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yosomith

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Everything posted by yosomith

  1. That sets me in the right direction, thanks
  2. Sorry, didn't think the actual xml was required. I want to change this: <attribute name="attPerception" name_key="attPerceptionName" desc_key="attPerceptionDesc" icon="ui_game_symbol_stealth"> <level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericLevel01"/></level_requirements> <level_requirements level="2"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericLevel02"/></level_requirements> <level_requirements level="3"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericLevel03"/></level_requirements> <level_requirements level="4"><requirement name="PlayerLevel" target="self" operation="GTE" value="20" desc_key="reqGenericLevel04"/></level_requirements> <level_requirements level="5"><requirement name="PlayerLevel" target="self" operation="GTE" value="30" desc_key="reqGenericLevel05"/></level_requirements> <level_requirements level="6"><requirement name="PlayerLevel" target="self" operation="GTE" value="40" desc_key="reqGenericLevel06"/></level_requirements> <level_requirements level="7"><requirement name="PlayerLevel" target="self" operation="GTE" value="50" desc_key="reqGenericLevel07"/></level_requirements> <level_requirements level="8"><requirement name="PlayerLevel" target="self" operation="GTE" value="60" desc_key="reqGenericLevel08"/></level_requirements> <level_requirements level="9"><requirement name="PlayerLevel" target="self" operation="GTE" value="80" desc_key="reqGenericLevel09"/></level_requirements> <level_requirements level="10"><requirement name="PlayerLevel" target="self" operation="GTE" value="100" desc_key="reqGenericLevel10"/></level_requirements> To this: <attribute name="attPerception" name_key="attPerceptionName" desc_key="attPerceptionDesc" icon="ui_game_symbol_stealth"> <level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericLevel01"/></level_requirements> <level_requirements level="2"><requirement name="PlayerLevel" target="self" operation="GTE" value="5" desc_key="reqGenericLevel02"/></level_requirements> <level_requirements level="3"><requirement name="PlayerLevel" target="self" operation="GTE" value="10" desc_key="reqGenericLevel03"/></level_requirements> <level_requirements level="4"><requirement name="PlayerLevel" target="self" operation="GTE" value="15" desc_key="reqGenericLevel04"/></level_requirements> <level_requirements level="5"><requirement name="PlayerLevel" target="self" operation="GTE" value="20" desc_key="reqGenericLevel05"/></level_requirements> <level_requirements level="6"><requirement name="PlayerLevel" target="self" operation="GTE" value="25" desc_key="reqGenericLevel06"/></level_requirements> <level_requirements level="7"><requirement name="PlayerLevel" target="self" operation="GTE" value="30" desc_key="reqGenericLevel07"/></level_requirements> <level_requirements level="8"><requirement name="PlayerLevel" target="self" operation="GTE" value="35" desc_key="reqGenericLevel08"/></level_requirements> <level_requirements level="9"><requirement name="PlayerLevel" target="self" operation="GTE" value="40" desc_key="reqGenericLevel09"/></level_requirements> <level_requirements level="10"><requirement name="PlayerLevel" target="self" operation="GTE" value="45" desc_key="reqGenericLevel10"/></level_requirements> I suppose while I'm on this I take it adding additional levels to it would be easy as well? So what I mean is adding this to the end of the code: <level_requirements level="11"><requirement name="PlayerLevel" target="self" operation="GTE" value="50" desc_key="reqGenericLevel10"/></level_requirements>
  3. Looking to change up the progression of the game, basically what I want to do is change when certain levels of perks become available. Example from: Perception 1 level requirement - 1 2 level requirement - 1 3 level requirement - 1 4 level requirement - 20 5 level requirement - 30 6 level requirement - 40 7 level requirement - 50 etc. Example to: Perception 1 level requirement - 1 2 level requirement - 5 3 level requirement - 10 4 level requirement - 15 5 level requirement - 20 etc. I did similar things to this with a16 but since a17 has moved to xpath I don't really know how to do a whole lot.
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