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Ericbeaudoin

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Everything posted by Ericbeaudoin

  1. Version 2.1 is up with the German translation. Thanks again. Edit: There appears to be a new validation process requiring approval for my first post's edit. Hopefully, that will be review soon. Meanwhile, here's the new release page: https://github.com/Laotseu/7dtdMods/blob/master/README.md
  2. @Scomar Thanks for that. I'll see how I can integrate these into the mod. I've never done any localization for mods yet. Should I use Scomar for credit? Edit: I just saw that it is dead simple to add your localization. I'll put a new release as soon I have some spare time. Thx again. PS. I like how you put part of the description in a different colour. I might use that for the English version.
  3. More container was updated for A21. I just forgot to post here about it. I fix that. I haven't checked the mod improvement for Alpha 21, but the problem is that, as far as I know, it's not possible to add a new pain texture to the game and it is also not possible to mod in a paintable shape. Each variant of the containers is a separate Unity with its own texture. This makes adding new icons quite a bit tedious. That being said, if you have some requests, I'll see if I can remember how to use Gimp and Unity to add new ones.
  4. Yea, the new version use Storage Containers since the old wooden furniture didn't include the vanilla storage box. I had to create a new Storage Boxes item. The boxes themselves should not have stopped working, but if you destroy them, it's a Storage Boxes item that will be put in your inventory rather then the Wooden Furniture item. Hopefully everything works now with Alpha 20.3. If you still have issues, let me know and I'm glad you like the mod :-).
  5. I also think that what is obvious to me might not be for all 7 Days players. I'll come up with better instruction in the upcoming weeks. Here's the Cliffs Notes: You open your inventory and in the left section you search for Storage Boxes. This will find the recipe to build a Variant Helper block that will allow you to chose any of the containers before you place it. Once placed, if you change your mind, you can destroy the storage container and it will go back into your inventory as a Variant Block so you will be able to change the design before placing it back in. @Sir-Aza I hope the instruction this is a bit clearer. You can forget about Wood Furniture since the Storage Containers now have their own Variant block named Storage Boxes. Like @MikeyUK said, once the storage is equip on your tool bar, you press down R until a circular menu appears. One of the options in the menu will allow you to choose the Container design you want.
  6. 1.8: Fix for Alpha 20 Created a Storage Boxes variant helper block for Alpha 20 Fix the Variant menu order
  7. Thanks for that. Meanwhile, like @EddCase mentioned, you can use Wood Furniture and you'll get the new storages.
  8. Hmmm... the default storage was changed and I didn't realised it. When I checked the addon with A20.0, that was not the case and I missed that change. I'll put this on my todo list of things to fix. Expect a new version soonish.
  9. Yea, my first goal was to get it working again. Restore the original bicycles would be easy, but for the rest, I have to retrofits the FunPims shaders and that not exactly trivial since all my model of variants of the base one. That may not look like it, but even the original models were modified and because of that, I can't just use the original side by side with the new one. I'll put this on the todo list though.
  10. 2.3: Operation Foot-job - Reworked the foot place for motorcycle and 4x4 (feet are no longer hanging under the Jeep) - Lower the number of vertices for the motorcycle's taillight (I don't think anyone will notice)
  11. I am already doing that but it doesn't have any effect on the ability to mod the the Dye and that's why I did the change directly to the item_modifier.xml. So far as I can see, the only effect it has in game is that when you find a truck at the trader or when you spawn one with F6, there is no change to get random dye already present on the vehicle. <item name="vehicle4x4TruckPlaceable"> <property name="Extends" value="vehicleMinibikePlaceable" /> <property name="Tags" value="vehicle,vengine,vfuel,vlight,vseat"><!--Attribute "value" added/overwritten by: "PaintJob"--></property> <property name="Meshfile" value="#@modfolder(PaintJob):Resources/pjJeeps.unity3d?var_Jeep_white"><!--Attribute "value" added/overwritten by: "PaintJob"--></property> <!-- ... --> </item>
