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EpicSpire

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Posts posted by EpicSpire

  1. On 7/4/2023 at 6:42 PM, Riamus said:

    This is probably best only if they are next to one another.  If there is something between them, the player might have intended it to be in a specific order.  These would be great options, though.

     

    maybe a button that collapses them into a single order, just in case it was an oversight and not intentional. most of the time i can see it at int he occassional situation, it would be nice to have a click to fix and not "damn cancel everything and redo." option.

  2. On 7/2/2023 at 9:52 PM, AH64_Jimbo said:

    I haven't used KingGen for over a year, ever since TFP switched over to using RWG tiles in Alpha 20. I totally forgot about the KingGen tools.

     

    It worked, though! Thanks! Just remember to use the 8-bit converter and not the 16-bit.

     



    I also just found this. you drag and drop the files into the browser and it generates images pretty great.  you can even select the pois you want to highlight. 

    https://kui.github.io/7dtd-map/

     

  3. 1 hour ago, Riamus said:

    Teragon will be compatible with A21 soon, with certain features not yet implemented or not fully implemented.  But it will work fine for creating your A21 maps.  There is an A21 compatible testing version currently available in the #testing channel of Discord if you want to start using it before the official release.  Please note:  If you are using a previously created preset, you must replace the text in the Read POI Property List command with what is in the Read POI Property List command in the updated default preset in order to have the A21 wilderness/region POI.

     

    Sweet. I'm going to make some test maps tonight and start a playthrough series and stream series. hopefully the three people that watch my videos will learn about Teragon , and hopefully i'll stop calling it "TeraGen"

  4. 3 hours ago, AH64_Jimbo said:

    I tried it, but it didn't work. It looks like this was meant for photographic digital negatives, and not for heightmaps. Thank you for searching anyway!

     

    sorry.  hope you find the program you need. if you do. post a link,

  5. 23 hours ago, Pille said:

    I'm making decent progress getting Teragon ready for A21 (just started yesterday after a long hiatus). So far, it doesn't seem to be particularly elaborate to make things compatible... 

     

    Thanks for your hard work on this. 

  6. 2 hours ago, FilUnderscore said:

    Yes that is a core feature of the mod. On day 1 unless you go into a harder biome which raises your game stage, you can only expect to see some small and medium sized hordes with basic zombie types depending on whether you enter a city or you’re in the wilderness.

     

    Great Thank you

  7. Are the hordes Game Stage locked? like would the hordes that spawn on day 1 be consistant with what a palyer would expect to see on day 1 are is it going to be radiated cops and wights and bikers and crap (just an example). 

  8. On 6/19/2023 at 4:17 AM, BFT2020 said:

    Okay, but what exactly do you need help with?  Adding new recipes is not an issue as I and other modders have done that.  Or is this something you want in the vanilla game for TFP to implement?

     

     

    i assume they were posting this as part of the "request" portion of the channel name. Asking someone to make a mod to add new food recipes. 

    but I could be wrong. 

  9.      The Mods can be downloaded from the following links [Nexus]     

     

    Better Farming

    Reduce crop cost for seed recipes based on skill level of Living off the Land.

     

    Pack Mule and 91s Backpack

    Makes Pack Mule and the pocket mods even more useful and increases backpack to 91 slots

     

    Trader Tier Reward System

    Adds skill points to the trader Tier quest completion event. Three different progression speeds available

     

    Quality ModSlot Boost

    The number of Mod Slots an item has is now equal to its quality

     

    Quick Start

    Removes all but the bedroll crafting from the starter quest. [A Stone Axe version is also available]

     

    Painkiller Recipe

    Adds a recipe for Pain Killers unlocked at issue 18 of the medical crafting magazine collection

     

    Back Pack 66 Slots

    Expands Backpack to 66 slots. [Pack Mule and Armor/clothing pocket mods required to unlock all slots.

     

     

    https://www.nexusmods.com/7daystodie/mods/3025

    If you'd like to support me and like to read fantasy/dark fantasy, check out my debut novel

    "Sedivore: Dawn of Ryn"

    [Ebook, paperback and Hardcover]

     

  10. How would i go about making a mod that allows you to "repair/upgrade" an opened locked door to the unlocked state. namely the locked doors at the end of pois that open via the key hooks. i hate that those doors don't simply unlock. 

     

  11. i was looking at the road map for the mod and i have a question about the new zombie/ mutants you are planning to add. Are they going to be super OP like Darkness Falls and Age of Oblivion creatures where they are at like 2500 hp and are super fast? one of the things i really love about this mod is that the enemies are still vanilla, but the progression is the challenge. Will there be a way to tone the hardcore monsters down in like the world gen settings like we have for the roaming hordes and AI block damage? 

     

  12. 2 hours ago, Deceptive Pastry said:
    • Any reason for having both plastic bottles and glass jars? They both seem to weigh the same, maybe just supposed to add some realism/variety but it also adds unnecessary clutter imo.

     

    on this note, i want to point out that you can make a jar of murky water by "pouring" a bottle of murky water into a jar, but you can not make a jar of fresh water by "pouring" a bottle into a jar, so if you have bottles of fresh water, the only think you can do is drink it, you can cook with it. you can pour the water in to the barrels and then fill up a jar, but as of right now, the bottles are worthless.

     

  13. 2 minutes ago, Subquake said:

    Who told that? Clearly they have no idea what they were talking about :D 

    yeah. i think they were most likely going off an older version or was thinking of a different mod. Love this Mod a lot!

    I tried this mod out about 2 years ago and wasn't a fan, but started it again a week ago and am hooked

  14. 14 hours ago, Subquake said:

    Oh you absolutely can enable Twitch Integration with Undead Legacy, Undead Legacy items are taken into account with it as well and bonuses are heavily nerfed as well to prevent streamers getting too op with viewers showering with gifts too much :)

    oh sweet, thanks. i haven't been using Twitch Integration because i was told this Mod didn't change that. Thanks for the info!

  15. On 5/12/2022 at 5:20 PM, Subquake said:

    A patch?

    i may be using the wrong word. I'm looking for a modlet that will allow me to use Twitch Integration with your Mod and not totally break the game. Mainly items and stuff that are in vanilla and not in your mod and vice versa. 

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