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WallopingShark

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  • Birthday 04/30/1994

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  1. I'm using v0.474, the A18.2 version of Nitrogen. I'm using A18.4 for my 7dtd game, could the difference in version be causing this main.ttw?
  2. I have had this problem only since using A18 Nitrogen. I have not used A19 Nitrogen or A19 at all. The problem I am having is when I get past ~7 days in the game, I switched the blood moon date to see if it was dependent upon blood moon but it isn't. The problem is that some of the prefabs break and become "merky" as I call it because some of the things within the prefabs will not look right. For example I have gone into 3 straight custom prefabs and I cannot see the floor because there is a one block high canvas over everything and then I will walk to a different location within the prefab and be able to see fine. This problem does not seem to happen earlier in the game as I scouted one of those three locations beforehand and went there looking for the loot I had seen and found the floor and random sections completely invisible because of this canvas layer on everything from doors to hatches to desks to floors. This problem is shortly accompanied by unexplained lagging within a few days in game and ultimately the game crashes forcing me to close it and then when I open the game again I get the error in the first picture. I start the previous save and it gives me the errors in the second picture for many, if not all, custom prefabs. To my knowledge I only have compo pack 42, but that is what I selected in Nitrogen when creating the world. I was able to load all prefabs before but now it seems they have broken. This is not the first time it has happened, it is the third time, I thought the other two instances were caused by adding other mods but I have not added any mods nor prefabs since starting this new Nitrogen world. I am wondering what is causing this problem, I would ultimately like a solution to this issue if there is one but until then I will keep playing around with different things. Lmk if you have a potential solution
  3. You have to put the prefabs from compopack into the prefabs folder of the game in programfiles
  4. It has to do with the java version. I had only the 32bit version and needed the 64bit version. Go to the Configure Java app > Java > View. Under the Architecture column the 32bit will be x86 and the 64bit will be x84_64. I had to manually download the 64bit version because the normal download link would only give me the 32bit. https://www.java.com/en/download/faq/java_win64bit.xml Under the Summary > Download Instructions will be links to both downloads, make sure you choose the 64bit, it will lead to another page with a manual download link for the 64bit. After downloading/installing the 64bit check the Configure Java app again and make sure you see the x86_64 in the View page. If you have it, make sure to disable the 32bit version. Start up the Nitrogen app and it should actually open this time.
  5. Now I'm getting an issue where there aren't any buildings. Just roads of towns with only trees and rocks to see. It has happened to both of the maps I have attempted to create. The preview shows where buildings are meant to be but in game there is nothing. Edit: I forgot to actually put the compopack 43 stuff in the prefabs folder
  6. This was the issue! I had to manually download the 64 bit version and turn off the 32 bit version. Thanks for the help, I'm currently counting sheep lol
  7. I'm having trouble with Java when starting nitrogen. It says "This application requires Java Runtime Environment 1.8" It takes me to the Java download page and I go through the process of downloading it again. I try to open nitrogen again and it says the same thing. I've checked all the settings in the Java control panel and everything is enabled. I checked the verify Java thing on the Java website and it says I have version 8 update 251. Anyone know how to fix this? I ran the executable jar file and when I click the generate button it says "Cannot detect a 64 bit Java VM, you might run this programm in 32 a bit Java VM. please make sure you run a 64 bit installation of Java to avoid out of memory errors" I know I have the 64 bit version Java so I'm not sure what to do from here. It generates the map folder but the preview folder is empty and the only other file is Radiation which is all black.
  8. I wonder if there is a way to run the console version the game on a PC somehow. Not too familiar with larger stuff like that but I imagine you could screenshot the map x number of times and then stitch those screenshots together in photoshop. Ideally I'd like a website for console players that acts like the Random Gen World Previewer thing on the PC version so we can zoom in and what not and see what is around. Unfortunately I don't see the console community creating that large of a project, nor do I think the fun pimps are focusing on adding that feature to the console game.
  9. Theres not 1 single answer to this question, its very objective to the individual's specific set of criteria. Some people like large lakes some people cannot stand it, some people like the challenge of large non-green biomes (biomes that aren't forest) and some people like to only build bases in the forest. For your specific set of criteria I'd suggest "Roobie", "WnJ", or "chittychitty". All of these have plenty of towns with only a little water, more than a few traders, and little bit of every biome. For the seed Roobie I would recommend the coordinates around 808S 1175E because I know for sure that there are traders at 802 S 955E and 775S 1615E. There are also video showcasing each of these seeds on youtube, on the channel called Crackpot Texas.
