Jump to content

FranticDan

Members
  • Posts

    658
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by FranticDan

  1. Have you got what it takes to survive in this primitive world? Ooga booga! Yaba daba doo! Key features: - Quality 600 is back from A16. - Learn By Doing is also back from A16. - All Tier 1, Tier 2 and Tier 3 items have been removed, except the wrench. You'll only find and craft Tier 0 items. - A19 farming is back, however, Living of the Land perk has also been nerfed. - Reworked skill tree, similar to how it was in A17. - Some perks have been removed, while new ones have been added. - Canned food gives an empty can when eaten, which provides a one time use water boiling that doesn't need a cooking pot. - You're less likely to get infected, infection treatment items give an infection immunity buff, however, once you get infected, it's permanent. - There is no day, time, compass or map. You'll have to think of other ways to keep track of these. - This mod turns 7 Days to Die back into a survival game again, early game you'll struggle with food and water. - Trader compounds have been destroyed but still have loot, including a guaranteed water filter. - Vending machines are lootable and always have appropriate and decent loot. - Stone Axe can be used as a weapon. Download - https://github.com/Frantic-Dan/Primitive-Survivor Credits: w00kien00kie, Redbeard, Khelldon, aedenthorn, JoeSloeMore, Mythix, PULLMYLEVER
  2. Direct hit deals the most damage, about 10-11 rockets. You have a powered up knife if you run out of ammo
  3. I personally think 5% for the first level in cardio is fine, since it is unlocked already, so only 1 point investment. Level 2 could be 7% and level 3 8% for a total of 20%, and LBU is the remaining 10%
  4. Pure water is nice, but smoothie is way better! Try playing without traders.
  5. People are madly in love with their silver platter. I call A21 the 'Corn' update, you could literally survive on grilled corn alone, its so dumb how much corn there is without any points in farming. The problem is people don't realise (new to the game) that animals used to give a 5th of the meat they do now, and meat recipes cost a 5th less. This change was made to make two perks, 'Master Chef' and 'The Huntsman' work
  6. I've always called the Dire Wolf, a half zombie. Because they never attack zombies but they give fresh meat. Here's hoping both Dire wolf and Grace give rotting flesh in A22, as it's logical AND reduces the over abundance of meat in the world. Heck, halving the meat from all animals would be a step in the survival genre direction.
  7. Discovered the reason why it bugs. If you destroy a block on the VERY first hit of the action skill, it will bug. (It wants to add XP from both and it doesn't like it) I removed the bonus XP on destroy and no more bug
  8. When increasing max level to 100, miner69r action skill occasionally bugs out and each hit with a miner69r tool levels up the action skill. I've only noticed this bug with miner69r.
  9. I don't think it is humanly possible to press spacebar short enough to cause the character to not do a full jump, even with maxed parkour, you will still do a full 3m jump by tapping spacebar . I guess this could be tested with a program that presses a button for you and have the spacebar pressed for 0.01 seconds, and see what happens. I don't have such a program. I think it would be better if parkour unlocked double and triple jumps, that would solve this issue entirely, I personally don't like getting 3m jumps for that reason, 2m is enough for me.
  10. I haven't seen the chicken either, or the snake and dire wolf.
  11. It is indeed incredibly hard to replicate, and in my experience it happens a lot mid-combat and makes the situation far worse and deadlier. I appreciate you taking the time to test it! I don't know what you mean by 'mouse up/down'. I play with keyboard and mouse. (No other input software) The only keys I would be pressing when jumping are W + shift and then space to jump
  12. I have to ask, did you watch at 25% speed? And are we even talking about the same jump attempt? (This all happens very quickly and is easy to miss) After the "hop" happens, my character continues to run towards the fence, and then as I start to slide along the fence, the reload animation begins. You can see the moment the "hop" happens when my stamina drops from 79 - 59. Considering that I continued to run towards the fence after trying to jump, I don't think I was too close to the fence. IMO. The jump I make during the reloading is not the "hop". You can only half jump while reloading.
  13. You just said, 50cm is too close to jump (screenshot), but TOUCHING the fence is far enough away (video). I made many MANY attempts to replicate the "hop" using people's comments pointing out possible causes of why I'm hopping, and I proved them to be incorrect with this video. I successfully jumped the fence, EVERY....SINGLE....TIME. Jumping at different angles, AND slightly different distances. Not to mention, using the fence posts to help replicate it, as I was close to one when this occurred in my clip. This is the exact same fence in both the clip and video. In the end, it cost me 60 stamina (3 jumps) to jump the fence, instead of 20 (1 jump). This is literally a matter of life or death when in mid-combat like I was. The ultimate solution to this topic, would be to ask a member of TFP: "Is there specific code that tells the game to keep the players feet firmly on the ground and cost 20 stamina when attempting specific jumps?". I'm going to assume that no such code exists. Although, actually getting an official answer to this question would be great!
