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dwallorde

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Everything posted by dwallorde

  1. Will the Jetski be updated to A21?
  2. Just curious on your fishing mod V2. Are you planning on updating it for A21? No pressure just wondering
  3. @faatal Any chance the properties "VehicleReflectedDamage", "VehicleEntityDamage", "VehicleBlockDamage", etc can be hooked up in xml so us modders can easily modify such stats for vehicles? These don't seem to do anything at the moment and have had other people say they don't do anything.. Thanks
  4. I to been having issues on my server with the mod as where whenever in a party the wandering horde spawns and it continuously spawns zombies non stop. One time we tried to actually try and clear it all but they kept spawning and always right in front of us. Usually get the infinite hordes for us inside cities. And the only way to stop them is to "killall" X2 in console or to leave the area and restart game. Also has been "crashing" server quite often but not where the server actually shuts down but freezes all AI and player actions (Like looting, playing ui sounds, etc). I will try and get a output log for when it happens next time. Also for me its usually not during a BM but when in cities. But I have had it once occur during the end of a bloodmoon that broke the bloodmoon zombies from spawning...that only happened once for me on the previous update. I would like to know how to properly set size of the wandering hordes and maybe how often they can occur during a game day as of right now it seems like when I am at my base I will get 4 or 5 massive hordes constantly come through and a lot of the time (if they don't spot me) will get close to my base and then start pathing in a large circle around my base and never leave.. so I have to deal with them...not a big deal, reason why I wanted better wandering hordes but seems way too often and would like the zombie if I don't attract them too continue going in the directing they are heading until they "despawn"..
  5. Yea totally miss-read that....my bad. I'll see myself out
  6. It has to equal 100% though... 60% of the map you want won't have a biome?
  7. It's happening this weekend! Streamer weekend that is. Monday is for us!
  8. I thought it was as I saw that farewell sign that I have only seen in Navezgane
  9. One model is for the broken versions you find in POIs while other is the working one you craft
  10. Isn't the 20.7 twitch integration what is coming in A21 for the public? Thus kinda is a A21 feature 😛
  11. Is the bug where helper blocks are not randomized everytime a prefab is refreshed by a quest getting fixed?
  12. My guess it will work the same. I dont think the pipes are actually doing anything other than the actual valve block. I think its similar tech to the door buttons we have in A20. So the valve is just a toggle that in the editor its programmed to deactivate the trap.
  13. So turns out it was the mos launcher. It never deleted the smxlib folder in the install directory even though it did in the tempmods folder. It works fine now once i manually deletes it
  14. Appears to be bugs with latest scrollable backpack modlet. Quite often it will freeze like a overlay of your inventory when scrolling. You can see at bottom of inventory screen it being scrolled but the top doesnt move or can be interacted with. Often happened after opening inventory a few times or switching from inventory to character screen when applying armour
  15. Skipping Part 3.1 and just doing 3.2 will be better as it just disables SMX Players screen and the vanilla one will be then enabled.
  16. V20.1.1.4 Update Notes: (Experimental Branch) Stable Release Candidate Change Log: (New Game Should be done for this update due to the NPC Core update) -Fixed Advanced Daring Adventurer Perk Level 2 Description -Fixed Robotic Drone crafting quality now governed by Robotic/Junk Crafting Skill -Changed Reduced Heat Score caused by gun shots from across the board -Empty Pallets now drop Wood & Nails -Fixed Stack of Leather Wrong Icon -Added Stack of Paper Bundle -Added Stack of Sewing Kits Bundle -Added ability to re-bundle lockpicks -Added Stack of Brass Bundle -Added Stack of Lead Bundle -Fixed T3 Gun Crafting Progression quest linked to wrong Rifle -Increased Copper and Zinc harvest from Ore Block -Fixed Group tag for Stack of Sand Bundle to Resources -Updated Village Prefab -Added Recipes for new Advanced Parts (Eg. Tungsten Tool Parts) -Updated NPC Core Pack Modlet -Updated RaiderGurlz Pack -Updated Raiderz Pack -Updated Soldier Pack -Updated Zombies Pack -Updated PitFighterz Pack -Updated Survivors Pack -Updated Khzmusik_Zombies Pack -Slightly reduced experience multiplier per level Keep an eye out at traders in their secret stash page. The higher you perk into bartering the better chances of tools you will get. I have seen many before level 100
  17. It is fixed in experimental version, and will be on stable once that version switches over V20.1.1.3 Released onto experimental branch Change Log: -Fixed Kevlar Armour cannot be scrapped -Fixed 12g Shotgun Shell, 9mm Bullets and 7.62mm Bullet Perks not unlockable -Changed Tradesman Workstation Perk name -Changed Technician Workstation Perk name -Fixed Tungsten Crowbar could not be scrapped -Fixed Tool Window for Builders Workstation -Fixed Water Well Schematic Name -Changed Steel Crowbar now uses Steel Tool Parts in recipe and now scraps to those parts -Updated Working Elevator Modlet -Updated Hind Modlet (2nd Time, should be no more shrinking now) -Zombie Hunting Part 7 now is the last quest in chain and finishes at 250 zombie kills. (Their was a bug or something that happened where the game couldn't track past 256) -Animal Hunting Part 8 now is the last quest in the chain and finishes at 250 animal kills. (Same issue as zombie hunting quests) *Note that the changes to the animal/zombie killing quest chains may cause you to lose either of them from your quest log. (Use command in console "givequest quest_progressionAnimalHunting8" or "quest_progressionZombieHunting7" Change the number to whichever part you were on)
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