  10. My last post should've been directed at you.
  11. On the seed "what" there is a town that I think will fit your criteria. It isn't a lake front town, but it is very very close to the town. The town is at 600N 1150W with the lake being a few hundreds blocks south, follow the road in the south east corner of the town and it will lead you to a lake. The town is in a snow biome and the lake is in a forest biome. The line between the biomes is the southern edge of the town. The town isn't huge but it has some of the new pois including the red mesa missile silo. Theres also a trader north east of the town along one of the paths. There is another town in the snow biome due north of the town I previously told you about. There is a third town due south of the original town, this one is further, maybe 1000 blocks or so from the first town. Crackpot Texas did a video on this seed, at 1:10 you will see the first town I'm talking about, he the moves south on the map to show the lake I'm talking about.
  12. Seed name "Roobie", at around 800S 1170E there is somewhat flat land to the north and west of here, just west of here is a trader and just east of here is a trader. The land isn't 100% flat but there aren't any hills north and west of the coordinate above. I built my base and a farm here because its with 1km of the main hub city, 2 other cities (might be a third, I'm not sure), and 2 traders so you are in the middle of everything, plus its all pine and maple forest until you get to the main hub city. If water is an issue, there is a huge lake at around 150S 2000E or 2 houses with pools in a town southwest of this location.
  13. Not sure how big of a dessert area you're talking about or if you are okay with a plains biome so I'll suggest that you watch Crackpot Texas on youtube. He does seed showcases where he goes around and shows all the towns, which will give you a look at all the biomes too so you can get an idea of where you can build your base. A few seeds with the most cities are: Roobie, WnJ, and AllOurDestiney. He has 2 videos on each of these seeds where you can adequately get an idea if these seeds have what you are looking for. Know that all main hub cities (towns at 0,0) are located in wasteland so there will always be wasteland around that area.
  14. The easiest way to find one of these big cliffs is close to a city, a lot of times the city is lower elevation than the surrounding area and the change in elevation is usually very sudden and quick, which creates a cliff like you're looking for. In the seed "Roobie" there is a very long cliff along a road next to the main hub city, specifically at 444S 382E looking north. There are cliffs to the right (east) of the road which just lead to a short valley at the bottom and then larger cliffs on the other side of the valley or there are cliffs to the left (west) side of the road which would lead you towards the main hub city. Because the main hub city is on the left it is wasteland all the way down on the left side of the road, but I know for sure that the cliffs on the right of the road are in a Pine Forest (the further up the road you get, it eventually turns into wasteland on the right side of the road, but the bottom of that valley is all pine forest. There is a large house nearby the coordinate above that has a forge in it too. There is a trader about 650m east of the house and another trader less than 1km east of the first trader. The main hub city is literally at the bottom of the cliffs on the left side of the road, but there is 1 town a little bit south of the coordinate above and another city southeast of the second trader. As far as water goes, I only know of 1 lake and its a huge lake with a north to south edge around 150S 2000E, but I know there are at least 2 houses in the city just south of these cliffs that have full pools in their backyard. If I was you I would put my base along the other side of the small valley on the right side of the road, the highest point at 472S 520E. The cliff along this edge is very long and fairly straight, the only downside is that its not level all the way across, the peak is roughly 60-70 blocks from the valley floor but I'd say the average height is around 40-50 blocks high. The slope is such that if you were to sprint down it you would probably die and its impossible to sprint and jump up the cliffs for most of the entire section of cliff, it drops about 30 vertical blocks in the span of 2 horizontal blocks. The length of the cliff here is about 200 blocks, it goes from around 430E to around 630E. Crackpot Texas on youtube has made videos about this map showing the coordinates of all the towns and traders with all the new POI's in each town (two separate videos).
  15. Lol. I have been checking his channel for new seeds a few times a week since I started playing the game, and I subscribed to him on Youtube when the most recent update came out. I was hoping he would do a video on WnJ back when I posted the request for the coordinates. The "mental map" I said I was going to use was actually just crackpot's youtube map. Definitely glad to know he's getting the love he deserves being one of the only (definitely the best) console youtuber to go through the best seeds with a map instead of just saying they are good and maybe streaming it.
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