through rock or iron ore [every 5th or 6th swing]. But when in stone, I get stone and carbon as well on the in between swings.

     

    Is this correct?

    Sounds about right (at least the way it was in RH3). Using stone tools in this mod is an extreme PITA. Until you get at least an iron pickaxe just avoid special ores.

  9. Would LOVE a tip on which version has that butterflies_01 block tho, because the nearby servers give me that problem.

     

    It's been added in RH4.0. If you seeing this problem your install is broken. Try reinstalling it again with modlauncher as shown here: https://imgur.com/XBjSyEO

     

    If you doing manual install, you must start with vanilla A16.4 version.

  10. JaxTeller718 The trader's interface is broken.

     

    What exactly broken about it? It looked fine to me. Mod did change some categories. But show all, and secret stash should still have all the items.

  11. -Building path now makes more sense. There are three tiers. Each tier will break back into itself and will destroy on that first tier. The tiers are Tier 1 - Wood/Iron Tier 2 - Cobble/Flag/Brick/Concrete1 Tier 3 - Concrete2/Steel/Stainless

    What exactly did this do? I thought it let me build 3 separate tiers starting from their starting block (wood, cobble, rebar). But it's not the case. This is a huge hindrance to any building required major amount of _wasted_ resources and time.

  12. Is there a download link for the Client? For non-Windows platforms that aren't supported by the mod launcher? I tried the server download but it seems to be missing a few things.

     

    Server link is the correct link for single player. It worked fine for me. What is the problem you having?

  13. Will this work if you pick up the station and reposition it?

    It did work for me. The problem is an internal flag that's not being set correctly initially. After starting then stopping station, this flag gets properly reset.

  14. I have 4-5 guns and around 1K ammo... Starvation and thirst is a huge problem, firepower isnt....

     

    Why dish out guns and ammo left and right and be so tight withh food?

     

    Game is balanced around multiplayer. Also early on without any skills all weapons do very little damage. Together this means groups of several people can go through lots of ammo in first few weeks, before they can make their own ammo.

     

    Food and water shouldn't be an issue if you looting regular houses (kitchens in particular). Big apartment buildings are very valuable. Remember to make microwave ASAP. Pour all canned food into bowls, and then heat them in the microwave.

     

    - - - Updated - - -

     

    Gday. Just wanna report a bug. Not sure if its been reported.

    So advanced forge and blacksmith station always look and sound as if they are on, even when turned off. We playing on a MP server.

    This is known issue with those models. To avoid this problem, place forge / blacksmith station, then immediately start them and stop them.

  15. Hello, I have accidentally deleted the missions of the farming class, can it be recovered again? Thank you

     

    To give yourself a quest run this command in the console "givequest <quest name>". For quest name it's quest_FarmerClass01 - quest_FarmerClass11 whichever one you were on.

  16. Do you perhaps also have an idea on how to obtain the deer head and bear skin?

    According to the XML you need to use butcher's knife when harvesting stag and bear to get those items.

     

    After playing for hundreds of hours SP and MP I always used butcher's knife (after finding one) and have yet to get dear head or bear skin.

  17. My game froze. when I reset and loaded the mod again the minibike I was driving at the time is now gone.

    It's not gone. Trace your path back, you'll find it.

    The game saves minibike position less often than player's position. When game crashes you will end up ahead of the minibike.

  18. I had this happen to me, and the issue i had was i wasn't in/watching the station as it was crafting. If you watch when they are made, they count. Or at least they did for me.

    Correct. You have to be in the station when crafting things for them to count. Applies to drinks, food, etc.

     

     

    Stuck on boomstick for the shotgun class. I can't craft one...is this just an issue with having to find one? Best places to look if that's the case?

    Have to find it. And then you'll have to find one more...

    Just look in usual weapons drops - gun safes, gun store boxes. You do not have to complete class quests ASAP. You only get XP and upgrade points. Nothing else.

  19. Iwater is not that scarce if you know where to look, lakes and oceans might be scarce.

     

    *snicker* If you cant find water in a snow biome, please uninstall the game! *snicker*

    Was talking about large bodies of water, excluding POIs and watering holes.

     

     

    I love when people come here and assume something is broken without really experiencing the mod. You might always want to note that there are no Skills for increasing dismemberment for the crossbow, but there is for a bow {regular and iron}.

    Not sure what your point? Crossbow with steel cross bolts explodes heads same well, but very slow to reload.

    Also I was not talking about legolas skill. Even without it head explode with archery skill above 40 (nomad difficulty).

     

    And I've been playing RH 3 for hundreds of hours both SP and MP, and watched number of streamers playing it. Think by now I know what I'm talking about.

  20. Unless the LSAT is also broken?

    It's not that broken. First, it's pretty rare, so having 600 quality LSAT is nearly impossible. Even having 300 quality would be very hard, especially on day 14. Second, LSAT is expensive to repair. Third, it's head shot modifier is only 4, comparing to 7 for steel crossbow bolt, and 12 (!) for reinforced crossbow bolt.

     

    Archer class by itself is nice, with good progression, and variety of weapons. But the repeating crossbow just makes everything else irrelevant. And it scales to the point of being OP very fast.

  21. So you are trying to tell us you can land consistent headshots with a bow/crossbow weapon as much as any other weapon in the game at zombies running at full speed at you.

    Running at me? Yes, with the speed repeating cross bow shoots. However it's impossible to lend every single shot, since game itself has built-in miss chance.

  22. how is archer class broken? throw me some knowledge. educate me.

    No other class has a weapon that single-shots high level zombies. And not even with maxed out stats.

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