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Ericbeaudoin

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Posts posted by Ericbeaudoin

  1. On 8/27/2023 at 11:05 AM, Scomar said:

    Yeah, its not difficult. Btw you can also use the download buttom and save my localization. so you dont need to copy and past. You can use Scomar for the translation credits :)

    Version 2.1 is up with the German translation. Thanks again.

     

    Edit: There appears to be a new validation process requiring approval for my first post's edit. Hopefully, that will be review soon.

    Meanwhile, here's the new release page: https://github.com/Laotseu/7dtdMods/blob/master/README.md

  2. On 8/20/2023 at 5:18 AM, Scomar said:

    Nice work, i did a german translation for your Mod.

     

    The Localization can be found here: https://drive.google.com/file/d/1EtNuA9JvooUTOrf_GuNmAMU-49fMVxyl/view?usp=sharing

     

    Feel free to include it to your mod.

     

    Greetings Scomar

    @Scomar Thanks for that. I'll see how I can integrate these into the mod. I've never done any localization for mods yet.

     

    Should I use Scomar for credit?

    Edit: I just saw that it is dead simple to add your localization. I'll put a new release as soon I have some spare time. Thx again. PS. I like how you put part of the description in a different colour. I might use that for the English version.

  3. On 7/14/2023 at 12:02 PM, hexgirl38 said:

    Is there going to be an update for A21? I really like this mod.

    More container was updated for A21. I just forgot to post here about it. I fix that.

    On 7/20/2023 at 5:02 AM, Dark_Shadow_231 said:

    I agree, we need more shapes and icon designs for containers.

    I don't understand why TFP coded it so this is so difficult.

    I haven't checked the mod improvement for Alpha 21, but the problem is that, as far as I know, it's not possible to add a new pain texture to the game and it is also not possible to mod in  a paintable shape.

    Each variant of the containers is a separate Unity with its own texture. This makes adding new icons quite a bit tedious.

     

    That being said, if you have some requests, I'll see if I can remember how to use Gimp and Unity to add new ones.

  4. On 3/12/2022 at 4:18 PM, Patz171 said:

    Beat mod ever. Hands down. For some reason it’s stopped working though, I’m devastated. I’ve stuck with Alpha 20.0 because it didn’t seem to work with 20.1 and this mod is more important than new game features. All my containers are still there, I just don’t have the option to add new ones (except for the awfully limited selection offered by FP). I’ve tried updating, went back to 20.0, reinstalled mod, nothing worked. 
    merit:so, use storage containers now, not wooden furniture? This has made my day. 

    Yea, the new version use Storage Containers since the old wooden furniture didn't include the vanilla storage box. I had to create a new Storage Boxes item. The boxes themselves should not have stopped working, but if you destroy them, it's a Storage Boxes item that will be put in your inventory rather then the Wooden Furniture item.

    Hopefully everything works now with Alpha 20.3. If you still  have issues, let me know and I'm glad you like the mod :-).

  5. I also think that what is obvious to me might not be for all 7 Days players. I'll come up with better instruction in the upcoming weeks.

     

    Here's the Cliffs Notes:

    You open your inventory and in the left section you search for Storage Boxes. This will find the recipe to build a Variant Helper block that will allow you to chose any of the containers before you place it. Once placed, if you change your mind, you can destroy the storage container and it will go back into your inventory as a Variant Block so you will be able to change the design before placing it back in.

     

    @Sir-Aza I hope the instruction this is a bit clearer. You can forget about Wood Furniture since the Storage Containers now have their own Variant block named Storage Boxes.

     

    Like @MikeyUK said, once the storage is equip on your tool bar, you press down R until a circular menu appears. One of the options in the menu will allow you to choose the Container design you want.

  6. 50 minutes ago, Sir-Aza said:

    I have read all topics a searched on the net and i just can't get it !
    "Wood Furniture" doesn't tell me what to do to get the storages to work 😕


    Ohh very happy to know i helped u find a problem ❤️

    Thanks for that. Meanwhile, like @EddCase mentioned, you can use Wood Furniture and you'll get the new storages. 

  7. 5 hours ago, Sir-Aza said:

    Hey

    i have a dumb question here ! 

    I have been searching everywhere in game how to build these new mod crates without success but i see them in creativemenu.

    Could someone explain step by step how to create them please ? a recipe maybe ?

