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ThePewter

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Everything posted by ThePewter

  1. Having someone follow you on foot might be more difficult to code... How about changing this to be a crashed drone? It was delivering supplies between traders and failed/crashed somewhere. You'll need to find the drone, repair it and bring it back to the trader.
  2. @Jugginator No worries, glad I did something useful today
  3. Dynamic resolution mode I spent a bit of time adjusting all of the video settings and found that if I set the "dynamic resolution" to OFF then the colours return to normal. If the setting is "auto" or "scale" the colours are washed out. The default setting I had was "auto."
  4. A couple of things based on the above comments: I'm using the native client The NVIDIA "colour range" is set to Full I'm also using the Nvidia driver metapackage from driver-530 (proprietary, tested) HDMI connection
  5. @Jugginator Here's my system's info... Ubuntu 22.04.2 LTS (64 bit) Kernel Name: Linux Kernel Version: 5.19.0-45-generic X Window Manager: Xfwm4 Driver: NVIDIA Corporation NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2 Driver Version: 4.6.0 NVIDIA 530.41.03 OpenGL Version: 4.6 Oh, forgot to add earlier: the problem occurs with GLCore. Vulcan looks OK but it's a bit unstable I just did a quick test and the log file is here: https://pastebin.com/5bKPmC0h - started with windowed display (dull), switched to full screen with no change in resolution (good) and finally back to windowed (dull)...
  6. Further experiments: nothing definitive but it may be the resolution plus full screen. My max. screen resolution is 3840 x 2160... Any resolution, "full screen" = OFF is washed-out/dull. Playing with "full screen" ON and setting the resolution to anything less than the maximum looks OK. Using the max resolution of 3840 x 2160 is dull for both "full screen" and windowed.
  7. Summary: Playing with "fullscreen" OFF results in washed-out colours Game Version: (A21 b317) OS/Version: Linux CPU Model: AMD Ryzen 5 3600 6-Core Processor System Memory: 32GB GPU Model and VRAM: NVIDIA GeForce RTX 2070 SUPER ( 8GB ) Screen Resolution: 3840 x 2160 -- Playing at 3200 x 1800 Video Settings: High (also tried other standard settings with the same problem) Game mode: SP and MP client for dedicated server Did you wipe old saves? Yes Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? Yes and No (first noticed with no mods after update) EAC on or off? OFF Status: NEW Bug Description: I normally play with a windowed display and with A21 the screen colours appear dull/washed out. FYI... I just tested full screen and the colours have return to their normal vibrancy. Sample screenshot: https://imgur.com/Vg7Hb3x Detailed steps to reproduce the bug: 1) Change video setting to a smaller resolution 2) Turn OFF "full screen" Actual result: The graphic are washed-out, dull and boring Expected result: Vibrant colours like A20
  8. I've always wanted one or two of the decorative dead bodies lying around to come alive as you walked past them,.
  9. Are you thinking of a built-in solution? There's already a mod that does this: https://github.com/KhaineGB/KhaineA20ModletsXML/tree/main/KHA20-LockableInvSlots
  10. @Hated & @Scumgrief Adding the absolute path to my server config fixed the access problem. My XML config has always had the user/save data folder elements but the paths were relative ( e.g. ./Data ) changing them to have the absolute path enables access again. Example: <property name="UserDataFolder" value="D:/TCAFiles/Users/petert/12345/Data" /> <property name="SaveGameFolder" value="D:/TCAFiles/Users/petert/12345/Save" /> FYI: We always connect via IP Address, have not checked search screen
  11. I updated our dedicated server (Win10) and can't connect: I'm getting the message "Server is still initializing, please try again later" (Linux client) Looking in the log file, there's a couple of NullReferenceExceptions being generated when I try to logon. The tail end of the log can be found here: https://www.dropbox.com/sh/ltd3axner5bjd3p/AABbx6Z7V_YpG_Fh12lAHZiAa?dl=0
  12. I made a little progress this morning trying to update the UI mod we use... The original XML was <rect pos="-75,37" width="75" height="75" controller="HUDStatBar" stat_type="Food" visible="{statvisible}"> ... snip ... <label depth="7" name="TextContent" pos="4,-1" font_size="26" color="[white]" text="{playerfood}" height="34" width="45" justify="left" controller="PlayerStatsWindow" /> I changed the last line to... <label depth="7" name="TextContent" pos="4,-1" font_size="26" color="[white]" text="{statcurrent}" height="34" width="45" justify="left" /> It seems to be working for stat_type of "Food" and "Water". I've got a bit more work/testing to do but I thought I'd post a quick update.
  13. I play coop with friends and most of the time we have airdrop markers turned off. One day I found a valley with four drops just sitting there. The drops must have been there for at least four in-game days and one or more server restarts as I tend to stop the server after a session and backup the save files.
  14. I've copied the version I have: https://www.dropbox.com/sh/iob0md76jza2tm4/AABm4EsIOdvT96mTHoqE0gJYa?dl=0
  15. Re: Linux and v0.11.1 ... I did a bit of testing today, but I don't have much to add as I could not get it to work or get a hint on what's happening. Two things I noticed: the program works fine via the command line - it seems to generate the right set of files, but I have not test the maps yet; it's clearly something in the GUI that's causing a problem. When I start it "normally" a windows is briefly created with the text "loading kinggen" -- it exiting immediately after that.
  16. I'm using Ubuntu 20.04.2 LTS. I'll have a better look at things tomorrow and see if I can find anything useful. Just to confirm: v0.10.0 works OK.
  17. I just downloaded v0.11.1 for linux and it fails on start. There's a very brief display of the main window and the program exits with the following error: I've had no problems with previous versions. Let me know if you need any further info.
  18. You should check out the A20 stream a couple of weeks ago. There was a lot of info on the changes to random world generation: https://www.youtube.com/watch?v=LyWDPyNjaTk
  19. I had a similar thought, my quest would be to scavenge certain items and sell them to the trader at an increased price. For example, you would be told "we have a special project starting and we need electrical parts: for the next 3 days the sell price is doubled"
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