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XCOUNTRY

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Everything posted by XCOUNTRY

  1. Honestly I like the upgrade path change, I don't like that blocks go *poof* when they hit zero durability for certain upgrades. For example I always thought of the steel block to be cement with steel plating, so I would want that block to downgrade to cement. I don't think cement should downgrade to cobble though as I picture upgrading to cement to be replacing the previous block without the tediousness of physically removing it yourself. Realism is nice, but there are some things in the real world I hate doing and would love a more streamlined process. Waiting for cement to dry? No thanks. Gameplay trumps realism IMO anyday with once exception, most animations. Gun reloading should be realistic, no more three shell loading shotguns and *poof* fully loaded animations I do like the reinforced concrete texture better than the cement texture and hope they pick that one over the other when deciding which textures to keep. Basically, I think there is a way to streamline upgrading blocks without ruining people's experience over it i.e. : wood->cobblestone->concrete->steel coated concrete (steel block). In reverse: Steel coated concrete->reinforced concrete->*poof*: cobblestone->*poof*: wood->*poof*.
  2. To me it looks like the burnt dog had just pounced on someone and the poor guy grabbed the dog by the left front leg to escape (almost looks like a hand print) and it's flesh just slipped off like a sock and the dog got its meal. With that in mind I don't think the model looks off, kind of reminds me of the movie "We Were Soldiers" where the one guy got napalmed and his legs became a goopy mess.
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