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XCOUNTRY

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Everything posted by XCOUNTRY

  1. Was really hoping with the new hand models that we’d get accurate reloading. But alas my character can still shove 8 shotgun shells into the gun for the action of two shells. I’m not asking to have to load bullets into magazines, that’s tedious. Just accurately display the number of rounds my character loads into the gun in real time. Then let me use them as they are put in, if I interrupt the reload animation it shouldn’t reset me to zero. Something like if I pull the trigger while loading the shotgun the character stops and pumps, then I can click again to shoot.
  2. Bad math: $2 to clerk + $3 to nuns + $25 to hotel = $30. There is no missing dollar. I know there’s no set bonus if I don’t wear the flip flops, but what if I only wear the flip flops?
  3. Are hit points scalable with game stage? If so can a POI be set to lower the game stage of a player to have a mt lion in that POI not be as difficult?
  4. Hope the chicken is removed and we get a turkey or scaled quail instead.
  5. With the new armor are all clothes being removed (I’m thinking of all the new clothing racks/piles/shoe pile containers) or is the loot now cloth scraps with a chance to find armor pieces? From a immersion standpoint I could get behind it if I imagine most of the clothing is unwearable due to rot and moths so you only collect the useable “scraps” to then serve as ingredients for better gear. I think it would be cool if some of the survivor corpse assets became containers where you would find dukes or lock picks.
  6. I’m really hoping we get dynamic sound changes to match what we’re wearing on our feet since we can’t see them. flip. flop. flip. flop.
  7. Would explain how all the zombies became structural engineers. They got bit by zombeavers.
  8. You can’t even see your feet in 1st person anyway…unless…feet are back for A22!
  9. The snow was awesome. I loved how it accumulated on everything and I think you even left footprints in it. I don’t miss needing a million clothes to fight the constantly changing temps. The mini game of trying to not constantly freeze/overheat-even in the maple forest-was a little tedious.
  10. If there was an airport poi, a plain plane model on the plain would just plainly look cool.
  11. Rats, thought you had Everdeen’d us a plain plain hint for A23.
  12. IMO, the typos make it more real. Have you read a newspaper or online article these days? Editing is for chumps. It’s all about volume these days. Gotta earn that sweet ad revenue somehow.
  13. I wonder if the wandering hoards wonder as they wander and ponder their existence?
  14. Will they have to make physical copies of 7d2d for console? Or is it all hosted on a central server now that you download? Could explain the delay in a diary? Also if it’s cross platform will they have to revamp the forums to not segregate the two platforms?
  15. Idk, if I was bitten and knew the end was nigh, I’d don my Totoro pajamas and hide out in an armoire of an elaborately staged mansion basement sub-level hidden research station. All my clones would do the same thing and share all my thriller dance moves too.
  16. Ah yes that is where I found them (4) as it was an infested clear quest I was doing. The demos were in the loot room of another tier 5 (tier VI infestation). There were an insane amount of enemies, but luckily the whole volume didn’t spawn and wake up so I only had to face the two alone. I’ve stopped running into those large “it’s a trap” rooms and started dropping two sledge drones at the entrance and electric batoning the mob as they hit my bottleneck. First play through where I only perked into one tree, only did one skill within that tree to maximize magazine discovery, and really stepped out of my normal jack of all trades style of play. I thought stun batons were dumb. They are not and the repulsor mod is amazing. Pleasantly surprised with how I didn’t “need” those other tree’s perks to have fun. Is there a way to have them spawn as scouts? I had no success back in A17 when I tried. I could get other zombie types to spawn as scouts (which is interesting and can catch you off guard), but I could not get them to work by just editing the xmls.
  17. Oh I’m glad grace is getting an upgrade, and I’m really glad the other animals are getting re-worked as well. (I just hope the associated AI and movement matches the hard work being put in the models). I guess I don’t understand how entities work as a whole in the game, is it a resource thing or a time thing preventing variety? btw @Laz Man are you the one incorporating the demolition zombies/screamers into the new POIs? I love it! I just wish the screamers functioned correctly when spawned in like that. I noticed when I dabbled with modding that if I added screamers they just functioned like normal zombies and only if they are spawned due to the heat map threshold do they trigger additional zombies. (I could also just not be doing it right, but the ones I came across in a POI also did not spawn a mini horde outside)
  18. That makes no sense IMO. Why retool an entity (Grace) that currently exists in one POI (AFAIK) and doesn’t spawn elsewhere during regular play through (at least I haven’t encountered it), but have no plans to make two zombie types that can be used in the schools, football field, and just generally have more application vs time spent creating. I suppose Grace could be scaled down and be another animal in the wild, but I would rather have a zombie to match more of the common POI types (Fire dept, ranger station, farm, school) than another niche entity. Even just adding a male and a female version of the current entities would be enough variability.
  19. I think you can help balance out the OP quest rewards or finding gear that is above your current crafting skill level by making it impossible to repair until the player is at that skill level. They can use it til it breaks and then they have the choice to hang onto it until they can repair or try to find another or craft a lower quality version.
  20. I think someone was asking about this earlier, but they were misunderstood. Can we get the ability to custom edit the percentages in the world prefab editor instead of the arrows to increase and decrease percentages? I want 60% plains, 25% mountains, 15% hills. I should be allowed to type those values instead of playing the "mini game" decreasing one, then the other, then the other, then the other, before finding out that I cannot do it at all after 15min of trying. Guess 62% 15% 23% is it... A percentage counter for the math impaired showing the total should suffice. If it doesn't equal 100%, throw an error. This should go for all percentage-based terrain options.
  21. Summary: If you sprint long enough to generate the heavy breathing effect and then jump on your bike, the heavy breathing sound effect will continue to play even if you sit still on the bike long enough for your stamina to regenerate to full. Game Version: (A21 b317) OS/Version: Windows CPU Model: AMD Ryzen 5 5600G System Memory: 32 GB GPU Model and VRAM: nVidia GTX 1070 8 GB Screen Resolution: (Width and Height such as 2560x1440) Video Settings: High Game mode: MP host RWG Did you wipe old saves? Yes Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? No EAC off Status: NEW Bug Description: Detailed steps to reproduce the bug: 1) Sprint until exhausted sound starts 2) sprint to bicycle and press "E" to get on a bicycle while continuing to sprint 3) release all buttons and let stamina regenerate Actual result: exhausted sound continues to play Expected result: Sound should terminate immediately once sprinting stops (quick sigh "whew" sound signals end) Pastebin: https://pastebin.com/uzFkEqJN
  22. Special Trader Quest offered every 15 days. Maybe a scavenger hunt style quest or treasure hunt?
  23. ooh, and since there's a lot of schools they really need to add
  24. Lanes, crosswalks, curbs, and signs were far more important to immersion for me than whether a car rusted appropriately. I'd rather have more zombie models, but if that's not feasible I think randomizing their gait would be sufficient so when you get a wandering horde it's not 6 Marlene's approaching in sync 'thriller' style.
  25. @Roland Any Katniss Everdeen-esque insight into A21 you can share that won't get you in trouble?
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