    Thanks a lot

    Hmmm... the default storage was changed and I didn't realised it. When I checked the addon with A20.0, that was not the case and I missed that change.

    I'll put this on my todo list of things to fix. Expect a new version soonish.

     

  8. 2 hours ago, Cronosus said:

    what a shame, no more Flinstones ridding :D 

     

    btw, i played little bit with this mod configs, and found that vehicles are completely undyeable, even if i enable dyes, i still cannot dye them.
    as i like changes on motorcycles and 4x4 you made, then i tried to use those models, it was futile. :D 

    i wanted to be able to dye atleast "white" vehicles, as i think those vehicles (except those marked as "original" or have own texture) could be simply left for coloring with dyes and player have thus more options. Its ironic that "Paintjob" mod reduces painting options. :D 
    (that way some colored minibikes and motorcycles could be simply removed, and same for bicycles, as they're basically the same as vanilla ones)

    Yea, my first goal was to get it working again. Restore the original bicycles would be easy, but for the rest, I have to retrofits the FunPims shaders and that not exactly trivial since all my model of variants of the base one. That may not look like it, but even the original models were modified and because of that, I can't just use the original side by side with the new one. I'll put this on the todo list though.

  9. 2.3: Operation Foot-job
        - Reworked the foot place for motorcycle and 4x4 (feet are no longer hanging under the Jeep)
        - Lower the number of vertices for the motorcycle's taillight (I don't think anyone will notice)

  10. 4 hours ago, Cronosus said:

    simple question: why in items 4x4 is as extend to minibike instead of 4x4?

     

    btw, as i looked, you tried to remove paints from vehicles.. did you tried just simply not adding "canHaveCosmetic" tag to yours?
    well.. it doesnt matter, as its not paintable now anyway, but i still like to paint vehicles. also bicycles are little useless now in this mod, as the vanilla are colorable into more colors now

    example 4x4 has this in items.xml:

    <property name="Tags" value="vehicle,vengine,vfuel,vlight,vseat,canHaveCosmetic"/>
    
    so adding this to yours may solve it too no?
    
    <property name="Tags" value="vehicle,vengine,vfuel,vlight,vseat"/>

     

    I am already doing that but it doesn't have any effect on the ability to mod the the Dye and that's why I did the change directly to the item_modifier.xml. So far as I can see, the only effect it has in game is that when you find a truck at the trader or when you spawn one with F6, there is no change to get random dye already present on the vehicle.
     

    <item name="vehicle4x4TruckPlaceable">
    	<property name="Extends" value="vehicleMinibikePlaceable" />
    	<property name="Tags" value="vehicle,vengine,vfuel,vlight,vseat"><!--Attribute "value" added/overwritten by: "PaintJob"--></property>
    	<property name="Meshfile" value="#@modfolder(PaintJob):Resources/pjJeeps.unity3d?var_Jeep_white"><!--Attribute "value" added/overwritten by: "PaintJob"--></property>
        <!-- ... -->
    </item>

     

  11. PaintJobTrucks: Add drivable FunsPims' trucks to the game

    spacer.png

     

    You've seen those ambulances and service trucks derelicts around the cities, now you can drive them! 
    They are a bit harder to drive and slower than the 4x4, but they have a much more carrying capacity. 
    These bad boys are your best choice for your questing or looting expeditions.

     

    How do you get them?
    This modlet add the new trucks and everything you need to craft them in your game. Like other vehicles, you will need to either learn how to craft them through the Grease Monkey perk or by finding schematics. They are also sometimes available for sale at your favourite traders.

     

    New in-game resources

    Be aware that in order to craft the trucks, you will need a new type of resource, Truck Part, that can only be obtained by wrenching other trucks.

     

    Important Note
    For this modlet to work properly, it needs to be installed on the server and every player's computer.

     

    Download v1.0

    Release Notes v1.0
    Modlet Installation instruction
    List of all my mods

     

    You may also want to try Vehicle Madness
     

    The Ambulance, Mo Power Truck and Working Stiff Truck are also included in Vehicles Madness 
    along with tons of other vehicles and new in game features like repairing wrecks that you find in the world.