  12. Hey everyone, sorry about the download link. This is now fixed.
  13. New version compatible with Alpha 20, see first post for details.
  14. PaintJobTrucks: Add drivable FunsPims' trucks to the game You've seen those ambulances and service trucks derelicts around the cities, now you can drive them! They are a bit harder to drive and slower than the 4x4, but they have a much more carrying capacity. These bad boys are your best choice for your questing or looting expeditions. How do you get them? This modlet add the new trucks and everything you need to craft them in your game. Like other vehicles, you will need to either learn how to craft them through the Grease Monkey perk or by finding schematics. They are also sometimes available for sale at your favourite traders. New in-game resources Be aware that in order to craft the trucks, you will need a new type of resource, Truck Part, that can only be obtained by wrenching other trucks. Important Note For this modlet to work properly, it needs to be installed on the server and every player's computer. Download v1.0 Release Notes v1.0 Modlet Installation instruction List of all my mods You may also want to try Vehicle Madness The Ambulance, Mo Power Truck and Working Stiff Truck are also included in Vehicles Madness along with tons of other vehicles and new in game features like repairing wrecks that you find in the world. If you never have enough vehicles to ride, Vehicles Madness is for you. v1.0: Fist version - Implemented Ambulance, Mo Power, and Working Stiff models - Added a new PaintJob pristine model - New recipes, parts, and loot tables added - Truck inventory has 120 storage slots - Truck speed is 90% of the 4x4 speed - Add exhaust particles to truck models - Add icons for trucks, truck parts and truck accessories - Add windshield to models - Add entries in the localisation file for new entities
  15. Apparently, the Unity Screen Selector has been deprecated since v 2019.1 on the engine. (here's some reference in from Unity Forums). From what I could find, the way to set how screen resolution and target monitor behave needs to be either set with the in game option or by using command line parameters. I personnally use -popupwindow -monitor 2 in the Steam launch options to use a full screen window and to start the game on my second monitor. I'm sure there are other useful command line parameters out there. I guess the solution would be do document the parameters and to remove the Screen selector checkbox from the launcher.
  16. Apparently, the Unity Screen Selector has been deprecated since v 2019.1 on the engine. (here's some reference in from Unity Forums). From what I could find, the way to set how screen resolution and target monitor behave needs to be either set with the in game option or by using command line parameters. I personnally use -popupwindow -monitor 2 in the Steam launch options to use a full screen window and to start the game on my second monitor. I'm sure there are other useful command line parameters out there. I guess the solution would be do document the parameters and to remove the Screen selector checkbox from the launcher.
  17. It is. I have a template mod with empty blocks, items, recopies, and localisation. I didn't use it but I forgot to remove it. I'll clean up on the next release but it has absolutely no effect on anything.
  18. @Daisuki What do you mean, grab it from the server? You mean you used the download link in the first post? Are there any errors when you try to start a game hosted on your PC with the mod loaded?
  19. @Daisuki, the mod still works with Alpha 20 without any need for update. There is a little weirdness with the order of the multiblock, but otherwise it works exactly as it used to. I'll see about adding new designs but books are already covered with the library and drinks with the fridge so I didn't think anyone would want them. As for money, I usually put mine in a safe. I'll see about adding them anyways. @Rathlon, unfortunately, I don't think there are any ways yet to add new painting texture or paintable blocks to the game. That's way I had to use a multiblock for the new cube and half-cube container designs. Note however that if you destroy one of the new crates, it returns to your inventory. It's not as easy as painting but it does allow you to change the design without having to craft new crates. @Ricowan, thanks for answering before I had the change :-). It's exactly like you said.
  20. This should be the last update before Alpha 20. Apparently Alpha 20 has new options for modding so I might be able to add the designs as painting options. Otherwise, I'll try to make it work, but there is a major update to the way the blocks will be used in game. We'll see. Meanwhile * 1.7: More ammo crates - Added crates and half-crates for 9mm, arrow, magnum, and shell ammo - Added crates and half-crates for melee and range weapons Link to release
  21. Hello Major, I answered in Private chat. Sorry I didn't see you message before. The error log you pasted is either incomplete or the problem is not with PaintJob. PaintJob doesn't modify blocks.xml. There might be other errors before that one. You can find the .log file in hte 7 Days To Die\7DaysToDie_Data folder. If you can, attach the .log file so I can have a look.
  22. In my case, I only have problem with roof and rain when I put a hatch to access the roof. Rain would come in a certain number of tiles around the hatch, something like a cone with the hatch in the center. This has been the case for as long as I can remember (I started playing with Alpha 15) and is still the case with Alpha 19. My solution is to build a small roof thingy over the hatch on the roof. That prevent any rain from getting inside my home base. Here's a screenshot of what I mean.
  23. 1.6: Crates for mod parts Changed the modding design (its purpose was not clear enough) Added designs for Armor, Vehicle (in preparation for Alpha 20), and Weapon Mods crates and half-crates Fix a typo that was there since forever, if you used an ammo crate of half-crate, you will probably have to remove it with and place it back Hey Xanderon. I would like to make the new box designs available as paint. In fact, it was my original intention. Unfortunately, as this point there are no way to mod in new paint textures. I know there are some change to modding coming with Alpha 20, but I haven't heard of any changes concerning paint texture modding. If would very much like to add new painting textures if it ever becomes possible to do so.
  24. Version 1.17 has been release - New blue 4x4 design with wolves and lightning - New brown and tan motorcycle - The jeeps and motorcycles tail-lights new now actually emit light when on - Touch-up all the motorcycles' trunk straps to make them look better - Remove old code used for backward compatibility with MotorcycleAlterations
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