Jump to content

Outsida92

Members
  • Content Count

    43
  • Joined

  • Last visited

Community Reputation

3 Neutral

About Outsida92

  • Rank
    Scavenger
  1. Appreciate your work. You're one of the best out there my dude!👍
  2. Appreciate the info. I may play around and see how quick I go from "I got this!" to "I fkn hate life and everything in it!" lol
  3. Thanks! What do you use to edit and compile?
  4. This is just a quick fix that removes the 2nd toolbelt from the UI so you can use this mod. I haven't done much testing other than to make sure the toolbelt was removed. Should work until the mod is updated. If not, I tried, lol. Just extract, throw the folder into your Mods folder and good to go. O92 2nd Toolbelt Removal.rar
  5. For this particular mod file: If you have the game installed in the default location then this is the path: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed If not, it'll still be: YOUR PATH TO GAME FOLDER HERE\7 Days To Die\7DaysToDie_Data\Managed I recommend backing up the default file before installing this one just for safety measures and for when/if you wanna go back to default. You'll also need to start the game with EAC off as well.
  6. So, I am working on a personalized UI and have been trying to figure it all out for myself. I have run into an issue though with one of the settings I am trying to display on the HUD. I am trying to get the player mobility stat to display on there but I can't figure out what call to use to have it display, if it's even possible. I managed to get the player level displayed even though I never say a clear call for it. I just randomly tried {playerlevel} and it worked. I've tried all sorts of variations to try to get it to display the Mobility % and nothing is working. Any help with if it is even possible would be great, thanks! Here's the code I have for Player Level. This is basically what I have used to add various things to the HUD. I just change the positioning and 'text={playerlevel}' entry to the appropriate stat. I just can't figure it out for displaying the Mobility % stat. <append xpath="/windows/window[@name='HUDLeftStatBars']"> <rect name="hud" pos="9,156" rows="2" cols="1" width="168" side="right"> <rect width="91" height="17" pos="1202,-149" controller="PlayerStatsWindow" stat_type="{showcore}" visible="{statvisible}" rotation="90" > <sprite depth="6" name="Icon" color="[white]" sprite="ui_game_symbol_check" size="13,13" pos="104,35" foregroundlayer="true" rotation="-90" /> <label depth="6" name="TextContent" pos="108,-29" font_size="18" color="[white]" justify="center" pivot="topright" text="{playerlevel}" height="35" rotation="-90" /> </rect> </rect> </append> Even though the code may be a mess, it still works how I want it to and I plan to tidy things up later, if needed.
  7. Steam name: Outsida92 Hours played: 3330 Started on Alpha: A16.4 Discord name: outsida92 #9300 Native language: English Operating system : Win X Pro Additional Notes: Have experience running 7 Days servers and modding experience.
  8. So, I'm not sure if this has been brought up before or not so I'm gonna bring it up now. I came across this site that is used for snagging geographical locations to be used in making maps for Cities Skyline and implemented it into making my own custom worlds. Just go to the site, find the location in the world map you'd like to have a HM generated from and then download. It will download an archive that has several grayscale PNG's in it. Choose the one you like, import it into whatever graphics program you use (I use Photoshop Elements) and resize it to your liking. I've been upscaling to 8K and it seems to work well. Not sure about anything higher as I have not tried it yet. Save the image after resizing, throw it into NitroGen and rename accordingly and make proper adjustments in the settings and create yourself a badass world. Hope this helps at least one of you out in making some cool HM's for custom worlds! https://terrain.party/ These are just basic instructions but if needed I can elaborate on how to do it;-)
  9. What I would try to do is this and see if it works: <IceBurg> <append xpath="/items"> <!-- Baby Snake Range and Damage --> <item name="meleeHandanimalIceburgBabySnake"> <property name="Extends" value="meleeHandAnimalSnake"/> <---Close this out here instead of at the very end--> <property class="Action0"> <property name="Range" value="1"/> <property name="DamageEntity" value="7"/> <property name="DamageBlock" value="1"/> </property> Also, you may not get any errors when it's loading but it may be giving a warning that a particular setting didn't apply (in Yellow) during game load. Hit F1 after loading all the way into the game and look for the WRN in yellow that may have to do with your modlet. Good luck with it and hope you figure it out.
  10. Outsida92

    Telrics Thumper 2.0

    Man, my gaming skills suck and this helps remind me how bad I really am. Thanks for that, I think, lol:fatigue:
  11. Do you have the mod installed on both server and client sides? From what I have read, it should work if it's installed on both. I have this for a custom item and it shows up fine for me using the code... <property name="CustomIcon" value="Tool-SledgeHammer"/>
  12. No problem. I tried the download link for your newest release and it throws an error. Gonna post a working link for your newest release so others will be able to snag your goods until you fix the link issue. Hope you don't mind. https://codeload.github.com/XelaNull/7dtd-Modlets/zip/master
  13. Change 'foodCropMushrooms' to 'mushroom01' and it should work.
  14. Nice! I never thought to add spears to it, lol. Glad you like it.
×
×
  • Create New...