ThePewter
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Everything posted by ThePewter
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Having someone follow you on foot might be more difficult to code... How about changing this to be a crashed drone? It was delivering supplies between traders and failed/crashed somewhere. You'll need to find the drone, repair it and bring it back to the trader.
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@Jugginator No worries, glad I did something useful today
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Dynamic resolution mode I spent a bit of time adjusting all of the video settings and found that if I set the "dynamic resolution" to OFF then the colours return to normal. If the setting is "auto" or "scale" the colours are washed out. The default setting I had was "auto."
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A couple of things based on the above comments: I'm using the native client The NVIDIA "colour range" is set to Full I'm also using the Nvidia driver metapackage from driver-530 (proprietary, tested) HDMI connection
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@Jugginator Here's my system's info... Ubuntu 22.04.2 LTS (64 bit) Kernel Name: Linux Kernel Version: 5.19.0-45-generic X Window Manager: Xfwm4 Driver: NVIDIA Corporation NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2 Driver Version: 4.6.0 NVIDIA 530.41.03 OpenGL Version: 4.6 Oh, forgot to add earlier: the problem occurs with GLCore. Vulcan looks OK but it's a bit unstable I just did a quick test and the log file is here: https://pastebin.com/5bKPmC0h - started with windowed display (dull), switched to full screen with no change in resolution (good) and finally back to windowed (dull)...
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Further experiments: nothing definitive but it may be the resolution plus full screen. My max. screen resolution is 3840 x 2160... Any resolution, "full screen" = OFF is washed-out/dull. Playing with "full screen" ON and setting the resolution to anything less than the maximum looks OK. Using the max resolution of 3840 x 2160 is dull for both "full screen" and windowed.
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Summary: Playing with "fullscreen" OFF results in washed-out colours Game Version: (A21 b317) OS/Version: Linux CPU Model: AMD Ryzen 5 3600 6-Core Processor System Memory: 32GB GPU Model and VRAM: NVIDIA GeForce RTX 2070 SUPER ( 8GB ) Screen Resolution: 3840 x 2160 -- Playing at 3200 x 1800 Video Settings: High (also tried other standard settings with the same problem) Game mode: SP and MP client for dedicated server Did you wipe old saves? Yes Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? Yes and No (first noticed with no mods after update) EAC on or off? OFF Status: NEW Bug Description: I normally play with a windowed display and with A21 the screen colours appear dull/washed out. FYI... I just tested full screen and the colours have return to their normal vibrancy. Sample screenshot: https://imgur.com/Vg7Hb3x Detailed steps to reproduce the bug: 1) Change video setting to a smaller resolution 2) Turn OFF "full screen" Actual result: The graphic are washed-out, dull and boring Expected result: Vibrant colours like A20
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I've always wanted one or two of the decorative dead bodies lying around to come alive as you walked past them,.
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Are you thinking of a built-in solution? There's already a mod that does this: https://github.com/KhaineGB/KhaineA20ModletsXML/tree/main/KHA20-LockableInvSlots
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@Hated & @Scumgrief Adding the absolute path to my server config fixed the access problem. My XML config has always had the user/save data folder elements but the paths were relative ( e.g. ./Data ) changing them to have the absolute path enables access again. Example: <property name="UserDataFolder" value="D:/TCAFiles/Users/petert/12345/Data" /> <property name="SaveGameFolder" value="D:/TCAFiles/Users/petert/12345/Save" /> FYI: We always connect via IP Address, have not checked search screen
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I updated our dedicated server (Win10) and can't connect: I'm getting the message "Server is still initializing, please try again later" (Linux client) Looking in the log file, there's a couple of NullReferenceExceptions being generated when I try to logon. The tail end of the log can be found here: https://www.dropbox.com/sh/ltd3axner5bjd3p/AABbx6Z7V_YpG_Fh12lAHZiAa?dl=0
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20.1 is now in experimental. See
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PlayerStatsWindow controller gone? HUD Broken.
ThePewter replied to StrikerTheHedgefox's topic in Discussion and Requests
I made a little progress this morning trying to update the UI mod we use... The original XML was <rect pos="-75,37" width="75" height="75" controller="HUDStatBar" stat_type="Food" visible="{statvisible}"> ... snip ... <label depth="7" name="TextContent" pos="4,-1" font_size="26" color="[white]" text="{playerfood}" height="34" width="45" justify="left" controller="PlayerStatsWindow" /> I changed the last line to... <label depth="7" name="TextContent" pos="4,-1" font_size="26" color="[white]" text="{statcurrent}" height="34" width="45" justify="left" /> It seems to be working for stat_type of "Food" and "Water". I've got a bit more work/testing to do but I thought I'd post a quick update. -
I play coop with friends and most of the time we have airdrop markers turned off. One day I found a valley with four drops just sitting there. The drops must have been there for at least four in-game days and one or more server restarts as I tend to stop the server after a session and backup the save files.
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Tool KingGen - A Random World Generator for 7 Days to Die
ThePewter replied to KingSlayerGM's topic in Tools
I've copied the version I have: https://www.dropbox.com/sh/iob0md76jza2tm4/AABm4EsIOdvT96mTHoqE0gJYa?dl=0 -
Tool KingGen - A Random World Generator for 7 Days to Die
ThePewter replied to KingSlayerGM's topic in Tools
Re: Linux and v0.11.1 ... I did a bit of testing today, but I don't have much to add as I could not get it to work or get a hint on what's happening. Two things I noticed: the program works fine via the command line - it seems to generate the right set of files, but I have not test the maps yet; it's clearly something in the GUI that's causing a problem. When I start it "normally" a windows is briefly created with the text "loading kinggen" -- it exiting immediately after that. -
Tool KingGen - A Random World Generator for 7 Days to Die
ThePewter replied to KingSlayerGM's topic in Tools
I'm using Ubuntu 20.04.2 LTS. I'll have a better look at things tomorrow and see if I can find anything useful. Just to confirm: v0.10.0 works OK. -
Tool KingGen - A Random World Generator for 7 Days to Die
ThePewter replied to KingSlayerGM's topic in Tools
I just downloaded v0.11.1 for linux and it fails on start. There's a very brief display of the main window and the program exits with the following error: I've had no problems with previous versions. Let me know if you need any further info. -
You should check out the A20 stream a couple of weeks ago. There was a lot of info on the changes to random world generation: https://www.youtube.com/watch?v=LyWDPyNjaTk
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I had a similar thought, my quest would be to scavenge certain items and sell them to the trader at an increased price. For example, you would be told "we have a special project starting and we need electrical parts: for the next 3 days the sell price is doubled"