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Xenthana

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  1. Oh. Huh. I would have never thought to do that since, I don't think anything else has that kind of interaction of using a material directly. Well thank you.
  2. Searches have told me that I have to 'refill' chicken coops with animal feed, but even with over 30 of it in my inventory, going to 'repair' the coop just shows me an X with the animal feed icon. The coops are indeed outside, and on grass. Is there something else to it?
  3. Is it possible for crops to 'die'? Or rather, become inert due to lack of water? I made the mistake of covering my rain catchers because I wanted something to walk across, so they stopped producing water. I later realized this, and replaced the walk with bars, which allowed it to produce water again, but ever since, none of my crops have advanced in growth stages. Seems I was just being impatient and not cognitive of the fact that I took multiple breaks since then. Things are growing now.
  4. Ah.. That is, unfortunate. I suppose I've just had a weird stroke of unluck that the doors would seem specifically reversed in such a way. Thank you for your response, none the less.
  5. So I've just started trying the mod, and I'm noticing that in most cases, door locks are reversed. Normal doors are locked, while boarded doors are unlocked. Is this intended? Eventually I'm sure I can break those doors open easily enough, but it's kinda backwards when the intended path of a POI is locked, but the unintended paths aren't. Edit: Almost immediately after posting, I found a crowbar. So I suppose that's solved, for this run at least. Still odd though.
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