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Guppycur

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Everything posted by Guppycur

  1. The setup between her and one that works is identical. I'm mystified so will address it in the AM again. In the meantime, I just pushed a new update that reverts the entitygroup change since it didn't work, and disables the cheerleader. ...the fact I can't get a log of the crash, just the entry right before the crash, makes it hard to even know where to look. 😃
  2. That helps (log entry), thanks. Seeing if I can sort it now. 😃 ...was able to dupe the issue with the cheerleader. Don't see anything different in Unity. Very weird. May be a good idea to disable her.
  3. Just updated the zombie mod; recompressed them using lz4 compression which means I don't need a loading hack, and updated the entitygroups to use astralweaver's xpath.
  4. ...I cannot reproduce the crashes. I've killed them with a variety of means from spikes to machete to the dev gun and a lot in between...
  5. "One of my horde bases". What do you mean?
  6. re: Vulture fire spawn ...I'm just not seeing the issues when I'm updated to the most current version of the fire mod. Check this video. re: gupMumCards ...this mod seems to work well, I'm not sure why someone would have any issues. re: zombie mod I'll be re-packaging them anyway using a new compression format, I'll check again for any issues with the security guard and cheerleader.
  7. And you're using the new link on the first page? The cards may be experiencing problems. I plan to test in a bit. Unsure if it's a "break things" problem or a "doesn't work as intended" problem.
  8. So the fire extinguisher is definitely not made to be repairable, I think I have enough of those in the world... I thought about making a CO2 workstation, but thought what was the point. As far as the flamethrower goes, I only stuck it in there for testing so feel free to edit however you want. People seem to want to use it for some reason. 🙂 If you make any edits please post your edits here. That way I can incorporate them into the full mod if they fit and work. You're going to have to be way more specific.
  9. I like the quick and dirty way; I'ma test this a bit then add it to the repo, crediting you of course. Oh if you do update (and I recommend it), don't use belle. Oh wow you're using a lot of them that didn't make it to a21. Maybe you shouldn't update.
  10. Oh that website is not very good about keeping current information. I happened upon it a few days ago and saw that they managed to combine my a20 and a21 version in their description, so there's no telling what link they are using. I eventually plan on including them in sleepers but it is a ridiculous amount of work so have been putting it off. The entitygroups file is where that's done at.
  11. Just realized something; you're probably grabbing the wrong version. Grab the one from the first page link; I changed repos. I'll delete the other one from that first repo I posted when I get to a computer.
  12. No they're not in sleeper groups yet. Ok I'll focus testing on those two, thanks for letting me know.
  13. Yes, but it's part of the mod so you'll have to do it.
  14. You should always use a fresh game when installing a mod. But this should work on new unexplored areas.
  15. Yes please report any desktop crashes in particular. If you have a log or can get a log, that would be great. I was able to track down an issue with Belle because the log's last entry showed me killing her. No entries past that, but it helped me find an issue with her.
  16. Yeh ever since I removed Belle I haven't had any problems.
  17. I've been in for a while and haven't seen that. Hm, I'll keep trying to repro.
  18. Today or before my last post?
  19. I have not had that experience. They're nailing me just fine. Gotta go to a movie but I'll take another look when I get back.
  20. Crash def not related to that then. I just shot one in the head and got a hard to desktop crash, investigating it now. White chick, short black hair. Belle. Yep. Headshotting belle causes a crash to desktop. I'm going to remove her until I can fix it later. Entity mod updated. Added the load hack and disabled Belle (she can still be spawned from f6, just don't do it). 😃
  21. What's your ram and GPU? I upped the quality of these guys a bit, maybe too much. ... but yeh spawning them in manually will fix the hitch. I'ma go do the load hack now.
  22. Done. Grab the new repo. ...I haven't done the spawn hack yet so initial spawns will cause a stutter. After one of a type spawns tho, subsequent spawns will be fine.
  23. No I haven't added them to entitygroups yet. I'm actually doing it right now and if the test passes, I'll update in a few minutes.
  24. Okay. I really think I have fixed this vulture always spawning a burnt vulture thing. Please test. Pushed a new update. If this works, then I'm going to have a random chance for one of the bosses.
  25. Well, the only way to do it is in unity, and I haven't gotten around to it yet. But if you're done with it, I can put it on the back burner, thanks for letting me know.
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