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Ti2xGr

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Everything posted by Ti2xGr

  1. A few observations after adjusting to Demolishers (and some modlets with other new zombies). Yes, it is not balanced out of the gate for some. Adapt - Where you would put one block thick, do two. Relatively easy solution. You can change the gamestages, limiting the rarity of these particular zombies if you so desire. Heck, you can edit them out if you want. You can adjust how much block damage they do in a variety of ways. You can even adjust if they plow through spikes or get damaged by them and how much. We've added Snufkin's Custom zombies to our server. Some are much tougher than the Demolishers. We dumbed down the new Juggernauts to 1/2 damage so they don't take out 10 blocks with one rocket blast. We added a rare chance for them to randomly pop up in the wasteland. We re-adjusted when the tougher zombies show up. We are on Day 300+ and are just starting to deal with some of the overkill zombies on Bloodmoon. It still gives us some challenge, despite having a relatively rock solid base. It makes looting still challenging at late stages with the occasional custom zombie popping up in POIs. We added some of Snufkin's custom weapons to balance the new tougher zombies.
  2. 5/18/2020 Dropped chances for Moostard to be looted (70% down to 30% and in fewer loot containers) as it was overabundant and slightly out of balance. Slightly increased chance for lettuce and put in obvious loot containers (fridge, cooler, and harvest from grasses). 5/18/2020 Adjusted Valmod Expanded Traps - Can now repair Adhesive traps (1 glue) and Fire Traps ( 1 TrapGasCan per block).
  3. UPDATE 5/16 /2020 Never-ending spawn in Wasteland, adjusted rarity of Snufkin's weapon in loot, Friendly animals more frequent. Continued Weather balancing
  4. UPDATE: 05/10/2020 Full Re-balance new zombie blend, added wrestler to farm zombies, other biome with specific new zombie types added, Much larger wandering hordes (even more than previous). Map testing for next map "GEEKCUSTOM1", Vehicle friendly - Wide, clean roads, smoother hills, but added hills, clean city grids, 10K to keep RAM requirements less. Full Prefab copy required (overwrite Vanilla also) for Compo43 294 extra POI's - See Discord for download (7daystodieMods folder).
  5. 4/21/2020 - Updated Claymore_Working Jaildoors modlet to show 2 doors and upgrade properly. Server restarted.
  6. 4/21/2020 - Server-side Weather balancing - Adjusted particle effects, wind, temperatures in snow/desert/burnt biomes to make clothing worth investing in. Slightly adjusted rarity of Snukin's weapons (from .015 to .025). Temporarily turned air drop marker back on to determine how many are being found. Working Jail mod adjustments to show only three correct doors vs. 2 dupes. Pre-testing today before server release.
  7. I sort, gather, and organize my first few nights. I carry around a stack of Secure Storage chests and gather resources. I set them down in the streets and mark them on my map and fill them up with loot from nearby POIs. Rinse and repeat until I find some decent weapons and enough supplies for a starter base. In the evenings, I go around and transport my supplies back to a temp base and then sort through the night/make plans for resource gathering the next day.
  8. 4/17/2020 Changed vehicle respawn from 5 days to 15 in order to encourage more exploration. Weather effects and temperature extremes being adjusted/balanced and tested in order to force users to care about clothing. Fixed Valmod's Adhesive trap icon (two custom Icons caused blank. Removed and added correct link to icon and used Tan color to emulate wood glue).
  9. 4/13/2020 Made new bunnies much more rare (now that Easter is over). Added Valmod's expanded traps. We've also added some new tweaks to the Food buffs (salad, lettuce, watermellon, soups,) Now will add water to player on eat. Some server-side updates to Custom Zombie mods for balancing/rarity on horde night (added wrestler to bloodmoon also) and adjusted overall bloodmoon balance. Adjusted chance for Blessed mod to be much more rare along with Snufkin's weapons. Added Advanced Rotation to bridges, garage doors. See discord for downloads.
  10. 4/10/2020 Added some server-side weapons from Snufkin's Weapons pack (some removed for balance). Weekend addition of Rabbit of Caerbannog Mod (Weekend Easter Celebration) Screamer horde size adjustments
  11. 4/10/2020 Added some server-side weapons from Snufkin's Weapons pack (some removed for balance). Weekend addition of Rabbit of Caerbannog Mod (Weekend only) Screamer horde adjustments
  12. 4/9/2020 - More Server-side updates - Cement now craftable in forge and mixer both. Adjusted time to craft cement/concrete. Sewing kits now craftable at workbench, Supercorn recipes work properly now and recipes adjusted. Lettuce and other foods now found in more places randomly. Zombie biome adjustments.
  13. 4/8 - Updated Server-side modlets for Snufkins Custom Zombie pack. Adjusted Gamestage tables for gameplay balance. Identified issue with Supercorn recipes. In process of diagnostics/code repair. Will update when fixed.
  14. 4/6/2020 Tweaked loot chances slightly to create more randomness for more foods mod.
  15. 3/31/20 This weekend starting Friday, Apriul 1oth, 8:00 pm PST, There will be an Easter egg hunt through Sunday April 12th 8:00 pm PST. There will be eggs to be found and special Easter Egg chests hidden throughout the world. More details to follow...
  16. 3/29/20 Modified Localization in both Supercornfoods and morefoods modlets to blend in with vanilla look. Modified Recipes in Morefoods to make more realistic and randomized chance for new food loots. New food packs here Added Custom horns for vehicles.
  17. 3/29/20 NEW: Nerfed recipes in More Foods modlet to make it more balanced (WIP) - New Version here. Added Working Jail doors and Powered Jail Doors. Added ability to repair original Jail doors (WIP).
  18. 3/28 48 Hour Double XP Weekend! Two new food mods launching today! Supercorn recipes and more foods. Download the Foodpack here.
  19. 3/26/20 - Server-side patch for zombie reach and tweaked custom zombie mod to better balance rarity and difficulty of zombies.
  20. 3/25/20 - Tweaked Banshee again. Set to 30 in between screams, nerfed radiation & blur effect as bloodmoons near impossible to kill when multiples arrive. Made it much more rare when she will appear. May end up taking her out of bloodmoon completely. Will update.
  21. 3/23/20 - Modified recipe for decor flag land claim and stop sign decor light to use Forged steel instead of ConcretePillar50 and Flagstone block. Added eggs to Fridge loot (50% chance to get 1-3 eggs).
  22. Tanzee - You need to copy the entire contents to the "MODS" folder located in your 7 Days to die game folder. It should be listed in the root of your game folder. If it doesn't exist, you need to create it and then copy those contents there.
  23. 03/17/2020 - NEW: Added old school spikes and stainless steel polish back in. Also added HD Katanas. Added 11 new zombies. Download entire pack here
  24. THIS WEEKEND ONLY (03/13/20 - 03/15.20) Trapped indoors and doing your part not to spread the virus? This weekend, you're rewarded with - DOUBLE XP! Update: Also added recipe to bring back barbed wire
  25. 3/11 - Adjusted Cement recipe on Donovan's Better Cement - Use 5 clay vs. 10. Adjusted Irradiated Zombie Vulture speed, Mass, and Harvest.
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