  14. This is the very moment I attempted to jump the fence, approx 50cm away from the fence, which apparently is too close to get your feet off the ground. And here is a video of me disproving that this "hopping" is a feature -
  15. I pressed space for both. The 79 - 59 is the hop, I immediately start reloading after the hop, as my intention was to start reloading immediately AFTER jumping over the fence. Which is about 0.25-0.5 seconds after pressing space. And the 55 - 35 is me panicking jump while reloading. As I'm sure you noticed, when my stamina went from 79 - 59 (pressing space the first time) my feet stayed glued to the ground, and I was approx 0.5m away from touching the fence. BTW, that's not jumping, that's the camera shake that happens when you take a large hit
  16. Why would it be then that in the clip I shared, I "jumped" JUST BEFORE reaching the fence, causing me to stay glued to the ground, and then when I was touching the fence (and reloading) I was able to partially jump, reloading preventing a full jump? On top of that, in my opinion, if being too close to a block prevents you from jumping is an intended mechanic, I think that is ridiculous. And it shouldn't cost 20 stamina to stay glued to the ground. I had 80 stamina when the hop happened. So definitely had enough for a jump. You DO NOT need stamina to jump, if this was the case, it would be a very common occurrence when nerd poling. Having no stamina while jumping simply means your forward momentum will be the same speed as walking. You can easily hit your head on the bottom of a ladder if you're up against the wall with the ladder, this will cause the camera to tilt sideways, indicating you've hit your head. This is why I have plates against the wall underneath the ladder to prevent hitting my head, but every now and then, I will remain glued to the ground when pressing spacebar. PS: I forgot to try to get the hop to trigger when I played today
  17. Everything (including quality) adds to the BASE damage. Most weapon's power attack adds 100%, this is not double damage, but an extra base damage on top of it. Here's an extreme example, lets say base damage is 50, power attack would be 100. Lets say you have a buff that adds 1000% damage. Your normal attack will be 550 and power attack with be 600
  18. If you slow down the video to 25%, you can see that I lose stamina from "jumping" about half a metre before reaching the fence and I keep moving towards the fence. And then while I'm reloading (which is what I normally do immediately after jumping over things) I am rubbing against the fence and I panic jump due to the hopping and you can clearly see that I jump up about half a metre which is due to reloading. I can try to show a video. I'll randomly jump during my next stream. However, this has also happened when trying to jump up to reach a ladder. Normally if you jump and hit your head on a block, the screen will tilt to one side, but occasionally when I attempt to jump up a ladder (when running away) my character will do exactly the same thing as in this video, and it usually results in running out of stamina immediately after "jumping" and then dead. I also want to note, even if you are out of stamina, you can still jump up like normal, you just won't have the momentum you get from running. So running out of stamina before a jump is not the reason why this happens.
  19. I started reloading after "jumping" EDIT: this also happens while holding a melee weapon EDIT2: You'll notice, I attempted to jump a second time during the reload, which my character goes higher in elevation during the reloading jump compared to the hop. I make this type of jump+reload quite regularly. Spacebar then 0.5 seconds later I reload EDIT3: Because of this 'hop', it cost me 60 stamina to jump over the fence instead of 20
  20. All damage using "perc_add" adds to the base damage. Lets say the base dmg is 50, and your weapon is Q6, this adds 50% base dmg, so now its 75. This buff you mention adds "1", which would total 125. The buff adds 100% of the base damage.
  21. I am hard pressing the space bar, I don't think it is even possible to tap the space bar for a micro second to cause the character to hop like in my clip. I have no idea what causes it, but yeah, very annoying and has resulted in countless deaths, I play permadeath as well.
  22. @Jost Amman @Adam the Waster This is what I mean by hopping, I have ZERO points in parkour (Not that is means anything, but it was brought up in the reasoning why, parkour causing hopping would be a dumb mechanic) Notice that my character makes the 'jumping' sound, and I lose 20 stamina for hopping. It cost me getting hit from a dire wolf due to running out of stamina. https://clips.twitch.tv/ExcitedHardPotatoMcaT--UJFxyKVP8JGwY8G
  23. The two sounds that I find super loud are the auger and electricity shock buff, but they are nowhere near as annoying as the night time "one-shots" playing throughout the night, so loud you can't hear footsteps of zombies approaching from behind. The last two days I've been playing with a mod that removes them and it's so nice to crank the ambience to 100% and hear the campfire, rain and thunder being loud and gets me immersed with the environment.
×
×
  • Create New...