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Noobz

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About Noobz

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    Refugee
  1. I know the serveradmin.xml zombie spawn count (default 60) is how many zombies can currently spawn simultaneously. However, is there any setting that increases their density (difficulty maybe)? Example: Is there any way I can control that a POI has 5 or 500 zombies in it?
  2. That's an interesting alternative. I assume that's in the progression.xml too? If I set it to "2", am I going to log in and have my level worth of skill points to spend? Can I set it to fractions to get basically an extra point every 3, 5, or 10 levels, per se?
  3. Yeah, that's what I meant by "am I going to gain a bunch of levels out of nowhere? That could cause some balance issues with horde nights lol!" Suddenly every zombie is irradiated, yikes! I don't think it will be that bad, but it's definitely a concern, and part of the reason I'm asking. So do you know if it does shoot us up in levels immediately, or does it just change the required experience curve from that point on?
  4. Instead of linearly changing the xp multiplier on my server, I want to adjust the logarithmic curve of exp needed. My concern is what effect this will have on my existing game and the user profiles associated to it. If I had a level 50 character and lower the experience_multiplier from 1.05 to 1.03, am I going to gain a bunch of levels out of nowhere? That could cause some balance issues with horde nights lol! Will it cause other issues, both mechanically in-game or technically out-of-game? (I'll be backing up my server either way, but I didn't know the ramifications to user profiles). I understand the designer's desire for slower leveling with the experimental build's adjusted player power levels (he stated level 40 feeling very strong), but I know my players and I are struggling a little bit with the desire for progression and not really feeling it. I mean, as a Miner 69er (and Motherlode), I'm definitely the least level-starved, but grinding resource nodes all day e'r' day gets old.
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