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RyanX

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Everything posted by RyanX

  1. I wouldn't say that the jars in particular are important, but being able to make a container to put water in is kind of a staple for survival games. I mean, we can make gyrocopters in this game but we can't make a container to transport water? ....in a survival game...for real... I don't care if they take them out or not as far as mechanics go but TFP certainly doesn't spend any time thinking about immersion. It's all kind of haphazard, sometimes seemingly for the sake of changing systems so they can have some more lines of text on the next Alpha update list.
  2. None of this is really relevant, though. The game would be fine just as it is for multiplayer if the servers are able to handle it. You don't need different maps because the ability to change the size is already there. They don't need to "create" anything for the higher player counts because it's all already there. Balancing issues can be handled by modders. There are just so many exploits, bugs, and cheats caused by the code that also work in single player. So, if you fix the single player, you also fix multiplayer, providing that the server can handle it.
  3. I haven't played on an 8 player server per se but I've certainly been on many servers where 40 or so was allowed and the population was low. But even when there were 8 players or less it still bugs out a lot. In the past, when 8 players could play smoothly, server owners were able to play around with some of the code to lessen the amount of bugs and glitches to allow more players. I don't believe it really even supports 8 players now as it is claimed. I agree with Roland that it doesn't have to play like Rust or DayZ. Multiplayer for some reason gets mixed up with PvP very often. PvP in 7D2D would just be a matter of turning player killing on and off. Best case scenario imho would be to just focus on increasing the player count in the PvE realm but allow the modders to tinker with the PvP side of things. Unfortunately, that ability has lessened over time.
  4. There is a way to dive deep! I haven't done it for quite a while but I remember being able to use bandages underwater when building there to stay down longer. when you start drowning, pop a bandage or first aid kit and you can keep your health up until you surface. This really shouldn't work for the sake of "realism", but whatever. I do like the random drops though, just not the ones that can apparently dig themselves underground.
  5. Hey buddy, where do you get off calling me a tool??!?!?!? I've been warned and had a post deleted for less than that!!!!!! And @Roland what are you talking about honey vs. vinegar? And there were no "mods" that allowed larger servers to work that I played, there were only "fixes" to try to make the game playable, and more fixes were needed with each alpha until server owners for the most part threw up their hands because it couldn't be done reasonably anymore. Where in the last couple of posts did I say anything that was aggressive? I don't think anything I said was even remotely out of line or unreasonable. It's like there's an "I'm offended" squad setup to point out how silly it is to even be talking about larger multiplayer, and that I'm an idiot for wanting it.
  6. It was a bad choice of words when I said "supported". You over-focus on the word "supported" and really snagged hard onto that. What I should have said is: The game used to be able to handle the larger server loads, and now it can't. It could when I bought it, it's the reason I bought the game, it can't now. This last sentence can't be disputed. Yes, it's early access, it's their game and they can do what they want with it. I've heard about a thousand times "It's not supported above 8 players" and "It's early access, it was never guaranteed, it's not their vision" . Those thoughts are overused and everyone knows it already, so every other post does not need to say "It's not supported above 8 players" and "early access games can change any time". No duh...we all know that. I'm just one of the advocates who want to keep multiplayer on the forefronts of TFPs minds. I would like to continue to play the game I bought.
  7. We all agree this is true and it's been said ad nauseum. BUT...when many of us purchased the game (I think I did in A15) there were many multiplayer servers running higher player counts. This attracted many, many of us to the game. There are features which showed that the direction of the game was going towards higher player counts. For example, why are vending machines able to be purchased by players? This isn't an item that will be used on 8 player servers. These are (or were) however used extensively on larger multiplayer servers. There were many, many of these servers and, although buggy, were playable. They have taken away even the ability to play this way. It's one thing to say that this game isn't intended for larger multiplayer servers, but it's another to have supported this ability in the past and then to negate it.
  8. It's only worthwhile in multiplayer, and even then most people would buy them and build their own shop. Of course this is kind of a weird thing since they don't support enough players for this to be useful anymore. Multiplayer features without the support to use said items. Hilarious.
  9. Whatever happens, punching plants should always be a thing.
  10. FINALLY, someone with a viewership says the things many of us have been saying all along! I agree 100% with everything he said. 100%. The graphics or the POI's don't need any further adjustment at this point. And the systems just get changed, not improved. Yet, that's what we continue to get...more graphics and more POI's. Aside from the player model, everything is pretty much fine and has been for quite some time. Look at how janky the player model is compared to the zombies. It's TERRIBLE. And for the obviously ignored point he made, the #1 point he made...multiplayer servers. They are terrible now. They've only gotten worse. I have almost 4k hours at this point and ALL of them have been on multiplayer servers. I haven't played since some time in A19 because they have gotten so bad. Just my 2 cents: TFP is largely disengaged from the community at this point. It's good to see schwanz in here, but he still ignored the mess of multiplayer (don't forget the browser, too!) The game owners seem to have gotten their money and aren't reinvesting into real improvements. Networking is where it's at now for a game like this, and if you can't play this game reliably with friends, then you are alienating a HUGE part of what used to be your base. Imho there was never more charm to this game then back around A16 when survival was tough. Now questing makes the game pretty much over by level 30. The world was more barren then but now there's so much loot that you have to go back to base after an hour or so. There have been improvements, but poorly implemented. More POI's? Fine, there have been enough for a long time now. Zombies? Graphics were fine a long time ago, pathing and behavior are still predictable and boring. I keep checking in to see what they change but I haven't seen anything that warrants me or my friends coming back to the game. In fact, more of them keep leaving because multiplayer is so bad.
