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Guppycur

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Everything posted by Guppycur

  1. Great question! https://youtu.be/Es02jP9IRQ4
  2. Updated the mod to include kageshiop's progression, and fixed (I hope, I didn't test) the localization for the flamethrower's description. It probably works? 😃
  3. Updated the vultures in Fire Mod. ...the rad, boss and boss with fire do not spawn naturally. They're there as resources for people to use. @kageshiOP Enjoy. 😃
  4. ...these are NOT yet added to entitygroups.
  5. Updated them. They're in a new repo. Check: https://community.7daystodie.com/topic/32799-guppy-mods-a21/
  6. I've moved to a new repo, so the links have changed. I've updated the guppy zombies to a21.
  7. I like that they stack as well; stand on top of a building and they will build a wall to get to you.
  8. Well those are getting swapped out in what, a22 I think? Which would make this mod irrelevant I suspect.
  9. ...there's a mod being made for that. https://cdn.discordapp.com/attachments/830757143204200489/1132014896847003678/2023-07-21_14-13-31.mp4
  10. So another modder did some code for it that I have not yet tested, but it goes about using portals in an entirely different manner. Sphereii is still planning a refactor (redo) of his part, which I will ultimately end up using, but I don't see why both couldn't be supported. Once I work out the details I will post a link to both. Since the majority of my mods require score I Will always support sphereii but the other guy (ocbMaurice) is pretty damn good too. So more coming on that later today.
  11. This doesn't work in a21? Huh. Ok shoot I only just updated it to a20. 🙂 I'll check and move it higher on the list.
  12. I'm able to reproduce the disconnect error, so no feedback necessary yet until we try a fix.
  13. @Meechakeecha I'll be most interested in knowing if the new sCore update solves problem 1, thanks. I'm setting up a dedi to test it as well.
  14. Sphereii updated score to make the portals "chunk observers" which in theory should mean they stay connected because the chunks won't unload. Downside is those chunks won't unload but oh well. He also added a 1 block high offset to the spawn location so you'll portal in above the portal now, so make sure there is no close roof above the portal.
  15. I'll do 2-4 because 1 is being researched. 2 - the available portals are for use and work fine, however each has a different XML set up to show the different connection methods. As long as you set the XML how you want, all portals will work the same. 3 - I've heard that, but haven't experienced it myself. I might see if sphereii can push the teleport spot like .5 forward. 4 - you will likely have to add them to loot or make a recipe, I don't recall doing either. Remember, the mod is really for other modders to incorporate, I hadn't realized users would take the time to use them. I've put in a request to sphereii for a spawnoffset XML property for #3.
  16. Huh. Can you drag your buffs.xml here? New save game?
  17. Sphereii updated sCore. Update to solve issue.
  18. Sphereii has fixed it on his end; I'm not sure when he will release, but keep an eye out for a new sCore update.
  19. First, the screen shot was to show that there is no texture problem, and I have proven that. Accept it or not, I do not care. Second, I was able to find a reproduce for the portal error, and it has nothing to do with District Zero, and have passed it along to Sphereii since it's an issue with sCore.
  20. Can't reproduce your issue. Given how your last issue was also not reproducable on my end, I'm going to say it again. I am only going to support MY mod and MY mod only.. Also, git updated with the vulture fix. Lemme know if this works for you, @kageshiOP
  21. Hm, git may not be updated after all. I'll be home in an hour or so to check.
  22. I'll knock the radius down to like 5 and do another update a little later today. Is it all of them or just certain ones?
  23. Pushed a theoretical fix for the vulture issue. Please test test test and let me know. They should only turn to burnt vultures IF THEY have a burning buff of them at death. Thanks! ...easiest to test with the radiated vulture since they don't die as quickly when you set them on fire.
  24. Nothing you're saying changes the fact that you need to PLAY AROUND WITH YOUR IN GAME VIDEO SETTINGS.
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