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Everything posted by Guppycur

  1. What Krunch said. Nitrogen is just an alternative method to create the *same map files* that Vanilla does. Any issues with maps other than poi placement is purely coincidental.
  2. Doesn't the server confirmation message (or whatever it's called) in serverconfig.xml do this?
  3. Man, I was seriously hating and getting confused on your install instructions... ...until I realized they were the MacOS install instructions. 😃
  4. One thing I discovered with Valheim is that if you just play, not min max, the progression just sort of works, without even really trying. I like that. There is a um... Special person... on the server that has crates and crates of stuff... That works for him. I like that. I chose to work with others, this person was more solo, but both worked. He was a little faster on boss beating than we were but it wasn't that far off. Both play styles worked. I had fun, and presumably he had fun, that's what counted... I don't have that experience with 7 days. 7 days forces you to a pace.
  5. And we are practically on rails these days... Do this, in this order, or die. Sandbox play is broken... I guess you technically could, but it's no longer fun. Not enough to do. And there used to be. The devs (well, Joel) have said time and again "we want you to do xyz". And it shows.
  6. This could be more of a failing of the tutorials than of the "hard" game mechanics. Yes I get the business decision to cater to casuals and consolers, but don't conflate that with the success of the game when it came out. We will never know what drove the success, or what "could have been"... Sure it's understandable to go with mainstream thinking and keep the game casual and at 25 hours, and it's easy to say the sales climb is a result of the destruction of difficulty, but it's equally easy to say the climb could have been higher if the game was left complex and the rust buddy an
  7. Yeh, that's why the game's player base back when it was hard was so small and the reviews were so poor. ...oh wait. 😉
  8. There are a lot of applications for the downgrade path; I'd hate to see it go the way of the UMA for the sake of ... simplicity... to put it nicely.
  9. Locked containers bashed to unlocked. Crates to boxes. ...and other more creative uses I'm not allowed to speak about here.
  10. Will we lose support for the downgrade xml property entirely for this dumbing down change?
  11. It's a DMT mod, are you compiling it using DMT?
  12. It'd be nice to "get off the grid" so to speak, but a pipe dream for my situation atm.
  13. Absolutely; the difference between say, a coal plant and a wind/solar source is that batteries are *required* on the latter. That makes those techs not yet a viable solution. I'm happy with Nuclear, tbh. Well, it's still sub-freezing here and I've been cutting away my dead banana tree (it *was* big enough to bear fruit) but we'll supposedly be back in the 70's (f) this weekend. Then I'll have a true grasp of how many plants I lost. I've been fortunate, we only lost power for 4 hours and so far nothing has burst. So far. We keep the heat on high and the fireplace g
  14. Bordering on politics; it's an interesting thread but best to step away from that aspect of the subject. The thing is, while renewables sound great on paper, the technology just isn't there yet. Batteries suck. Period. Until those are radically improved, it's just not worth it.
  15. As only a consumer it's my understanding that CenterPoint is still the delivery guy and the third party companies just act as resellers, purchasing based on futures. ... It's not like we actually have a couple of hundred companies generating electricity, it just seems that way. Then you have companies like energy ogre that basically track your usage, then shift you around to the different resellers based on your usage so that way you always have the cheapest price. It works for us.
  16. We lost power for only about 4hrs, but luckily we are prepared. Gas is still on but we're on a boil notice for water. Or we aren't. News isn't very clear for our MUD district. Meh. Lowest it's got in the house is 65' so I'm lucky. I'm an insurance adjuster and yes, lots of pipes busting... And yes, people are dying because they're burning things they shouldn't. Just had a mom and kid die because they are in a car in a garage warming up. Sigh. Centerpoint (main power people here) say they're 60% without power. Wind turbines frozen, solar panels cover
  17. Increase longevity of the play through. In this case it's a good thing IMO. I think they're gearing it more towards biome toughness rather than gamestage (hopefully my memory and the posts I've read on that are correct), so that you're moving to tougher biomes if you want better gear.
  18. Well, THAT took some work to get playing nicely... nice job.
  19. Not sure why this one got moved; the question is germane to the conversation.
  20. Edit the entitygroups and add the zombies to those groups.
  21. They played valheim, saw what unity could do and are redoing their roadmap. Kidding. My guppy memory says they did at one point set players on fire, and I see the buff commented out... That coming back?
  22. That's apparently how Dwall has it set up in WotW.
  23. As far as I remember, the pack IS for modders to do with what they please.
  24. That's doable now. Create the world, go into the world's folder (gamefolder/data/worlds), set the spawnpoints in spawnpoints.xml, enjoy friendship. I'm guessing eventually we will get some generation settings so that this will be in the UI. ...and no roland,that's not modding. 😃
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