  11. Well, that depends. Fuel can last a long, long time. For example, kerosene can last up to 25 years if sealed properly. Not sure about gasoline, but I'm sure if sealed properly could last a while.
  12. There used to be larger servers where there were 30+ people and we pretended we were in the apocalypse and zombies were trying to kill us. We made our own shops and banded together when a blood moon was coming and we tried to survive the hordes coming for us. We shared resources and helped each other. Sometimes these RP servers would have other players trying to kill you also. Their role was to try and kill you before you realized they were bad, and sometimes you had to RP a killer too and shoot them first. Those were back in the heyday though. You can't put that many people on a server anymore and have quality play.
  13. The most significant and revealing aspect of this server browser screw up is that it's still exists after all this time and has not yet been addressed by the devs. The best answers we get are "well this is probably why..." or "other reasons could have been...." When it is said that the "old method didn't scale very well" I can top that. "The new method doesn't do anything very well."
  14. Quick elephant in the room: How are the lights even operating at this point? There shouldn't even be lamps operating this long after an apocalypse. Yet another immersion breaker. I'm sure there are plenty of pretend theories that really don't make sense to follow.
  15. Before I even start, when I use the word "multiplayer" I mean more than 20 people, and up to about 40-50 people on a single server. Funny thing is, I haven't signed in for quite a while (quit playing when I tried to find a MP server in the new browser and it was ridiculous) and this was on my notifications also. But realistically, multiplayer is finished and I think we are resigned to it. I might check back in later to see if they fix the server browser, but as it stands now, the group I play with has moved on. We got our money's worth and the devs made a boatload of money, and really, they are finished also. This isn't the labor of love it once was and it's being milked for all it can until it's dead. I don't fault anybody, though. In fact, more power to them. I think you and I (along with many others before us) have reached the "acceptance" stage of grief. Multiplayer has been killed, we raged, denied, all that stuff....it's time to find something else. I'll check back in from time to time, like once or twice a year and see if they fix it, but I don't expect that they will and it's likely to get further away from MP as has been the trend for the last couple of alphas. There really hasn't been any other discussion of MP because they all left already and it's just us few stragglers. "See, nobody really wants multiplayer."
  16. It's a known issue that spit can go through the joints in blocks. Damage from explosions also radiates through blocks. I learned this when I put concrete around my electric fence posts outside and when the puke hit the spot where the blocks were diagonal from each other, it damaged/destroyed the posts.....behind full concrete.
  17. It also shows that this last update really didn't do anything to increase interest in 7D2D. People just logged on to see what they did for a bit then were like "meh".
  18. There are threads, the pitchforks have been out. Moderators have responded but nobody really cares what a moderator's opinion is on the matter. I haven't seen anything from anyone who matters, like a dev. There will probably have to be 10 or so new threads created before there's any acknowledgement. I think we are only up to 3 or so now. Also, please leave the bottom right of this response open for Kuosimodo to leave a dislke.
  19. Realistically, TFP probably doesn't even know that this is a problem. They are so detached from anything having to do with multiplayer that they probably don't really even care. Heck, if this gets people more frustrated with multiplayer and causes less people to play, then GOOD. That's less people to be here on the forums complaining about multiplayer problems.
  20. That's IT! Since they took the "fun" out of 7D2D with a20, they are going to put it into a new game! You are a genius!
  21. That's not how it works. In a larger Multiplayer server some people are building, some people are mining, some people are looting, so generally you still the same number of zombies when you are out.
  22. Part of the frustration with the crowd who love the multiplayer and/or PvP servers is that when we purchased the game, you could have either of those things, albeit they still did not run optimally. As time has progressed, these qualities about the game have regressed. When I purchased the game it was like "Well, these issues need improvement, but they have the makings of something truly great here." The only reason I even continued to play was because playing on a server with a group of regulars (read: 30 or so others, sometimes more) was a blast (up until shortly after alpha 20 released). I have almost 4,000 hours and ALL of these hours are in larger PvE and PvP servers. The multiplayer is the only reason I bought the game in the first place. I've certainly received my money's worth, but.... So you can see the disappointment we face, especially with the state of video games and entertainment in general right now. Nobody is putting anything new out that scratches the itch that we thought 7D2D was bringing to the table. Instead, it's just more of the same. And it's even to the point now that these people have been pushed out. Now that the server browser has been borked, it almost seems intentional. It makes it easier to say "there isn't much of a demand for the larger multiplayer servers." Well of COURSE nobody wants to play multiplayer anymore. Look at what's been done to it.
  23. Obviously, since 8 player multiplayer is already supported.
  24. Yes, better multiplayer support for larger servers. Optimization, balancing, etc.
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