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Ti2xGr

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Everything posted by Ti2xGr

  1. 9/13 - Updated to A19.1 B4. Updated Khaine's Bigger Backpack (with food/water) to 10 slot version to maintain compatibility).
  2. Please wait for the 3000 series to come out. I just bought an RTX 2070 Super OC last year, but it's getting handed down to one of my kids as the RTX 3070 will be the same price ($499) as what I just purchased (very satisified) and edging out the performance of a 2080Ti for the same price along with some new features. I consider the RTX 3070 to be a no-brainer. Gamers Nexus just put out a video the other day with PSU estimated: 700 -800 Watts for the 3070/3080 with standard "Custom" gaming setups which is very reasonable in my opinion.
  3. 9/7 - Bdub's Vehicles updated for new horns/vehicle sounds - https://www.dropbox.com/s/ymwteirhbpl3t01/Bdubs Vehicles.zip?dl=0 Various server-side tweaks to update some recipes.
  4. ...in the meantime, our server is trying to make most enemies and animals tougher with a wider variety so we can suffer and die more.
  5. Good call. I'll start there. Much easier - Thanks.
  6. 8/26 - Updated Morecookedfoods to add new recipes, modify existing. Added Spartan swords. Major server-side updates of Snufkin's Zombies and Weapons (modified - Removed overpowered weapons, major adjustments to Zombies: Loot, Bloodmoon table, nerfed Juggernaut and baby Juggernaut, added rare chance for baby juggernaut to show in Wasteland night, added some zombies to various POI groups)
  7. That's not the version I was trying to get working. Thank you for sharing! I'll give it a shot and report back. Yes! That version worked. Just a few edits to get sounds working better and readjust the bloodmoon table and I'm back in business. Thank you so much for sharing this. I wish I didn't spend half the day trying to get the other version I was working...but I'll rack it up to practice and now I'll be able to understand the differences after reading a bit. I ran it for a while Single player and it did fine. I tried in the Server and after a short while, we get object reference errors. We definitely narrowed it down to this one modlet. I'm going to go back through the spawning.xml and a few others and see if I can narrow it down. It seems to be a wandering horde or something to that effect as it doesn't error right away. It does after about ten minutes of the game running. I'm going to edit out all but one zombie and start adding them back in one by one until I can get it to error out and then trace to the bad reference. At least, that's the only way I can think to resolve it.
  8. The one person who has apparently got it working is not sharing as they are for his/her personal server. I'm trying to get it working myself, but don't have a clue how to fix it for the "UMA changes". My server literally just ignores the mod at this point. I've been able to fix/adjust XML stuff but don't know enough about coding to have a clue where to begin.
  9. 8/16 - Added Valmod's Expanded Traps (modified - Fixed bad icons, removed spike traps except for steel fire trap, added repair ability for traps, changed durability. Will lock behind Advanced Engineering (as well as current schematic) at some point down the road. Testing new Spartan sword which will most likely make it's way into the server next patch round. Also added Valmod's working sinks/stoves modlet. Fine-tuning spawn rates in burnt/wasteland.
  10. 8/24 - Throttled Wasteland/Burnt biome zombie spawns slightly. Added MoreCookedFoods (modified) - (WIP) tweak recipes to make them "vanilla" in regard to buffs/loot. Location text altered. Solar Panels bumped to 480 Max power. Testing Working Sinks/Stoves.
  11. Do you mind if I edit the location.xml to remove (MOD) from your descriptions. I love your modlet, but am trying to maintain the vanilla feel and want your custom foods to blend in better.
  12. 8/20 - Toned down particle/weather effects in snow/wasteland/burnt biome as visibility was not reasonable for flight. Bumped Loot and trader ammo amounts for Standard Shotgun, 9mm, and 7.62 types along with slight bump to bullet tips and Casings. Added infinite stream of zombies in both Wasteland and Burnt Biomes. Bumped up zombie counts called by Screamers in late gamestage - Ramped up from 15 max to 20 and staggered counts in mid-gamestages (12,15,17,20)
  13. 8/19 - NEW WORLD STARTED Compopack44 Nitrogen Custom 10K - MAKE SURE AND DOWNLOAD paintjob, BDub's Vehicles, and Backpack - See first post in thread for details.
  14. 8/17 - Power modification to Generator (bumped to 5,000 fuel capacity), Battery Bank (upped to 400 Watt capacity and adjusted power tick), and Solar Bank (Cells worth 60 watts - 360 Watt max output).
  15. 8/15 - Slightly bumped Standard 9mm and 7.62mm loot in preparation for world zombie increase, Snufkin's zombies add on in new map. Testing on Bdub's, Paintjob completed. Will test Snufkin's Zombies and Valmod's Expanded traps on new map this weekend in prep for A19 Stable map.
  16. 7/27 - Started new A19 B173 map 10K with freeway.
  17. 7/16 - Updated to new version of Paintjob 1.7 (Eric Beaudoin). slightly tweaked to fit vanilla names and easier recipes, etc. Also added modified version of Stallionsdens Extra Recipes (Removed dupes, added a few more specific recipes, removed non-working furniture and misc. decor)
  18. 7/11 - Added Valmar's Expanded Traps modlet (Valmar, StallionsDen) Modified to be fully functional
  19. 7/9 - Added Video Players (Xyth) with replacement videos. Added recipes for TV Wall, Theater Screen, and Billboard.MP4 version craft at Workstation.
  20. 7/7 - New Custom Modlet (GeekGaming) - Generator holds 6,000 fuel (default 1000), Battery Bank and Solar adjusted to 480w Max power, Charge Tick updated to 7 (default 5), Added Sewing kit recipe (locked behind lootable schematic/physician level 3), Custom Soil Harvest in biomes. Download here
  21. 7/6 - Updated Motorcycle Alterations Modlet (Eric Beaudoin) - Fixed Custom Motorcyles sprites not showing up on map/compass. Please overwrite your existing modlet. - https://www.dropbox.com/s/y6rmk72p1t9kb1k/MotorcycleAlterations.zip?dl=0
  22. 7/5 - 7/5 - Updated UnnecessarybutBeautiful Modlet - Added Localization text, fixed a few recipes/icons, clarified descriptions, Made all Sinks Workable https://www.dropbox.com/s/9cnam9muhmcjmkp/UnnecessarybutBeautiful.zip?dl=0
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