     

    If you never have enough vehicles to ride, Vehicles Madness is for you.
     

    v1.0:    Fist version
        - Implemented Ambulance, Mo Power, and Working Stiff models
        - Added a new PaintJob pristine model
        - New recipes, parts, and loot tables added
        - Truck inventory has 120 storage slots
        - Truck speed is 90% of the 4x4 speed
        - Add exhaust particles to truck models
        - Add icons for trucks, truck parts and truck accessories
        - Add windshield to models
        - Add entries in the localisation file for new entities 

  12. On 12/31/2021 at 10:32 PM, NeoSono said:

    Love the containers. any reason the items.xml doesn't add anything? from what I see its kinda empty?

    It is. I have a template mod with empty blocks, items, recopies, and localisation. I didn't use it but I forgot to remove it. I'll clean up on the next release but it has absolutely no effect on anything.

  13. @Daisuki, the mod still works with Alpha 20 without any need for update. There is a little weirdness with the order of the multiblock, but otherwise it works exactly as it used to. I'll see about adding new designs but books are already covered with the library and drinks with the fridge so I didn't think anyone would want them. As for money, I usually put mine in a safe. I'll see about adding them anyways.

     

    @Rathlon, unfortunately, I don't think there are any ways yet to add new painting texture or paintable blocks to the game. That's way I had to use a multiblock for the new cube and half-cube container designs. Note however that if you destroy one of the new crates, it returns to your inventory. It's not as easy as painting but it does allow you to change the design without having to craft new crates.

     

    @Ricowan, thanks for answering before I had the change :-). It's exactly like you said.

  14. This should be the last update before Alpha 20. Apparently Alpha 20 has new options for modding so I might be able to add the designs as painting options. Otherwise, I'll try to make it work, but there is a major update to the way the blocks will be used in game. We'll see.

    Meanwhile

     

    * 1.7: More ammo crates
        - Added crates and half-crates for 9mm, arrow, magnum, and shell ammo
        - Added crates and half-crates for melee and range weapons

    spacer.png

     

    Link to release

  15. On 11/1/2021 at 4:06 PM, Majorkrabbe said:

    I have just downloaded this mod, and when i start my dedicated server, I get this errors.

     

    <snip />

     

    Is there missing some files??

    I play 7days2die version 19.6 (b8)

     

    Hope to get to use this mod 🙂

    Hello Major, I answered in Private chat. Sorry I didn't see you message before.

     

    The error log you pasted is either incomplete or the problem is not with PaintJob. PaintJob doesn't modify blocks.xml. There might be other errors before that one. You can find the .log file in hte 7 Days To Die\7DaysToDie_Data folder.

     

    If you can, attach the .log file so I can have a look.

     

  16. In my case, I only have problem with roof and rain when I put a hatch to access the roof. Rain would come in a certain number of tiles around the hatch, something like a cone with the hatch in the center. This has been the case for as long as I can remember (I started playing with Alpha 15) and is still the case with Alpha 19.

     

    My solution is to build a small roof thingy over the hatch on the roof. That prevent any rain from getting inside my home base. Here's a screenshot of what I mean.

     

    image.thumb.png.67ac5e5693c1460b6a1d718e0531d99f.png

  17. 1.6: Crates for mod parts 

    • Changed the modding design (its purpose was not clear enough)
    • Added designs for Armor, Vehicle (in preparation for Alpha 20), and Weapon Mods crates and half-crates

    spacer.png

    •     Fix a typo that was there since forever, if you used an ammo crate of half-crate, you will probably have to remove it with and place it back
    On 9/28/2021 at 12:53 PM, Xanderon said:

    Hi, i made account just to ask this, is there a chance u would make not only these boxes as shapes, but as paints too? me and my friends always used the paints to mark them

     

    Hey Xanderon. I would like to make the new box designs available as paint. In fact, it was my original intention. Unfortunately, as this point there are no way to mod in new paint textures. I know there are some change to modding coming with Alpha  20, but I haven't heard of any changes concerning paint texture modding.

     

    If would very much like to add new painting textures if it ever becomes possible to do so.

  18. Version 1.17 has been release

        - New blue 4x4 design with wolves and lightning
        spacer.png
        - New brown and tan motorcycle
        spacer.png
        - The jeeps and motorcycles tail-lights new now actually emit light when on
        - Touch-up all the motorcycles' trunk straps to make them look better
        - Remove old code used for backward compatibility with MotorcycleAlterations

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