Jump to content

Guppycur

Members
  • Posts

    9,475
  • Joined

  • Last visited

  • Days Won

    72

Everything posted by Guppycur

  1. It'll require a client install
  2. Pushed an update to include those entitygroups and to fix the mesh distance issues. I'll try to kill armless a few times and see if I can duplicate.
  3. Ah thanks, easy fix. I'll push it later after lunch. 😃
  4. Did some UI fix arramus told me to do for the maga mod.
  5. Should have all those. You'll want to use the above linked entitygroups tho until the other one is finished.
  6. Another person wrote a script to create and entitygroups but I'm not sure if it's weighted for later gamestages. Fyi. https://github.com/dementive/Dementive7D2DMods/blob/main/Scripts/make_entitygroups.py
  7. Lol I'm done making new ones. 😃 Here is the list of names. I'd say RiotGear, Meaty and Radiated are tougher than the rest. ...but yeh I think the 40+ is enough for a pack. ...I'm saying that, but I'm also downloading more models to use. Lol
  8. Lol no worries, I'm adding a few more anyway.
  9. Added another burnt zombie because well, why not.
  10. Updated zombie mod to include second set of zombies and fix some collider issues I found on the 1st set. ...entitygroups is NOT updated, I will be lazy and see if Lantian adds these in too. 😃 Oh I also included the new entitygroup fix that @Lantian885 posted.
  11. Aaah... Cool thanks. I'll push it after coffee.
  12. What happened? Should I update the mod with this?
  13. @Dk710 It's the experimental version. I updated to test and sure enough it's the cause. I guess they got rid of those entitygroups. @Lantian885 So uh, I don't update for experimental releases but this is likely going to be a release soon; something to consider should you update your git with a new group. 😃
  14. I have a vehicle trader for a vehicle mod I use that "rents" a workbench in his shop for a limited time when you purchase a rental agreement; since it's a necessary workbench in the autoshop it becomes very useful until you can make your own. Point is, there are cool things you can do if you try hard enough. It's all on how they do things. Messy was a16 and the learn steel by spamming stone axes. It doesn't have to be that way. @Adam the Waster 😉
  15. Also, coming soon(tm) (probably this weekend) ...I may just push these out in the morning; there seem to be some headshot collider issues I can't figure out, but I'm going to sleep on it.
  16. Why not both? Keep the magazines, let the spam crafters spam; hell add the ability to buy training from a trader.
  17. Added/updated my old Desert Ambiance mod, renamed it to MAGA (Make Arid Great Again) Adds a few new desert plants, some sandstorms, a dustdevil or two, will be including tumbleweed when I can find that project... adds a Still so you can make Tequila from the Agave you can harvest.
  18. That would have been fixed a few patches ago. Best to keep up with the latest.
  19. Two quick points. First, if someone has fun spam crafting what's the harm? Second, you could introduce a high failure rate that scales down as you get better, so you're wasting materials. ...point is, there are ways to balance it, but nay sayers need to get their heads out of the a16 box. LBD was implemented poorly, which is why it failed. ...heck, the devs could learn by doing.
  20. Git updated with @Lantian885's entitygroup
  21. Ask any of the very skilled old school modders. We all typed totally uneducated nonsense into the XMLs. Learn by Breaking.
×
×
  • Create New...